Salomão
1a11462ddd
can now drag encoded patterns on the interface terminal
2021-03-29 01:53:59 -03:00
Salomão
77d615559f
Add proper button and tooltips to interface terminal
2021-03-28 16:20:37 -03:00
Salomão
1f88494832
fix not being able to swap patterns on interface terminal
2021-03-03 09:57:02 -03:00
PrototypeTrousers
65ca607134
Merge branch 'AE2-Omnifactory' into AE2-Omnifactory
2021-03-02 19:55:52 -03:00
Salomão
898c07ca01
fix toggling full interfaces hiding all interfaces
2021-03-02 18:45:14 -03:00
Theisyat
883c267aa8
Fixed Interface Terminal and Added Stuff
...
Fixed 'Hide Full' Button
First Free Molecular Assembler Button
Added Button in Interface Terminal, which Searches for 'Molecular
Assembler' and sets the Interface Terminal to only show Assemblers with
free Slots.
2021-03-02 07:00:48 +01:00
Salomão
22cf913708
highlight interfaces from interface terminal.
2021-02-28 21:32:11 -03:00
Salomão
b4ba1af1ec
bind BlockPos of the interface on the list
2021-02-28 02:03:00 -03:00
Salomão
a65b3d2ceb
fix interface terminal GUI
2021-02-24 13:24:04 -03:00
Salomão
c826a3e24f
Add second search bar to Interface Terminal
2021-02-23 20:48:45 -03:00
Salomão
fc98505f22
even more JEI integration
...
get ingredient from the crafting calculation GUIs
2021-02-22 22:33:05 -03:00
Salomão
a7a1a87cd8
Holding SHIFT with an empty hand will increase the amount of items set
...
on interfaces and on pattern terminal
2021-02-21 20:26:52 -03:00
Salomão
f1c41bab3f
Implement MouseTweaks API
...
can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
2021-02-12 20:26:21 -03:00
Salomão
97ae7e1f14
encoded patterns now stack up to 64
2021-02-08 22:14:37 -03:00
Salomão
9c6668b0f7
disable "smart" button
...
wasn't so smart
2020-11-13 17:42:41 -03:00
Salomão
1b7f11a12e
buttons work and set quantities properly
2020-11-12 23:27:56 -03:00
Salomão
3cf4f9122c
works..ish
2020-11-12 20:42:30 -03:00
Salomão
d97996070a
x2 button on the right place
2020-11-12 18:40:10 -03:00
yueh
c483bd17f5
Fixes #4089 : Render cable core on straight lines of different types. ( #4103 )
2019-07-23 21:12:17 +02:00
covers1624
524b26d2a2
Implement caching for facade item models.
2018-12-19 12:46:43 +01:00
yueh
e21c59b326
Fixes #3146 : Prevent crash when GlassState is missing. ( #3758 )
2018-10-04 19:33:10 +02:00
covers1624
800860d4e6
Fixes #3747 : Fix issues with facade breaking textures. ( #3748 )
2018-10-01 11:12:38 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
...
Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan
ed8baf8c15
Fix tooltip for vibration chamber ( #3675 )
2018-08-30 23:13:38 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
...
Fixes #3641
2018-08-01 00:20:17 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
...
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
8f6f35b9cf
Cache current task in Inscriber, reduce amount of GL calls in TESR ( #3604 )
2018-07-14 16:35:56 +02:00
fscan
ff75f34333
Fix shift-double click behavior ( #3606 )
2018-07-14 16:33:48 +02:00
fscan
e2c0129037
Restore behaviour of ESCAPE always closing the GUI ( #3601 )
2018-07-14 16:32:21 +02:00
fscan
bde76d1fb1
Search box improvements ( #3576 )
...
* When the search box has the focus, tell forge to not send any other events.
* Toggle search box focus with TAB.
2018-07-08 16:48:24 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
...
Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
87999dbf27
Moved FluidList to fluid package ( #3568 )
2018-06-27 20:28:29 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
...
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
Kyle VanderBeek
f4212a86c3
Fixes #3520 : Correct order for sort by mod and general code cleanup ( #3517 )
...
Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.
This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh
3c4a0cae11
Reworked cable connections ( #3334 )
...
* Reworked cable connections
Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
yueh
c9b92a81a3
Fixes #3405 : Use cached tooltip for search, then copy craftable as zero. ( #3406 )
2018-03-04 14:33:23 +01:00
yueh
6cffe93970
Fixes #3370 : Avoid caching the model for facades locally. ( #3371 )
2018-02-05 15:19:20 +01:00
Florian Scandella
fac4a8f9dc
Fix typo
2017-11-26 14:38:09 +01:00