Commit Graph

486 Commits

Author SHA1 Message Date
Sebastian Hartte ee67c5ea50 Use different naming for fullbright, and always reset it back after setting it. 2020-08-16 14:05:10 +02:00
Sebastian Hartte 1657c88681 Initial port to 1.16.2 2020-08-13 23:15:09 +02:00
Sebastian Hartte fd67e0e5c6 Initial port to 1.16.2 2020-08-13 23:14:49 +02:00
Sebastian Hartte 87c2c94bd4 Use minus sign for minus buttons in number widget. 2020-08-11 16:31:20 +02:00
yueh 4230fc7325 Fixes #4576: Append the amount to each button (#4580) 2020-08-09 13:23:24 +02:00
shartte 9456f639d4 Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.

* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte fe753c540b Fixes #4571: When not used for displaying localized text, specify Locale.ROOT for toLowerCase/toUpperCase to avoid issues with locale-specific non-ASCII lowercase conversions for ASCII uppercase characters (i.e. turkish lowercase i for uppercase I). (#4573) 2020-08-08 14:56:51 +02:00
Sebastian Hartte 2fabab3a6a Fix AO lighting for faces not fully snapped to block edges. 2020-08-08 02:20:40 +02:00
shartte 9bc844738c Fixes #4547: Name clash between ITooltip#getWidth, ITooltip#getHeight and Vanilla Widget methods leads to missing methods at runtime, since the implementing methods will be remapped to SRG names, while referees of the interface will try to call the renamed methods by their name in the interface, leading to an AbstractMethodError. (#4557) 2020-08-05 16:33:44 +02:00
yueh 8f0e408772 Fixes NPE on empty tooltips (#4546) 2020-08-03 20:57:10 +02:00
shartte 872d8d33cb Clean up global state for cable render mode (#4539)
* Clean up the global state used to hack part interaction into respecting
the player's facade render mode. Make the name more indicative of
what is actually happening.

* Fun.
2020-08-03 14:46:39 +02:00
shartte 1801302d8f Fix SkyStone chest model issues that I had introduced back in 1.8. (#4542)
This makes the chest 1 pixel higher to restore the look it had in 1.7.
Since the skystone chest's texture is a grungy mess, only the most
obvious texture problems were fixed, while for the skystone block chest,
the look should be close to what it was now.
Also introduces caching for the skystone chest's block shape.
2020-08-03 14:46:23 +02:00
Sebastian Hartte a85ffec9f9 Unified Parameter-Names for Slots 2020-08-02 22:12:08 +02:00
Sebastian Hartte 088627aedf Remove client-only methods from ChargerBlock which could potentially create synthetic lambda methods that reference client-only classes (and are not stripped). 2020-08-02 15:13:20 +02:00
shartte d66986df85 Fix cell models not being loaded. (#4528) 2020-08-01 12:59:05 +02:00
Sebastian Hartte 98e9faa262 Ported model dependency changes from Fabric 1.16.
Made IChestLid sided.
2020-07-30 22:08:19 +02:00
Sebastian Hartte 3802eace7a Use StringTextComponent.EMPTY 2020-07-28 20:24:07 +02:00
yueh b3b7547325 Updated mappings to 20200723-1.16.1 (#4514)
* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh 0beab559a6 Fix formatting 2020-07-28 11:44:57 +02:00
yueh a65be62cd1 Organize and clean imports 2020-07-28 10:29:57 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
yueh 56ecda5173 1.16 port 2020-07-27 11:21:50 +02:00
shartte 59e40ccbd9 Fixes mouse handling for right-clicks to clear the search box and middle-click for crafting. (#4505) 2020-07-26 16:30:53 +02:00
yueh 774f88ee90 Clear searchfield on rightclick (#4503) 2020-07-26 15:28:52 +02:00
shartte f7ef6eb772 Same method name as in superclass leads to ForgeGradle reobf problems. (#4491)
Fixes #4490
2020-07-22 10:22:00 +02:00
Sebastian Hartte 590e435ad6 Formatting fixes 2020-07-19 23:51:57 +02:00
Sebastian Hartte 8d92a51e4f Formatting fixes 2020-07-19 23:50:47 +02:00
Sebastian Hartte 4322910614 Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters. 2020-07-19 23:50:18 +02:00
Sebastian Hartte ebe589a714 Ported the other number entry dialogs over to the shared widget. 2020-07-19 23:25:11 +02:00
Sebastian Hartte 6187e6a7bb Started refactoring number entry dialogs to use shared code. 2020-07-19 20:04:08 +02:00
Sebastian Hartte 749ebeb91d Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory). 2020-07-19 14:14:18 +02:00
Sebastian Hartte bdd22093c3 Account for empty messages when drawing tooltips. 2020-07-19 12:05:26 +02:00
Sebastian Hartte 0367b35ce0 Never return null from Widget#getMessage since the
narrator will always dereference it, leading to a crash.
2020-07-19 12:04:15 +02:00
Sebastian Hartte 7121426fc9 Disable AO for the Spatial Pylon due to artifacts. 2020-07-19 00:12:35 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
shartte 1a7bac1fcc Merge pull request #4438 from AppliedEnergistics/drive-state-sync
Refactored drive state sync
2020-07-02 12:18:40 +02:00
yueh 25da0b7357 Removed unused code from DriveLedTER 2020-07-02 11:37:59 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte eaf2873649 Render all sides of the cell models regardless of cullface. 2020-06-29 22:39:34 +02:00
yueh 66d00a4600 Use our own TransparencyState.
ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
yueh 130fc74768 Render cells in offline drives as offline. 2020-06-28 20:01:22 +02:00
yueh deaddb8e82 Updated drive model (#4432) 2020-06-25 20:51:34 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00