Sebastian Hartte
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b79cd732b2
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Fabric port in progress
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2020-06-27 23:25:38 +02:00 |
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Sebastian Hartte
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80fbb58d4f
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API compiles
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2020-06-27 18:09:44 +02:00 |
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yueh
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fe215f0a91
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Code Cleanup
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2020-06-19 16:09:06 +02:00 |
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yueh
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5225ea426b
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pick 97420a31d The big reformat of 2020
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2020-06-16 21:45:35 +02:00 |
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Sebastian Hartte
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5cdeff01be
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Custom Model Loader
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2020-06-01 04:02:37 +02:00 |
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Gunther De Wachter
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fbcf8c4705
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Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
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2017-07-06 01:57:19 +02:00 |
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Sebastian Hartte
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c6b9926d7f
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Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
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2016-08-26 12:42:21 +02:00 |
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elix-x
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0c4cb295f3
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Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
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2016-08-20 11:54:07 +02:00 |
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shartte
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115f73de2e
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Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
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2016-08-16 16:04:31 +02:00 |
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