Commit Graph

47 Commits

Author SHA1 Message Date
yueh a65be62cd1 Organize and clean imports 2020-07-28 10:29:57 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
yueh d79d284690 Fix formatting 2020-06-29 22:17:25 +02:00
Sebastian Hartte d5491549eb Fixes TinyTNT not being primable with flint & steel. 2020-06-29 21:01:30 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte abe3334488 More FIXME fixes 2020-06-22 11:48:30 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte 6011b2dd49 Added custom method for updating block state from TileEntity state changes. 2020-06-07 12:41:32 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte 476c310de6 Fixed Auto Rotating Model (reverted to old code for now, fix later) 2020-06-05 14:23:28 +02:00
Sebastian Hartte 70444999b9 Added back all blocks. 2020-06-04 20:32:17 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 1e2e34ac54 Auto Rotating Model 2020-06-03 13:19:11 +02:00
Sebastian Hartte 271e8889a1 Sky Chest TESR / Tile Entity Registration Changes 2020-06-01 21:59:08 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter e96339dd2b Fix more items and unsafe checks that made items get deleted. 2017-07-02 07:44:21 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
Gunther De Wachter 61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh 1e20086799 Extracts item comparison from Platform into their own helper. (#2555)
* Extracts item comparison from Platform into their own helper.

Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
yueh b6d3be41e1 Fixes #2542: Prevent memory card from opening a GUI
Some additional cleanup of AEBaseTileBlock#onBlockActivated()
2016-11-01 10:29:46 +01:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x 524dc52dd6 Moved F2R, added TESRs, fixed culling
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21.
Relates to #9, #10 and #20.
2016-07-11 15:38:54 +02:00
elix-x e24d166f6a Passing rotations to models
Implemented passing of rotations to models. Removed unused unlisted
properties. Included dummy grinder model. Found bugs that have to be
fixed.
Referencing #10.
2016-06-30 15:51:42 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh 15664b2822 Fixed some messed up refactoring 2015-12-24 02:05:39 +01:00
yueh c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
thatsIch ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
yueh c978bf90f8 Ensure that disabled parts are actually disabled and removed. 2015-09-30 12:30:47 +02:00
yueh accfc1221f Fixes #1666 Missing check for the memory card 2015-09-30 12:08:56 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh 2d7917de14 Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock 2015-06-01 19:38:46 +02:00