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15 Commits

Author SHA1 Message Date
shartte d07937fa93 Render Performance Improvements (#4721)
* Return a fixed bounding box for frustrum culling of AE tile entity renderers to prevent Forge from re-retrieving the TE from the world and calculating the collision box (very costly for cables).

* Changed dynamic cable bus lighting to be based on block states to improved rendering speed and fix optifine issues. (Potential fix for #4716).
2020-09-10 22:56:50 +02:00
shartte 65f58913a4 Make players assume ownership of networks when they place security stations onto unsecured ones (#4714)
* Fixes #4712: When a security station is placed onto an unsecured network, the placer assumes ownership of the entire network. Otherwise the contiguous network would not necessarily reconnect in the same way when the chunk is reloaded due to differing player-ids throughout the network.
In addition, changes to the node's owner were not being persisted due to the host never being marked as dirty.

* Fix formatting
2020-09-10 22:34:16 +02:00
Sebastian Hartte 81cc0b804d Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass.
Also disables spawn on AE's glass same as Vanilla glass.
2020-09-09 00:58:14 +02:00
Sebastian Hartte e1fc9908b3 Fixes #4693: Fix color applicator not working on cable-buses. 2020-09-09 00:51:45 +02:00
shartte 9ed1535477 Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) 2020-09-08 22:28:30 +02:00
Sebastian Hartte 1ef345d4a4 Formatting fixes. 2020-09-08 22:24:27 +02:00
Sebastian Hartte ff7d1b9719 Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded.
Also adds debug logging to the locatable registry to better debug this issues in the future.
2020-09-08 22:20:33 +02:00
shartte 88c9370e4f Crystal Growth Refactor (#4702)
* Refactored crystal in-world purification:
- Removed iterative formula
- Set the default growth factor to 1 rather than 0.5 to simplify settings
- Made the growth-tick-progress-per-tick a configuration setting for 0-6 accelerators
- Unfinished seeds now slowly sink when ejected by an annihilation plane or other system (emulates a player throwing it in)
- Instead of checking for "isLiquid", we now check for a new tag (appliedenergistics2:crystal_purification_medium) to check if the crystal is submerged in an allowed fluid for growth, defaults to #minecraft:water.

* Removed configuration options for changing how accelerators work,
replaced with improved fluid tag option with a clamped multiplier [1,10].
2020-09-08 18:10:45 +02:00
Sebastian Hartte f2aae3ef0f Added a global Voxelshape cache for cable bus voxel shapes, since combining voxel shapes turns out to be an extremely expensive process (i.e. 1.7s for 10000x5 shapes). 2020-09-08 17:56:02 +02:00
Sebastian Hartte 12739f1e66 Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage. 2020-09-08 17:53:14 +02:00
shartte 81d2170ada Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
which also fixes concurrent access to the hashmap.

(cherry picked from commit b756d68be1)
2020-09-08 14:28:08 +02:00
Sebastian Hartte 0f34f09b32 Remove object-scanning subscriptions and remove unused test-file. 2020-09-06 20:59:37 +02:00
Sebastian Hartte 8e54a8fed9 Fixes a problem where tile entities would become unremovable (well, one more of these at least),
because they would reset their block state upon removal and loss of power.
2020-09-06 20:59:19 +02:00
Sebastian Hartte d9bb81a00f Fixes #4680: Facade advancement is showing an untextured facade. 2020-09-03 17:36:20 +02:00
yueh 39e038d916 Fixes #4683: Hopefully LazyOptional works as advertised (#4684) 2020-09-02 21:36:40 +02:00
26 changed files with 418 additions and 1207 deletions
@@ -23,13 +23,23 @@
package appeng.api.implementations.items;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IGrowableCrystal {
ItemStack triggerGrowth(ItemStack is);
float getMultiplier(Block blk, Material mat);
/**
* Gets the crystal growth multiplier based on the material it is submerged in.
*
* @param state The blockstate of the block the crystal is currently in.
* @return The multiplier for the growth tick progress. Zero if the crystal
* cannot grow in the current material.
*/
float getMultiplier(BlockState state, @Nullable World world, @Nullable BlockPos pos);
}
@@ -28,4 +28,9 @@ public enum GridNotification {
* the visible connections for this node have changed, useful for cable.
*/
CONNECTIONS_CHANGED,
/**
* the owner of the grid node has changed, and the node needs to be re-saved
*/
OWNER_CHANGED
}
@@ -87,7 +87,8 @@ public interface IGridBlock {
AEColor getGridColor();
/**
* Notifies your IGridBlock that changes were made to your connections
* Called by the {@link IGridNode} to notify its {@link IGridBlock} about
* events.
*/
void onGridNotification(@Nonnull GridNotification notification);
@@ -39,6 +39,8 @@ import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.state.IntegerProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
@@ -82,8 +84,12 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
private static final IntegerProperty LIGHT_LEVEL = IntegerProperty.create("light_level", 0, 15);
public CableBusBlock() {
super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity());
super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity()
.setLightLevel(state -> state.get(LIGHT_LEVEL)));
setDefaultState(getDefaultState().with(LIGHT_LEVEL, 0));
}
@Override
@@ -126,11 +132,9 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
}
@Override
public int getLightValue(final BlockState state, final IBlockReader world, final BlockPos pos) {
if (state.getBlock() != this) {
return state.getBlock().getLightValue(state, world, pos);
}
return this.cb(world, pos).getLightValue();
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(LIGHT_LEVEL);
}
@Override
@@ -386,4 +390,13 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
}
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, CableBusTileEntity te) {
if (currentState.getBlock() != this) {
return currentState;
}
int lightLevel = te.getCableBus().getLightValue();
return super.updateBlockStateFromTileEntity(currentState, te).with(LIGHT_LEVEL, lightLevel);
}
}
@@ -21,7 +21,6 @@ package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
@@ -30,6 +29,11 @@ import java.util.Random;
import javax.annotation.Nullable;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import com.google.common.cache.Weigher;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.BakedQuad;
@@ -50,7 +54,10 @@ import appeng.api.util.AEColor;
public class CableBusBakedModel implements IBakedModel {
private static final Map<CableBusRenderState, List<BakedQuad>> CABLE_MODEL_CACHE = new HashMap<>();
// The number of quads overall that will be cached
private static final int CACHE_QUAD_COUNT = 5000;
private final LoadingCache<CableBusRenderState, List<BakedQuad>> cableModelCache;
private final CableBuilder cableBuilder;
@@ -66,6 +73,17 @@ public class CableBusBakedModel implements IBakedModel {
this.facadeBuilder = facadeBuilder;
this.partModels = partModels;
this.particleTexture = particleTexture;
this.cableModelCache = CacheBuilder.newBuilder()//
.maximumWeight(CACHE_QUAD_COUNT)//
.weigher((Weigher<CableBusRenderState, List<BakedQuad>>) (key, value) -> value.size())//
.build(new CacheLoader<CableBusRenderState, List<BakedQuad>>() {
@Override
public List<BakedQuad> load(CableBusRenderState renderState) {
final List<BakedQuad> model = new ArrayList<>();
addCableQuads(renderState, model);
return model;
}
});
}
@Override
@@ -92,11 +110,7 @@ public class CableBusBakedModel implements IBakedModel {
if (layer == RenderType.getCutout()) {
// First, handle the cable at the center of the cable bus
final List<BakedQuad> cableModel = CABLE_MODEL_CACHE.computeIfAbsent(renderState, k -> {
final List<BakedQuad> model = new ArrayList<>();
this.addCableQuads(renderState, model);
return model;
});
final List<BakedQuad> cableModel = cableModelCache.getUnchecked(renderState);
quads.addAll(cableModel);
// Then handle attachments
@@ -341,8 +355,4 @@ public class CableBusBakedModel implements IBakedModel {
return ItemOverrideList.EMPTY;
}
public static void clearCache() {
CABLE_MODEL_CACHE.clear();
}
}
@@ -18,7 +18,6 @@ public class CableBusModelLoader implements IModelLoader<CableBusModel> {
@Override
public void onResourceManagerReload(IResourceManager resourceManager) {
CableBusBakedModel.clearCache();
}
@Override
+27
View File
@@ -31,6 +31,8 @@ import java.util.Set;
import java.util.function.DoubleSupplier;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import com.google.common.base.Strings;
import org.apache.commons.lang3.tuple.Pair;
@@ -393,6 +395,15 @@ public final class AEConfig {
return this.meteoriteDimensionWhitelist;
}
@Nullable
public String getImprovedFluidTag() {
return Strings.emptyToNull(COMMON.improvedFluidTag.get());
}
public float getImprovedFluidMultiplier() {
return COMMON.improvedFluidMultiplier.get().floatValue();
}
// Setters keep visibility as low as possible.
private static class ClientConfig {
@@ -507,6 +518,11 @@ public final class AEConfig {
public final ConfigValue<Integer> condenserMatterBallsPower;
public final ConfigValue<Integer> condenserSingularityPower;
// In-World Purification
// Settings for improved speed depending on fluid the crystal is in
public final ConfigValue<String> improvedFluidTag;
public final ConfigValue<Double> improvedFluidMultiplier;
public final Map<TickRates, ConfigValue<Integer>> tickRateMin = new HashMap<>();
public final Map<TickRates, ConfigValue<Integer>> tickRateMax = new HashMap<>();
@@ -617,6 +633,17 @@ public final class AEConfig {
tickRateMax.put(tickRate, builder.define(tickRate.name() + "Max", tickRate.getDefaultMax()));
}
builder.pop();
builder.comment("Settings for in-world purification of crystals.").push("inWorldPurification");
improvedFluidTag = builder.comment(
"A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.")
.define("improvedFluidTag", "");
improvedFluidMultiplier = builder
.comment("The speed multiplier to use when the crystals are submerged in the improved fluid.")
.defineInRange("improvedFluidMultiplier", 2.0, 1.0, 10.0);
builder.pop();
}
}
@@ -20,7 +20,9 @@ package appeng.core.api.definitions;
import static appeng.block.AEBaseBlock.defaultProps;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.SoundType;
@@ -28,6 +30,7 @@ import net.minecraft.block.StairsBlock;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.ToolType;
@@ -262,18 +265,20 @@ public final class ApiBlocks implements IBlocks {
this.chiseledQuartzBlock = deco.block("chiseled_quartz_block", () -> new AEDecorativeBlock(QUARTZ_PROPERTIES))
.build();
this.quartzGlass = registry.features(AEFeature.QUARTZ_GLASS)
.block("quartz_glass", () -> new QuartzGlassBlock(defaultProps(Material.GLASS).notSolid()))
.rendering(new BlockRenderingCustomizer() {
@Override
@OnlyIn(Dist.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderType.getCutout());
}
}).build();
AbstractBlock.IExtendedPositionPredicate<EntityType<?>> neverAllowSpawn = (p1, p2, p3, p4) -> false;
this.quartzGlass = registry.features(AEFeature.QUARTZ_GLASS).block("quartz_glass", () -> {
return new QuartzGlassBlock(defaultProps(Material.GLASS).notSolid().setAllowsSpawn(neverAllowSpawn));
}).rendering(new BlockRenderingCustomizer() {
@Override
@OnlyIn(Dist.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderType.getCutout());
}
}).build();
this.quartzVibrantGlass = deco
.block("quartz_vibrant_glass",
() -> new QuartzLampBlock(defaultProps(Material.GLASS).setLightLevel(b -> 15).notSolid()))
() -> new QuartzLampBlock(defaultProps(Material.GLASS).setLightLevel(b -> 15).notSolid()
.setAllowsSpawn(neverAllowSpawn)))
.addFeatures(AEFeature.DECORATIVE_LIGHTS, AEFeature.QUARTZ_GLASS)
.rendering(new BlockRenderingCustomizer() {
@Override
@@ -22,12 +22,12 @@ import java.util.HashMap;
import java.util.Map;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import appeng.api.events.LocatableEventAnnounce;
import appeng.api.events.LocatableEventAnnounce.LocatableEvent;
import appeng.api.features.ILocatable;
import appeng.api.features.ILocatableRegistry;
import appeng.core.AELog;
import appeng.util.Platform;
public final class LocatableRegistry implements ILocatableRegistry {
@@ -35,18 +35,19 @@ public final class LocatableRegistry implements ILocatableRegistry {
public LocatableRegistry() {
this.set = new HashMap<>();
MinecraftForge.EVENT_BUS.register(this);
MinecraftForge.EVENT_BUS.addListener(this::updateLocatable);
}
@SubscribeEvent
public void updateLocatable(final LocatableEventAnnounce e) {
private void updateLocatable(final LocatableEventAnnounce e) {
if (Platform.isClient()) {
return; // IGNORE!
}
if (e.change == LocatableEvent.REGISTER) {
AELog.debug("Registering locatable %s: %s", e.target.getLocatableSerial(), e.target);
this.set.put(e.target.getLocatableSerial(), e.target);
} else if (e.change == LocatableEvent.UNREGISTER) {
AELog.debug("Unregistering locatable %s: %s", e.target.getLocatableSerial(), e.target);
this.set.remove(e.target.getLocatableSerial());
}
}
@@ -20,11 +20,8 @@ package appeng.decorative.solid;
import net.minecraft.block.AbstractGlassBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.util.Direction;
import appeng.helpers.AEMaterials;
public class QuartzGlassBlock extends AbstractGlassBlock {
public QuartzGlassBlock(Properties props) {
@@ -33,8 +30,7 @@ public class QuartzGlassBlock extends AbstractGlassBlock {
@Override
public boolean isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side) {
final Material mat = adjacentBlockState.getMaterial();
if (mat == Material.GLASS || mat == AEMaterials.GLASS) {
if (adjacentBlockState.getBlock() instanceof QuartzGlassBlock) {
if (adjacentBlockState.getRenderType() == state.getRenderType()) {
return true;
}
@@ -29,7 +29,6 @@ import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import appeng.block.AEBaseBlock;
import appeng.core.worlddata.WorldData;
@@ -43,11 +42,10 @@ public class SkyStoneBlock extends AEBaseBlock {
super(props);
this.type = type;
MinecraftForge.EVENT_BUS.register(this);
MinecraftForge.EVENT_BUS.addListener(this::breakFaster);
}
@SubscribeEvent
public void breakFaster(final PlayerEvent.BreakSpeed event) {
private void breakFaster(final PlayerEvent.BreakSpeed event) {
if (event.getState().getBlock() == this && event.getPlayer() != null) {
final ItemStack is = event.getPlayer().getItemStackFromSlot(EquipmentSlotType.MAINHAND);
int level = -1;
@@ -19,13 +19,14 @@
package appeng.entity;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import appeng.api.features.AEFeature;
@@ -35,12 +36,27 @@ import appeng.client.EffectType;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.items.misc.CrystalSeedItem;
import appeng.util.Platform;
public final class GrowingCrystalEntity extends AEBaseItemEntity {
public static EntityType<GrowingCrystalEntity> TYPE;
// Growth tick progress per tick by number of adjacent accelerators
// Expressed as 1/1000th of a growth tick, applied to progress_1000
// each time this entity ticks.
private static final int[] GROWTH_TICK_PROGRESS = { 1, // no accelerators
40, // 1 accelerator
92, // 2 accelerators
159, // 3 accelerators
247, // 4 accelerators
361, // 5 accelerators
509 // 6 accelerators
};
/**
* The accumulated progress towards a single growth tick of the crystal in
* 1/1000th of a growth tick.
*/
private int progress_1000 = 0;
public GrowingCrystalEntity(EntityType<? extends GrowingCrystalEntity> type, World world) {
@@ -56,126 +72,140 @@ public final class GrowingCrystalEntity extends AEBaseItemEntity {
public void tick() {
super.tick();
final ItemStack is = this.getItem();
final Item gc = is.getItem();
if (!(gc instanceof IGrowableCrystal)) {
return;
}
applyGrowthTick((IGrowableCrystal) gc, is);
}
private void applyGrowthTick(IGrowableCrystal cry, ItemStack is) {
if (!AEConfig.instance().isFeatureEnabled(AEFeature.IN_WORLD_PURIFICATION)) {
return;
}
final ItemStack is = this.getItem();
final Item gc = is.getItem();
final int x = MathHelper.floor(this.getPosX());
final int y = MathHelper.floor((this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D);
final int z = MathHelper.floor(this.getPosZ());
if (gc instanceof IGrowableCrystal) // if it changes this just stops being an issue...
{
final int j = MathHelper.floor(this.getPosX());
final int i = MathHelper.floor((this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D);
final int k = MathHelper.floor(this.getPosZ());
BlockPos pos = new BlockPos(x, y, z);
final BlockState state = this.world.getBlockState(pos);
final BlockState state = this.world.getBlockState(new BlockPos(j, i, k));
final Material mat = state.getMaterial();
final IGrowableCrystal cry = (IGrowableCrystal) is.getItem();
final float multiplier = cry.getMultiplier(state, world, pos);
final float multiplier = cry.getMultiplier(state.getBlock(), mat);
final int speed = (int) Math.max(1, this.getSpeed(j, i, k) * multiplier);
if (multiplier <= 0) {
// Crystal is in unsuitable material, reset progress and quit
this.progress_1000 = 0;
return;
}
final boolean isClient = Platform.isClient();
final int progressPerTick = (int) Math.max(1, this.getSpeed(pos) * multiplier);
if (mat.isLiquid()) {
if (isClient) {
this.progress_1000++;
} else {
this.progress_1000 += speed;
}
} else {
if (world.isRemote()) {
// On the client, we reuse the growth-tick-progress
// as a tick-counter for particle effects
int len = getTicksBetweenParticleEffects(progressPerTick);
if (++this.progress_1000 >= len) {
this.progress_1000 = 0;
AppEng.proxy.spawnEffect(EffectType.Vibrant, this.world, this.getPosX(), this.getPosY() + 0.2,
this.getPosZ(), null);
}
} else {
this.progress_1000 += progressPerTick;
if (isClient) {
int len = 40;
if (this.progress_1000 >= 1000) {
// We need to copy the stack or the change detection will not work and not sync
// this new stack to the client
ItemStack newItem = is.copy();
if (speed > 2) {
len = 20;
}
if (speed > 90) {
len = 15;
}
if (speed > 150) {
len = 10;
}
if (speed > 240) {
len = 7;
}
if (speed > 360) {
len = 3;
}
if (speed > 500) {
len = 1;
}
if (this.progress_1000 >= len) {
this.progress_1000 = 0;
AppEng.proxy.spawnEffect(EffectType.Vibrant, this.world, this.getPosX(), this.getPosY() + 0.2,
this.getPosZ(), null);
}
} else {
if (this.progress_1000 > 1000) {
// If we did not use a while loop here, the fastest growth for a crystal
// would be limited to a minimum of 30 seconds (based on 600 required growth
// ticks).
// Should a crystal decide to use a high multiplier for a certain material,
// it should be possible to go faster.
do {
newItem = cry.triggerGrowth(newItem);
this.progress_1000 -= 1000;
// We need to copy the stack or the change detection will not work and not sync
// this new stack to the client
ItemStack newItem = cry.triggerGrowth(is.copy());
this.setItem(newItem);
}
// We assume that if the item changes, the process is complete and we can break
} while (this.progress_1000 >= 1000 && newItem.getItem() == is.getItem());
this.setItem(newItem);
}
}
}
private int getSpeed(final int x, final int y, final int z) {
final int per = 80;
final float mul = 0.3f;
int qty = 0;
if (this.isAccelerated(x + 1, y, z)) {
qty += per + qty * mul;
private static int getTicksBetweenParticleEffects(int progressPerTick) {
if (progressPerTick > 500) {
return 1; // 20 times per second
} else if (progressPerTick > 360) {
return 3;
} else if (progressPerTick > 240) {
return 7;
} else if (progressPerTick > 150) {
return 10;
} else if (progressPerTick > 90) {
return 15;
} else if (progressPerTick > 2) {
return 20;
} else {
return 40; // Every 2 seconds
}
if (this.isAccelerated(x, y + 1, z)) {
qty += per + qty * mul;
}
if (this.isAccelerated(x, y, z + 1)) {
qty += per + qty * mul;
}
if (this.isAccelerated(x - 1, y, z)) {
qty += per + qty * mul;
}
if (this.isAccelerated(x, y - 1, z)) {
qty += per + qty * mul;
}
if (this.isAccelerated(x, y, z - 1)) {
qty += per + qty * mul;
}
return qty;
}
private boolean isAccelerated(final int x, final int y, final int z) {
final TileEntity te = this.world.getTileEntity(new BlockPos(x, y, z));
/**
* Gets the extra progress per tick in 1/1000th of a growth tick based on the
* surrounding accelerators.
*/
private int getSpeed(BlockPos pos) {
int acceleratorCount = getAcceleratorCount(pos);
if (acceleratorCount < 0) {
return GROWTH_TICK_PROGRESS[0];
} else if (acceleratorCount >= GROWTH_TICK_PROGRESS.length) {
return GROWTH_TICK_PROGRESS[GROWTH_TICK_PROGRESS.length - 1];
} else {
return GROWTH_TICK_PROGRESS[acceleratorCount];
}
}
private int getAcceleratorCount(BlockPos pos) {
int count = 0;
BlockPos.Mutable testPos = new BlockPos.Mutable();
for (Direction direction : Direction.values()) {
if (this.isPoweredAccelerator(testPos.func_239622_a_(pos, direction))) {
count++;
}
}
return count;
}
private boolean isPoweredAccelerator(BlockPos pos) {
final TileEntity te = this.world.getTileEntity(pos);
return te instanceof ICrystalGrowthAccelerator && ((ICrystalGrowthAccelerator) te).isPowered();
}
// Don't let seeds "float" on water surface
@Override
protected void applyFloatMotion() {
ItemStack item = getItem();
// Make ungrown seeds sink, and fully grown seeds bouyant allowing for
// automation based around dropping seeds between 5 CGAs, then catchiung
// them on their way up.
if (item.getItem() instanceof CrystalSeedItem) {
Vector3d v = this.getMotion();
// Apply a much smaller acceleration to make them slowly sink
double yAccel = this.hasNoGravity() ? 0 : -0.002;
// Apply the x/z slow-down, and the y acceleration
this.setMotion(v.x * 0.99, v.y + yAccel, v.z * 0.99);
return;
}
super.applyFloatMotion();
@@ -96,16 +96,15 @@ public class FluidImportBusPart extends SharedFluidBusPart {
}
final TileEntity te = this.getConnectedTE();
LazyOptional<IFluidHandler> fhOpt = LazyOptional.empty();
if (te != null) {
te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, this.getSide().getFacing().getOpposite());
}
if (fhOpt.isPresent()) {
try {
final IFluidHandler fh = fhOpt.orElse(null);
final IMEMonitor<IAEFluidStack> inv = this.getProxy().getStorage().getInventory(this.getChannel());
LazyOptional<IFluidHandler> fhOpt = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY,
this.getSide().getFacing().getOpposite());
if (fhOpt.isPresent()) {
try {
final IFluidHandler fh = fhOpt.orElseThrow(() -> new IllegalStateException());
final IMEMonitor<IAEFluidStack> inv = this.getProxy().getStorage().getInventory(this.getChannel());
if (fh != null) {
final FluidStack fluidStack = fh.drain(this.calculateAmountToSend(), FluidAction.SIMULATE);
if (this.filterEnabled() && !this.isInFilter(fluidStack)) {
@@ -128,12 +127,11 @@ public class FluidImportBusPart extends SharedFluidBusPart {
}
return TickRateModulation.IDLE;
} catch (GridAccessException e) {
// skip
}
} catch (GridAccessException e) {
e.printStackTrace();
}
}
return TickRateModulation.SLEEP;
}
@@ -24,15 +24,19 @@ import javax.annotation.Nullable;
import com.google.common.base.Preconditions;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.BlockState;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tags.FluidTags;
import net.minecraft.tags.ITag;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
@@ -41,6 +45,7 @@ import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.implementations.items.IGrowableCrystal;
import appeng.core.AEConfig;
import appeng.core.localization.ButtonToolTips;
import appeng.entity.GrowingCrystalEntity;
import appeng.items.AEBaseItem;
@@ -94,8 +99,24 @@ public class CrystalSeedItem extends AEBaseItem implements IGrowableCrystal {
}
@Override
public float getMultiplier(final Block blk, final Material mat) {
return 0.5f;
public float getMultiplier(BlockState state, @Nullable World world, @Nullable BlockPos pos) {
// Check for the improved fluid tag and return the improved multiplier
String improvedFluidTagName = AEConfig.instance().getImprovedFluidTag();
if (improvedFluidTagName != null) {
ITag<Fluid> tag = FluidTags.getCollection().get(new ResourceLocation(improvedFluidTagName));
if (tag != null && state.getFluidState().isTagged(tag)) {
return AEConfig.instance().getImprovedFluidMultiplier();
}
}
// Check for the normal supported fluid
if (world != null && world.func_234923_W_() == World.field_234919_h_) {
// In the nether, use Lava as the "normal" fluid
return state.getFluidState().isTagged(FluidTags.LAVA) ? 1 : 0;
} else {
return state.getFluidState().isTagged(FluidTags.WATER) ? 1 : 0;
}
}
@Override
@@ -324,21 +324,21 @@ public class ColorApplicatorItem extends AEBasePoweredItem
return w.setBlockState(pos, newState);
}
if (blk instanceof CableBusBlock && p != null) {
return ((CableBusBlock) blk).recolorBlock(w, pos, side, newColor.dye, p);
}
TileEntity be = w.getTileEntity(pos);
if (be instanceof IColorableTile) {
IColorableTile ct = (IColorableTile) be;
AEColor c = ct.getColor();
if (c != newColor) {
ct.recolourBlock(side, newColor, null);
ct.recolourBlock(side, newColor, p);
return true;
}
return false;
}
if (blk instanceof CableBusBlock && p != null) {
return ((CableBusBlock) blk).recolorBlock(w, pos, side, newColor.dye, p);
}
return false;
}
+2 -1
View File
@@ -327,8 +327,9 @@ public class GridNode implements IGridNode, IPathItem {
@Override
public void setPlayerID(final int playerID) {
if (playerID >= 0) {
if (playerID >= 0 && this.playerID != playerID) {
this.playerID = playerID;
gridProxy.onGridNotification(GridNotification.OWNER_CHANGED);
}
}
+14 -2
View File
@@ -81,8 +81,16 @@ public class SecurityCache implements ISecurityGrid {
private void updateSecurityKey() {
final long lastCode = this.securityKey;
/**
* Placing a security station will propagate the security station's owner to all
* connected grid nodes to prevent the network from not reforming due to
* different owners later.
*/
int newOwner = -1;
if (this.securityProvider.size() == 1) {
this.securityKey = this.securityProvider.get(0).getSecurityKey();
ISecurityProvider securityProvider = this.securityProvider.get(0);
this.securityKey = securityProvider.getSecurityKey();
newOwner = securityProvider.getOwner();
} else {
this.securityKey = -1;
}
@@ -90,7 +98,11 @@ public class SecurityCache implements ISecurityGrid {
if (lastCode != this.securityKey) {
this.getGrid().postEvent(new MENetworkSecurityChange());
for (final IGridNode n : this.getGrid().getNodes()) {
((GridNode) n).setLastSecurityKey(this.securityKey);
GridNode gridNode = (GridNode) n;
gridNode.setLastSecurityKey(this.securityKey);
if (gridNode.getPlayerID() != newOwner) {
gridNode.setPlayerID(newOwner);
}
}
}
}
@@ -22,7 +22,6 @@ import java.util.Iterator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.WorldEvent;
@@ -159,12 +158,16 @@ public class QuantumCluster implements ILocatable, IAECluster {
if (qc != null) {
final World theWorld = qc.center.getWorld();
if (!qc.isDestroyed) {
ChunkPos cPos = new ChunkPos(qc.center.getPos());
if (theWorld.getChunkProvider().isChunkLoaded(cPos)) {
// In future versions, we might actually want to delay the entire registration
// until the center
// tile begins ticking normally.
if (theWorld.isBlockLoaded(qc.center.getPos())) {
final World cur = theWorld.getServer().getWorld(theWorld.func_234923_W_());
final TileEntity te = theWorld.getTileEntity(qc.center.getPos());
return te != qc.center || theWorld != cur;
} else {
AELog.warn("Found a registered QNB with serial %s whose chunk seems to be unloaded: %s", qe, qc);
}
}
}
@@ -275,4 +278,17 @@ public class QuantumCluster implements ILocatable, IAECluster {
private void setRing(final QuantumBridgeTileEntity[] ring) {
this.Ring = ring;
}
@Override
public String toString() {
if (center == null) {
return "QuantumCluster{no-center}";
}
World world = center.getWorld();
BlockPos pos = center.getPos();
return "QuantumCluster{" + world + "," + pos + "}";
}
}
@@ -167,7 +167,6 @@ public class AENetworkProxy implements IGridBlock {
* short cut!
*
* @return grid of node
*
* @throws GridAccessException of node or grid is null
*/
public IGrid getGrid() throws GridAccessException {
@@ -280,6 +279,11 @@ public class AENetworkProxy implements IGridBlock {
@Override
public void onGridNotification(final GridNotification notification) {
if (notification == GridNotification.OWNER_CHANGED) {
gp.saveChanges();
return;
}
if (this.gp instanceof CablePart) {
((CablePart) this.gp).markForUpdate();
}
@@ -28,4 +28,7 @@ public interface IGridProxyable extends IGridHost {
DimensionalCoord getLocation();
void gridChanged();
void saveChanges();
}
@@ -41,7 +41,6 @@ import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
@@ -82,7 +81,6 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
private final EnumSet<LayerFlags> myLayerFlags = EnumSet.noneOf(LayerFlags.class);
private YesNo hasRedstone = YesNo.UNDECIDED;
private IPartHost tcb;
// TODO 1.10.2-R - does somebody seriously want to make parts TESR??? Hope not.
private boolean requiresDynamicRender = false;
private boolean inWorld = false;
// Cached collision shape for living entities
@@ -1096,11 +1094,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
}
}
VoxelShape shape = VoxelShapes.empty();
for (final AxisAlignedBB bx : boxes) {
shape = VoxelShapes.or(shape, VoxelShapes.create(bx));
}
return shape;
return VoxelShapeCache.get(boxes);
}
private void invalidateShapes() {
@@ -0,0 +1,81 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import java.util.List;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.shapes.IBooleanFunction;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
/**
* While creation of a {@link VoxelShape} with
* {@link VoxelShapes#create(AxisAlignedBB)} is fast enough, combining voxel
* shapes with {@link VoxelShapes#or(VoxelShape, VoxelShape)} or any other
* combination method, as well as {@link VoxelShape#simplify()} are <b>extremely
* slow</b>. For example: Creating a VoxelShape for a list of 5 bounding boxes
* 10,000 times takes about 1.7 seconds.
*
* <p>
* To reduce the impact of this on cables, we introduce a global voxel shape
* cache so that cables can share their combined voxel shapes better.
*/
final class VoxelShapeCache {
// Why using a List here should not make much of a difference vs. using a Set:
// The part's bounding box depends on the side it is attached to, and the sides
// are iterated over in a fixed order, meaning the order of bounding boxes
// should
// be the same for a same set of parts.
private static final LoadingCache<List<AxisAlignedBB>, VoxelShape> CACHE = CacheBuilder.newBuilder()//
.maximumSize(10000L)//
.build(new CacheLoader<List<AxisAlignedBB>, VoxelShape>() {
@Override
public VoxelShape load(List<AxisAlignedBB> key) {
return create(key);
}
});
private VoxelShapeCache() {
}
public static VoxelShape get(List<AxisAlignedBB> boxes) {
return CACHE.getUnchecked(boxes);
}
private static VoxelShape create(List<AxisAlignedBB> boxes) {
if (boxes.isEmpty()) {
return VoxelShapes.empty();
}
int i = 0;
VoxelShape shape = VoxelShapes.create(boxes.get(i));
for (; i < boxes.size(); i++) {
AxisAlignedBB box = boxes.get(i);
shape = VoxelShapes.combine(shape, VoxelShapes.create(box), IBooleanFunction.OR);
}
return shape.simplify();
}
}
@@ -39,10 +39,13 @@ import net.minecraft.network.play.server.SUpdateTileEntityPacket;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.items.IItemHandler;
@@ -253,9 +256,11 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
if (this.renderFragment > 0) {
this.renderFragment |= 1;
} else {
// Clearing the cached model-data is always harmless regardless of status
this.requestModelDataUpdate();
// TODO: Optimize Network Load
if (this.world != null) {
this.requestModelDataUpdate();
if (this.world != null && !this.isRemoved() && !notLoaded()) {
boolean alreadyUpdated = false;
// Let the block update it's own state with our internal state changes
@@ -368,7 +373,6 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
* null means nothing to store...
*
* @param from source of settings
*
* @return compound of source
*/
public CompoundNBT downloadSettings(final SettingsFrom from) {
@@ -457,4 +461,15 @@ public class AEBaseTileEntity extends TileEntity implements IOrientable, ICommon
return new AEModelData(up, forward);
}
/**
* AE Tile Entities will generally confine themselves to rendering within the
* bounding block. Forge however would retrieve the collision box here, which is
* very expensive.
*/
@OnlyIn(Dist.CLIENT)
@Override
public AxisAlignedBB getRenderBoundingBox() {
return new AxisAlignedBB(pos, pos.add(1, 1, 1));
}
}
@@ -1,3 +1 @@
{
"parent": "appliedenergistics2:block/cable_bus"
}
{}
@@ -1,7 +1,8 @@
{
"display": {
"icon": {
"item": "appliedenergistics2:facade"
"item": "appliedenergistics2:facade",
"nbt": "{item:\"minecraft:stone\"}"
},
"title": {
"translate": "achievement.ae2.Facade"
File diff suppressed because it is too large Load Diff