61 lines
2.5 KiB
Java
61 lines
2.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import java.util.Collection;
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import java.util.Set;
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import java.util.function.Function;
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import com.google.common.collect.ImmutableSet;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.IModelTransform;
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import net.minecraft.client.render.model.IUnbakedModel;
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import net.minecraft.client.render.model.ItemOverrideList;
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import net.minecraft.client.render.model.Material;
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import net.minecraft.client.render.model.ModelLoader;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.Identifier;
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import net.minecraftforge.client.model.IModelConfiguration;
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import net.minecraftforge.client.model.geometry.IModelGeometry;
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/**
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* Model class for the connected texture glass model.
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*/
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public class GlassModel implements IModelGeometry<GlassModel> {
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@Override
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public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
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Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
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ItemOverrideList overrides, Identifier modelLocation) {
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return new GlassBakedModel(spriteGetter);
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}
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@Override
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public Collection<Material> getTextures(IModelConfiguration owner,
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Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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return ImmutableSet
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.<Material>builder().add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B,
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GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D)
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.add(GlassBakedModel.TEXTURES_FRAME).build();
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}
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}
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