Files
Applied-Energistics-2/src/main/java/appeng/client/render/model/GlassModel.java
T
2020-06-27 23:25:38 +02:00

61 lines
2.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
import java.util.Collection;
import java.util.Set;
import java.util.function.Function;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.IModelTransform;
import net.minecraft.client.render.model.IUnbakedModel;
import net.minecraft.client.render.model.ItemOverrideList;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
/**
* Model class for the connected texture glass model.
*/
public class GlassModel implements IModelGeometry<GlassModel> {
@Override
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
ItemOverrideList overrides, Identifier modelLocation) {
return new GlassBakedModel(spriteGetter);
}
@Override
public Collection<Material> getTextures(IModelConfiguration owner,
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return ImmutableSet
.<Material>builder().add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B,
GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D)
.add(GlassBakedModel.TEXTURES_FRAME).build();
}
}