Sebastian Hartte
ee67c5ea50
Use different naming for fullbright, and always reset it back after setting it.
2020-08-16 14:05:10 +02:00
Sebastian Hartte
1657c88681
Initial port to 1.16.2
2020-08-13 23:15:09 +02:00
Sebastian Hartte
fd67e0e5c6
Initial port to 1.16.2
2020-08-13 23:14:49 +02:00
Sebastian Hartte
87c2c94bd4
Use minus sign for minus buttons in number widget.
2020-08-11 16:31:20 +02:00
yueh
4230fc7325
Fixes #4576 : Append the amount to each button ( #4580 )
2020-08-09 13:23:24 +02:00
shartte
9456f639d4
Simplify "unlit" quad loading and move to Mixins ( #4569 )
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* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.
* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte
fe753c540b
Fixes #4571 : When not used for displaying localized text, specify Locale.ROOT for toLowerCase/toUpperCase to avoid issues with locale-specific non-ASCII lowercase conversions for ASCII uppercase characters (i.e. turkish lowercase i for uppercase I). ( #4573 )
2020-08-08 14:56:51 +02:00
Sebastian Hartte
2fabab3a6a
Fix AO lighting for faces not fully snapped to block edges.
2020-08-08 02:20:40 +02:00
shartte
9bc844738c
Fixes #4547 : Name clash between ITooltip#getWidth, ITooltip#getHeight and Vanilla Widget methods leads to missing methods at runtime, since the implementing methods will be remapped to SRG names, while referees of the interface will try to call the renamed methods by their name in the interface, leading to an AbstractMethodError. ( #4557 )
2020-08-05 16:33:44 +02:00
yueh
8f0e408772
Fixes NPE on empty tooltips ( #4546 )
2020-08-03 20:57:10 +02:00
shartte
872d8d33cb
Clean up global state for cable render mode ( #4539 )
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* Clean up the global state used to hack part interaction into respecting
the player's facade render mode. Make the name more indicative of
what is actually happening.
* Fun.
2020-08-03 14:46:39 +02:00
shartte
1801302d8f
Fix SkyStone chest model issues that I had introduced back in 1.8. ( #4542 )
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This makes the chest 1 pixel higher to restore the look it had in 1.7.
Since the skystone chest's texture is a grungy mess, only the most
obvious texture problems were fixed, while for the skystone block chest,
the look should be close to what it was now.
Also introduces caching for the skystone chest's block shape.
2020-08-03 14:46:23 +02:00
Sebastian Hartte
a85ffec9f9
Unified Parameter-Names for Slots
2020-08-02 22:12:08 +02:00
Sebastian Hartte
088627aedf
Remove client-only methods from ChargerBlock which could potentially create synthetic lambda methods that reference client-only classes (and are not stripped).
2020-08-02 15:13:20 +02:00
shartte
d66986df85
Fix cell models not being loaded. ( #4528 )
2020-08-01 12:59:05 +02:00
Sebastian Hartte
98e9faa262
Ported model dependency changes from Fabric 1.16.
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Made IChestLid sided.
2020-07-30 22:08:19 +02:00
Sebastian Hartte
3802eace7a
Use StringTextComponent.EMPTY
2020-07-28 20:24:07 +02:00
yueh
b3b7547325
Updated mappings to 20200723-1.16.1 ( #4514 )
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* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh
0beab559a6
Fix formatting
2020-07-28 11:44:57 +02:00
yueh
a65be62cd1
Organize and clean imports
2020-07-28 10:29:57 +02:00
Sebastian Hartte
84e6aaa122
Compiles again.
2020-07-27 23:50:28 +02:00
yueh
56ecda5173
1.16 port
2020-07-27 11:21:50 +02:00
shartte
59e40ccbd9
Fixes mouse handling for right-clicks to clear the search box and middle-click for crafting. ( #4505 )
2020-07-26 16:30:53 +02:00
yueh
774f88ee90
Clear searchfield on rightclick ( #4503 )
2020-07-26 15:28:52 +02:00
shartte
f7ef6eb772
Same method name as in superclass leads to ForgeGradle reobf problems. ( #4491 )
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Fixes #4490
2020-07-22 10:22:00 +02:00
Sebastian Hartte
590e435ad6
Formatting fixes
2020-07-19 23:51:57 +02:00
Sebastian Hartte
8d92a51e4f
Formatting fixes
2020-07-19 23:50:47 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
ebe589a714
Ported the other number entry dialogs over to the shared widget.
2020-07-19 23:25:11 +02:00
Sebastian Hartte
6187e6a7bb
Started refactoring number entry dialogs to use shared code.
2020-07-19 20:04:08 +02:00
Sebastian Hartte
749ebeb91d
Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).
2020-07-19 14:14:18 +02:00
Sebastian Hartte
bdd22093c3
Account for empty messages when drawing tooltips.
2020-07-19 12:05:26 +02:00
Sebastian Hartte
0367b35ce0
Never return null from Widget#getMessage since the
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narrator will always dereference it, leading to a crash.
2020-07-19 12:04:15 +02:00
Sebastian Hartte
7121426fc9
Disable AO for the Spatial Pylon due to artifacts.
2020-07-19 00:12:35 +02:00
shartte
8142eb90a6
Added new Cell Rendering to ME Chest ( #4464 )
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Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh
06735f5c39
Rewrite drive model to support custom cell models ( #4459 )
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* Rewrite driver model to support custom cell models
Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh
0d43ca15be
Removed AEApi
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Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
shartte
1a7bac1fcc
Merge pull request #4438 from AppliedEnergistics/drive-state-sync
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Refactored drive state sync
2020-07-02 12:18:40 +02:00
yueh
25da0b7357
Removed unused code from DriveLedTER
2020-07-02 11:37:59 +02:00
yueh
77b544ce4f
Refactored drive state sync
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Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte
eaf2873649
Render all sides of the cell models regardless of cullface.
2020-06-29 22:39:34 +02:00
yueh
66d00a4600
Use our own TransparencyState.
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ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
yueh
130fc74768
Render cells in offline drives as offline.
2020-06-28 20:01:22 +02:00
yueh
deaddb8e82
Updated drive model ( #4432 )
2020-06-25 20:51:34 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
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Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
5367315fd3
Fixed Facades Creative Tab.
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Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte
094ee93dbc
Re-Activated the facade recipe and item model
2020-06-21 23:35:57 +02:00