PrototypeTrousers
9abd53a8e8
fix encoded patterns not showing the encoded item in AE GUIs
2022-11-08 18:01:00 -03:00
PrototypeTrousers
0e0729166f
Fix WCT invisible stacksizes, OOB when opening pattern terminal
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FIx security station card slot being reaaally off
2022-10-18 23:56:40 -03:00
PrototypeTrousers
c9f1387098
small fixes to tool tips. allow +1 button to go over maxstacksize
2022-10-17 22:33:42 -03:00
PrototypeTrousers
4bac5f43db
allow interface itemstack handler to accept over sized stacks
2022-10-12 19:10:07 -03:00
PrototypeTrousers
601faf5087
encoded pattern render fixes
2022-10-12 04:08:39 -03:00
PrototypeTrousers
f57a8cefda
replaced the stacksize render with the readable formated
2022-10-12 02:38:07 -03:00
YoungOnion
9011273229
reformatted all src files ( #141 )
2022-09-17 08:08:02 -03:00
alongstringofnumbers
b84c25e64c
Implement Crafting CPU selector widget
2022-08-17 15:54:03 -07:00
PrototypeTrousers
119cdbc2c0
missing JEI ghost support
2022-08-11 03:19:13 -03:00
PrototypeTrousers
d77838146d
fix patterns "not extracting" due to acidental dragging
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bump version
2022-05-30 23:28:17 -03:00
PrototypeTrousers
35f91bf0d0
reduce packets sent while dragging items around in GUIs
2022-04-25 12:10:41 -03:00
PrototypeTrousers
706e577dab
Fix container item crafting (again)
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avoid making some copies
fix crash without JEI
2022-03-16 00:52:38 -03:00
Salomão
ee1b6bb0d7
Add bookmarked ghost items support
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fixed fluid dragging not working on servers
2021-04-18 21:01:09 -03:00
Salomão
36ca8b9f0a
JEI Bookmark dragnDrop
2021-04-15 22:58:57 -03:00
Salomão
399d67b42c
made jei recipe transfer more strict when keeping items on the table
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few cleanup
2021-04-14 21:37:06 -03:00
Salomão
10761a1e9d
missing click cancel
2021-04-14 00:04:07 -03:00
Salomão
41180792e1
Cellworkbench acts weird
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missing bookmark dragging
2021-04-12 23:51:49 -03:00
Salomão
38b0a7a153
handle interface slots serverside
2021-04-04 01:29:27 -03:00
Salomão
1a11462ddd
can now drag encoded patterns on the interface terminal
2021-03-29 01:53:59 -03:00
Salomão
1f88494832
fix not being able to swap patterns on interface terminal
2021-03-03 09:57:02 -03:00
Salomão
22cf913708
highlight interfaces from interface terminal.
2021-02-28 21:32:11 -03:00
Salomão
a7a1a87cd8
Holding SHIFT with an empty hand will increase the amount of items set
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on interfaces and on pattern terminal
2021-02-21 20:26:52 -03:00
Salomão
f1c41bab3f
Implement MouseTweaks API
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can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
2021-02-12 20:26:21 -03:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan
ff75f34333
Fix shift-double click behavior ( #3606 )
2018-07-14 16:33:48 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
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Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
fscan
4f07b63b13
API cleanups ( #3155 )
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* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
fscan
4dd0a4cd96
Improve terminal search box ( #3064 )
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Uses exsting JEI filter in JEI mode.
Preselects text for easy delete/change without using rightclick.
QoL improvements for focus handling.
2017-09-16 17:44:16 +02:00
fscan
375e1efb15
We don't need the showCraftingLabel flag, as IAEStack is perfectly fine with 0 size stacks. ( #3071 )
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Adjust rendering code to use ItemStack with size 1 where required.
2017-09-09 12:58:22 +02:00
Gunther De Wachter
e65083b045
Fixed dropping items on the ground when clicking on a crafting label with items in hand
2017-08-17 20:41:20 +02:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
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* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
7de90ed0ae
Finally use Java7 <>
2017-07-20 21:21:45 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
0f8204cd93
Fixed serversided issue. Forgot to check for uses of isEnabled before changing it to a clientside only method.
2017-07-13 04:18:33 +02:00
Gunther De Wachter
a57cd3f580
More 1.12 shenanigans. Still far from done.
2017-07-09 07:17:24 +02:00
Gunther De Wachter
d8c5e6a5fa
Fixed UI background not being drawn.
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Mezz removed said displayGuiScreenWithoutClose() so said workaround can be removed.
2017-07-06 08:07:51 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
890eef1803
Update MCP Mappings to stable_32
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Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
10e050c35b
Fixed potential memory leak in the UI code.
2017-06-30 17:17:34 +02:00
Gunther De Wachter
d3bb71d834
Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily.
2017-06-29 10:40:47 +02:00
Gunther De Wachter
3f7051ec8e
Fixed clearing of the search bar when looking at recipes
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Why mezz why...
2017-06-29 10:30:14 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
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I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357
Temporary (?) hacky fix to display the craftable items
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This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00