Compare commits

...

11 Commits

18 changed files with 776 additions and 466 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
aeversion=rv5
aeversion=rv6
aechannel=alpha
aebuild=0
aegroup=appeng
+24 -16
View File
@@ -24,36 +24,44 @@ allprojects {
}
javadoc {
options.encoding = 'UTF-8'
options.charSet = 'UTF-8'
options.encoding = 'UTF-8'
options.charSet = 'UTF-8'
}
task javadocs(type: Javadoc) {
source = sourceSets.api.java
include "appeng/api/**"
source = sourceSets.api.java
include "appeng/api/**"
// Due to ForgeGradle having to be a special snowflake,
// we have to add some custom configurations to the normal compile configuration and hope it does not break.
classpath = configurations.compile + configurations.forgeGradleMc + configurations.forgeGradleMcDeps
// Due to ForgeGradle having to be a special snowflake,
// we have to add some custom configurations to the normal compile configuration and hope it does not break.
classpath = configurations.compile + configurations.forgeGradleMc + configurations.forgeGradleMcDeps
}
task javadocJar(type: Jar, dependsOn: javadocs) {
from javadoc.destinationDir
classifier = 'javadoc'
classifier = 'javadoc'
}
task apiJar(type: Jar) {
from sourceSets.api.java
include "appeng/api/**"
from sourceSets.api.java
include "appeng/api/**"
from sourceSets.api.output
include "appeng/api/**"
from sourceSets.api.output
include "appeng/api/**"
classifier = 'api'
classifier = 'api'
}
task sourceJar(type: Jar, overwrite: true) {
from sourceSets.api.allSource
from sourceSets.main.allSource
classifier = 'sources'
}
artifacts {
archives apiJar
archives javadocJar
archives sourceJar
archives apiJar
archives javadocJar
archives sourceJar
}
@@ -99,9 +99,18 @@ public interface ICraftingGrid extends IGridCache
/**
* is this item being crafted?
*
* @param aeStackInSlot item being crafted
* @param what item being crafted
*
* @return true if it is being crafting
*/
boolean isRequesting( IAEItemStack aeStackInSlot );
boolean isRequesting( IAEItemStack what );
/**
* The total amount being requested across all crafting cpus of a grid.
*
* @param what item being requested, ignores stacksize
*
* @return The total amount being requested.
*/
long requesting( IAEItemStack what );
}
@@ -45,6 +45,7 @@ public class FacadeBakedItemModel extends DelegateBakedModel
private final ItemStack textureStack;
private final FacadeBuilder facadeBuilder;
private List<BakedQuad> quads = null;
protected FacadeBakedItemModel( IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder )
{
@@ -60,9 +61,13 @@ public class FacadeBakedItemModel extends DelegateBakedModel
{
return Collections.emptyList();
}
List<BakedQuad> quads = new ArrayList<>();
quads.addAll( this.facadeBuilder.buildFacadeItemQuads( this.textureStack, EnumFacing.NORTH ) );
quads.addAll( this.getBaseModel().getQuads( state, side, rand ) );
if( quads == null )
{
quads = new ArrayList<>();
quads.addAll( this.facadeBuilder.buildFacadeItemQuads( this.textureStack, EnumFacing.NORTH ) );
quads.addAll( this.getBaseModel().getQuads( state, side, rand ) );
quads = Collections.unmodifiableList( quads );
}
return quads;
}
@@ -21,9 +21,12 @@ package appeng.client.render;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import javax.annotation.Nullable;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
@@ -47,6 +50,7 @@ public class FacadeDispatcherBakedModel extends DelegateBakedModel
{
private final VertexFormat format;
private final FacadeBuilder facadeBuilder;
private final Int2ObjectMap<FacadeBakedItemModel> cache = new Int2ObjectArrayMap<>();
public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format, FacadeBuilder facadeBuilder )
{
@@ -91,7 +95,15 @@ public class FacadeDispatcherBakedModel extends DelegateBakedModel
ItemStack textureItem = itemFacade.getTextureItem( stack );
return new FacadeBakedItemModel( FacadeDispatcherBakedModel.this.getBaseModel(), textureItem, FacadeDispatcherBakedModel.this.facadeBuilder );
int hash = Objects.hash( textureItem.getItem().getRegistryName(), textureItem.getMetadata(), textureItem.getTagCompound() );
FacadeBakedItemModel model = FacadeDispatcherBakedModel.this.cache.get( hash );
if( model == null )
{
model = new FacadeBakedItemModel(FacadeDispatcherBakedModel.this.getBaseModel(), textureItem, FacadeDispatcherBakedModel.this.facadeBuilder);
FacadeDispatcherBakedModel.this.cache.put(hash, model);
}
return model;
}
};
}
@@ -47,7 +47,7 @@ import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileCellWorkbench;
import appeng.util.Platform;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.WrapperLazyItemHandler;
import appeng.util.inv.WrapperSupplierItemHandler;
import appeng.util.iterators.NullIterator;
@@ -97,7 +97,7 @@ public class ContainerCellWorkbench extends ContainerUpgradeable
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.WORKBENCH_CELL, cell, 0, 152, 8, this.getPlayerInv() ) );
final IItemHandler inv = this.getUpgradeable().getInventoryByName( "config" );
final WrapperLazyItemHandler upgradeInventory = new WrapperLazyItemHandler( this::getCellUpgradeInventory );
final WrapperSupplierItemHandler upgradeInventory = new WrapperSupplierItemHandler( this::getCellUpgradeInventory );
// null, 3 * 8 );
int offset = 0;
@@ -304,7 +304,8 @@ public class PartFluidAnnihilationPlane extends PartBasicState implements IGridT
{
return false;
}
return inv.injectItems( stack, Actionable.SIMULATE, this.mySrc ) == null;
final IAEFluidStack leftOver = inv.injectItems( stack, Actionable.SIMULATE, this.mySrc );
return leftOver == null || leftOver.getStackSize() == 0;
}
}
catch( final GridAccessException e )
@@ -22,11 +22,13 @@ import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.storage.IStackWatcher;
import appeng.api.networking.storage.IStackWatcherHost;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartModel;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
@@ -48,7 +50,7 @@ import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatcherHost, IConfigManagerHost, IAEFluidInventory
public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatcherHost, IConfigManagerHost, IAEFluidInventory, IMEMonitorHandlerReceiver<IAEFluidStack>
{
@PartModels
public static final ResourceLocation MODEL_BASE_OFF = new ResourceLocation( AppEng.MOD_ID, "part/level_emitter_base_off" );
@@ -153,6 +155,41 @@ public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatc
return cf | ( this.prevState ? FLAG_ON : 0 );
}
@Override
public boolean isValid( final Object effectiveGrid )
{
try
{
return this.getProxy().getGrid() == effectiveGrid;
}
catch( final GridAccessException e )
{
return false;
}
}
@Override
public void postChange( final IBaseMonitor<IAEFluidStack> monitor, final Iterable<IAEFluidStack> change, final IActionSource actionSource )
{
this.updateReportingValue( (IMEMonitor<IAEFluidStack>) monitor );
}
@Override
public void onListUpdate()
{
try
{
final IStorageChannel<IAEFluidStack> channel = AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
final IMEMonitor<IAEFluidStack> inventory = this.getProxy().getStorage().getInventory( channel );
this.updateReportingValue( inventory );
}
catch( final GridAccessException e )
{
// ;P
}
}
private void updateState()
{
final boolean isOn = this.isLevelEmitterOn();
@@ -168,31 +205,53 @@ public class PartFluidLevelEmitter extends PartUpgradeable implements IStackWatc
private void configureWatchers()
{
final IFluidStorageChannel channel = AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
if( this.stackWatcher != null )
{
this.stackWatcher.reset();
final IAEFluidStack myStack = this.config.getFluidInSlot( 0 );
if( myStack != null )
try
{
this.stackWatcher.add( myStack );
if( myStack != null )
{
this.getProxy().getStorage().getInventory( channel ).removeListener( this );
this.stackWatcher.add( myStack );
}
else
{
this.getProxy()
.getStorage()
.getInventory( channel )
.addListener( this, this.getProxy().getGrid() );
}
final IMEMonitor<IAEFluidStack> inventory = this.getProxy().getStorage().getInventory( channel );
this.updateReportingValue( inventory );
}
catch( GridAccessException e )
{
// NOP
}
}
try
{
this.updateReportingValue(
this.getProxy().getStorage().getInventory( AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) ) );
}
catch( GridAccessException e )
{
// x.x
}
}
private void updateReportingValue( final IMEMonitor<IAEFluidStack> monitor )
{
final IAEFluidStack myStack = this.config.getFluidInSlot( 0 );
if( myStack != null )
if( myStack == null )
{
this.lastReportedValue = 0;
for( final IAEFluidStack st : monitor.getStorageList() )
{
this.lastReportedValue += st.getStackSize();
}
}
else
{
final IAEFluidStack r = monitor.getStorageList().findPrecise( myStack );
if( r == null )
@@ -68,23 +68,24 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
this.coolDown = new HashMap<>();
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE.getDefaultState() ),
new InWorldToolOperationResult( new ItemStack( Blocks.COBBLESTONE ) ) );
new InWorldToolOperationResult( Blocks.COBBLESTONE.getDefaultState() ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONEBRICK.getDefaultState() ),
new InWorldToolOperationResult( new ItemStack( Blocks.STONEBRICK, 1, 2 ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
new InWorldToolOperationResult( Blocks.STONEBRICK.getStateFromMeta( 2 ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( Blocks.OBSIDIAN.getDefaultState() ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ),
new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( new ItemStack( Blocks.DIRT ) ) );
new InWorldToolOperationResult( Blocks.OBSIDIAN.getDefaultState() ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( Blocks.DIRT.getDefaultState() ) );
final List<ItemStack> snowBalls = new ArrayList<>();
snowBalls.add( new ItemStack( Items.SNOWBALL ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( ItemStack.EMPTY, snowBalls ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult( new ItemStack( Blocks.ICE ) ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( null, snowBalls ) );
this.coolDown.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult( Blocks.ICE.getDefaultState() ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ICE.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.WATER ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ICE.getDefaultState() ), new InWorldToolOperationResult( Blocks.WATER.getDefaultState() ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult() );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ), new InWorldToolOperationResult( new ItemStack( Blocks.FLOWING_WATER ) ) );
this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ),
new InWorldToolOperationResult( Blocks.FLOWING_WATER.getStateFromMeta( 7 ) ) );
}
private static class InWorldToolOperationIngredient
@@ -135,10 +136,9 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( !r.getBlockItem().isEmpty() )
if( r.getBlockState() != null )
{
final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
w.setBlockState( pos, r.getBlockState(), 3 );
}
else
{
@@ -172,10 +172,9 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
}
if( !r.getBlockItem().isEmpty() )
if( r.getBlockState() != null )
{
final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
w.setBlockState( pos, r.getBlockState(), 3 );
}
else
{
@@ -326,14 +325,13 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
w.playSound( p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
itemRand.nextFloat() * 0.4F + 0.8F );
if( or.getBlockItem().isEmpty() )
if( or.getBlockState() == null )
{
w.setBlockState( pos, Platform.AIR_BLOCK.getDefaultState(), 3 );
}
else
{
final Block blk = Block.getBlockFromItem( or.getBlockItem().getItem() );
w.setBlockState( pos, blk.getStateFromMeta( or.getBlockItem().getItemDamage() ), 3 );
w.setBlockState( pos, or.getBlockState(), 3 );
}
if( or.getDrops() != null )
+11 -5
View File
@@ -576,15 +576,21 @@ public class CraftingGridCache implements ICraftingGrid, ICraftingProviderHelper
@Override
public boolean isRequesting( final IAEItemStack what )
{
return this.requesting( what ) > 0;
}
@Override
public long requesting( IAEItemStack what )
{
long requested = 0;
for( final CraftingCPUCluster cluster : this.craftingCPUClusters )
{
if( cluster.isMaking( what ) )
{
return true;
}
final IAEItemStack stack = cluster.making( what );
requested += stack != null ? stack.getStackSize() : 0;
}
return false;
return requested;
}
public List<ICraftingMedium> getMediums( final ICraftingPatternDetails key )
@@ -28,7 +28,6 @@ import java.util.Map;
import java.util.Map.Entry;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
@@ -300,7 +299,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
this.updateElapsedTime( what );
this.markDirty();
this.postCraftingStatusChange( is );
this.postCraftingStatusChange( what.copy().setStackSize( -what.getStackSize() ) );
if( this.finalOutput.equals( what ) )
{
@@ -332,6 +331,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
what.decStackSize( is.getStackSize() );
is.setStackSize( 0 );
this.postCraftingStatusChange( insert.copy().setStackSize( -insert.getStackSize() ) );
if( this.finalOutput.equals( insert ) )
{
@@ -556,7 +556,9 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
this.myLastLink = null;
this.tasks.clear();
final ImmutableSet<IAEItemStack> items = ImmutableSet.copyOf( this.waitingFor );
// final ImmutableSet<IAEItemStack> items = ImmutableSet.copyOf( this.waitingFor );
final List<IAEItemStack> items = new ArrayList<>( this.waitingFor.size() );
this.waitingFor.forEach( stack -> items.add( stack.copy().setStackSize( -stack.getStackSize() ) ) );
this.waitingFor.resetStatus();
@@ -1304,10 +1306,9 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
return this.getCore().getWorld();
}
public boolean isMaking( final IAEItemStack what )
public IAEItemStack making( final IAEItemStack what )
{
final IAEItemStack wat = this.waitingFor.findPrecise( what );
return wat != null && wat.getStackSize() > 0;
return this.waitingFor.findPrecise( what );
}
public void breakCluster()
@@ -46,7 +46,6 @@ public class Quad implements IVertexProducer, ISmartVertexConsumer
public CachedFormat format;
public int tintIndex = -1;
// TODO, sometimes this is null because people don't do models properly.
public EnumFacing orientation;
public boolean diffuseLighting = true;
public TextureAtlasSprite sprite;
@@ -130,6 +129,10 @@ public class Quad implements IVertexProducer, ISmartVertexConsumer
{
this.vertexIndex = 0;
this.full = true;
if(orientation == null)
{
calculateOrientation(false);
}
}
}
}
@@ -195,31 +198,41 @@ public class Quad implements IVertexProducer, ISmartVertexConsumer
vec[1] = (float) MathHelper.clamp( vec[1], bb.minY, bb.maxY );
vec[2] = (float) MathHelper.clamp( vec[2], bb.minZ, bb.maxZ );
}
this.v1.set( this.vertices[3].vec );
this.t.set( this.vertices[1].vec );
this.v1.sub( this.t );
this.v2.set( this.vertices[2].vec );
this.t.set( this.vertices[0].vec );
this.v2.sub( this.t );
this.normal.cross( this.v2, this.v1 );
this.normal.normalize();
if( this.format.hasNormal )
{
for( Vertex vertex : this.vertices )
{
vertex.normal[0] = this.normal.x;
vertex.normal[1] = this.normal.y;
vertex.normal[2] = this.normal.z;
vertex.normal[3] = 0;
}
}
this.orientation = EnumFacing.getFacingFromVector( this.normal.x, this.normal.y, this.normal.z );
calculateOrientation(true);
}
/**
* Re-calculates the Orientation of this quad,
* optionally the normal vector.
*
* @param setNormal If the normal vector should be updated.
*/
public void calculateOrientation( boolean setNormal )
{
this.v1.set( this.vertices[3].vec );
this.t.set( this.vertices[1].vec );
this.v1.sub( this.t );
this.v2.set( this.vertices[2].vec );
this.t.set( this.vertices[0].vec );
this.v2.sub( this.t );
this.normal.cross( this.v2, this.v1 );
this.normal.normalize();
if( this.format.hasNormal && setNormal)
{
for( Vertex vertex : this.vertices )
{
vertex.normal[0] = this.normal.x;
vertex.normal[1] = this.normal.y;
vertex.normal[2] = this.normal.z;
vertex.normal[3] = 0;
}
}
this.orientation = EnumFacing.getFacingFromVector( this.normal.x, this.normal.y, this.normal.z );
}
/**
* Used to create a new quad complete copy of this one.
*
@@ -24,47 +24,48 @@ import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemStack;
public class InWorldToolOperationResult
{
private final ItemStack BlockItem;
private final List<ItemStack> Drops;
private final IBlockState blockState;
private final List<ItemStack> drops;
public InWorldToolOperationResult()
{
this.BlockItem = ItemStack.EMPTY;
this.Drops = null;
this.blockState = null;
this.drops = null;
}
public InWorldToolOperationResult( final ItemStack block, final List<ItemStack> drops )
public InWorldToolOperationResult( final IBlockState block, final List<ItemStack> drops )
{
this.BlockItem = block;
this.Drops = drops;
this.blockState = block;
this.drops = drops;
}
public InWorldToolOperationResult( final ItemStack block )
public InWorldToolOperationResult( final IBlockState block )
{
this.BlockItem = block;
this.Drops = null;
this.blockState = block;
this.drops = null;
}
public static InWorldToolOperationResult getBlockOperationResult( final ItemStack[] items )
{
final List<ItemStack> temp = new ArrayList<>();
ItemStack b = ItemStack.EMPTY;
IBlockState b = null;
for( final ItemStack l : items )
{
if( b.isEmpty() )
if( b == null )
{
final Block bl = Block.getBlockFromItem( l.getItem() );
if( bl != null && !( bl instanceof BlockAir ) )
{
b = l;
b = bl.getDefaultState();
continue;
}
}
@@ -75,13 +76,13 @@ public class InWorldToolOperationResult
return new InWorldToolOperationResult( b, temp );
}
public ItemStack getBlockItem()
public IBlockState getBlockState()
{
return this.BlockItem;
return this.blockState;
}
public List<ItemStack> getDrops()
{
return this.Drops;
return this.drops;
}
}
@@ -25,17 +25,16 @@ import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.IItemHandlerModifiable;
import appeng.util.Lazy;
import appeng.util.helpers.ItemHandlerUtil;
public class WrapperLazyItemHandler implements IItemHandlerModifiable
public class WrapperSupplierItemHandler implements IItemHandlerModifiable
{
private final Lazy<IItemHandler> sourceHandler;
private final Supplier<IItemHandler> sourceHandler;
public WrapperLazyItemHandler( Supplier<IItemHandler> source )
public WrapperSupplierItemHandler( Supplier<IItemHandler> source )
{
this.sourceHandler = new Lazy<>( source );
this.sourceHandler = source;
}
@Override
@@ -46,6 +46,11 @@ final class AESharedItemStack implements Comparable<AESharedItemStack>
this.itemDamage = itemStack.getItemDamage();
}
Bounds getBounds( final FuzzyMode fuzzy, final boolean ignoreMeta )
{
return new Bounds( this.itemStack, fuzzy, ignoreMeta );
}
ItemStack getDefinition()
{
return this.itemStack;
@@ -139,83 +144,122 @@ final class AESharedItemStack implements Comparable<AESharedItemStack>
return System.identityHashCode( this.itemStack.getTagCompound() ) - System.identityHashCode( b.getTagCompound() );
}
public AESharedItemStack getLowerBound( final FuzzyMode fuzzy, final boolean ignoreMeta )
/**
* Creates the lower and upper bounds for a specific shared itemstack.
*/
public static final class Bounds
{
Preconditions.checkState( this.itemStack.getCount() == 1, "ItemStack#getCount() has to be 1" );
final ItemStack newDef = this.itemStack.copy();
/**
* Bounds enforced by {@link ItemStack#isEmpty()}
*/
private static final int MIN_DAMAGE_VALUE = 0;
private static final int MAX_DAMAGE_VALUE = 65535;
if( ignoreMeta )
private final AESharedItemStack lower;
private final AESharedItemStack upper;
public Bounds( final ItemStack stack, final FuzzyMode fuzzy, final boolean ignoreMeta )
{
newDef.setItemDamage( 0 );
Preconditions.checkState( stack.isEmpty(), "ItemStack#isEmpty() has to be false" );
Preconditions.checkState( stack.getCount() == 1, "ItemStack#getCount() has to be 1" );
final NBTTagCompound tag = stack.hasTagCompound() ? stack.getTagCompound() : null;
this.lower = this.makeLowerBound( stack, tag, fuzzy, ignoreMeta );
this.upper = this.makeUpperBound( stack, tag, fuzzy, ignoreMeta );
}
else
public AESharedItemStack lower()
{
if( newDef.getItem().isDamageable() )
return this.lower;
}
public AESharedItemStack upper()
{
return this.upper;
}
private AESharedItemStack makeLowerBound( final ItemStack itemStack, final NBTTagCompound tag, final FuzzyMode fuzzy, final boolean ignoreMeta )
{
final ItemStack newDef = itemStack.copy();
if( ignoreMeta )
{
if( fuzzy == FuzzyMode.IGNORE_ALL )
newDef.setItemDamage( MIN_DAMAGE_VALUE );
newDef.setTagCompound( tag );
}
else
{
if( newDef.getItem().isDamageable() )
{
newDef.setItemDamage( 0 );
}
else if( fuzzy == FuzzyMode.PERCENT_99 )
{
if( this.itemStack.getItemDamage() == 0 )
if( fuzzy == FuzzyMode.IGNORE_ALL )
{
newDef.setItemDamage( 0 );
newDef.setItemDamage( MIN_DAMAGE_VALUE );
}
else if( fuzzy == FuzzyMode.PERCENT_99 )
{
if( itemStack.getItemDamage() == MIN_DAMAGE_VALUE )
{
newDef.setItemDamage( MIN_DAMAGE_VALUE );
}
else
{
newDef.setItemDamage( MIN_DAMAGE_VALUE + 1 );
}
}
else
{
newDef.setItemDamage( 1 );
final int breakpoint = fuzzy.calculateBreakPoint( itemStack.getMaxDamage() );
final int damage = breakpoint <= itemStack.getItemDamage() ? breakpoint : 0;
newDef.setItemDamage( damage );
}
}
else
{
final int breakpoint = fuzzy.calculateBreakPoint( this.itemStack.getMaxDamage() );
newDef.setItemDamage( breakpoint <= this.itemDamage ? breakpoint : 0 );
}
newDef.setTagCompound( LOW_TAG );
}
newDef.setTagCompound( LOW_TAG );
return new AESharedItemStack( newDef );
}
return new AESharedItemStack( newDef );
}
public AESharedItemStack getUpperBound( final FuzzyMode fuzzy, final boolean ignoreMeta )
{
Preconditions.checkState( this.itemStack.getCount() == 1, "ItemStack#getCount() has to be 1" );
final ItemStack newDef = this.itemStack.copy();
if( ignoreMeta )
private AESharedItemStack makeUpperBound( final ItemStack itemStack, final NBTTagCompound tag, final FuzzyMode fuzzy, final boolean ignoreMeta )
{
newDef.setItemDamage( Integer.MAX_VALUE );
}
else
{
if( newDef.getItem().isDamageable() )
final ItemStack newDef = itemStack.copy();
if( ignoreMeta )
{
if( fuzzy == FuzzyMode.IGNORE_ALL )
newDef.setItemDamage( MAX_DAMAGE_VALUE );
newDef.setTagCompound( tag );
}
else
{
if( newDef.getItem().isDamageable() )
{
newDef.setItemDamage( this.itemStack.getMaxDamage() + 1 );
}
else if( fuzzy == FuzzyMode.PERCENT_99 )
{
if( this.itemStack.getItemDamage() == 0 )
if( fuzzy == FuzzyMode.IGNORE_ALL )
{
newDef.setItemDamage( 0 );
newDef.setItemDamage( itemStack.getMaxDamage() + 1 );
}
else if( fuzzy == FuzzyMode.PERCENT_99 )
{
if( itemStack.getItemDamage() == MIN_DAMAGE_VALUE )
{
newDef.setItemDamage( MIN_DAMAGE_VALUE );
}
else
{
newDef.setItemDamage( itemStack.getMaxDamage() + 1 );
}
}
else
{
newDef.setItemDamage( this.itemStack.getMaxDamage() + 1 );
final int breakpoint = fuzzy.calculateBreakPoint( itemStack.getMaxDamage() );
final int damage = itemStack.getItemDamage() < breakpoint ? breakpoint - 1 : itemStack.getMaxDamage() + 1;
newDef.setItemDamage( damage );
}
}
else
{
final int breakpoint = fuzzy.calculateBreakPoint( this.itemStack.getMaxDamage() );
newDef.setItemDamage( this.itemDamage < breakpoint ? breakpoint - 1 : this.itemStack.getMaxDamage() + 1 );
}
newDef.setTagCompound( HIGH_TAG );
}
newDef.setTagCompound( HIGH_TAG );
return new AESharedItemStack( newDef );
}
return new AESharedItemStack( newDef );
}
}
+4 -5
View File
@@ -31,6 +31,7 @@ import net.minecraftforge.oredict.OreDictionary;
import appeng.api.config.FuzzyMode;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.util.item.AESharedItemStack.Bounds;
public final class ItemList implements IItemList<IAEItemStack>
@@ -99,8 +100,7 @@ public final class ItemList implements IItemList<IAEItemStack>
return output;
}
} )
.orElse( this.findFuzzyDamage( ais, fuzzy, false ) );
} ).orElse( this.findFuzzyDamage( ais, fuzzy, false ) );
}
@Override
@@ -222,9 +222,8 @@ public final class ItemList implements IItemList<IAEItemStack>
private Collection<IAEItemStack> findFuzzyDamage( final IAEItemStack filter, final FuzzyMode fuzzy, final boolean ignoreMeta )
{
final AEItemStack itemStack = (AEItemStack) filter;
final AESharedItemStack low = itemStack.getSharedStack().getLowerBound( fuzzy, ignoreMeta );
final AESharedItemStack high = itemStack.getSharedStack().getUpperBound( fuzzy, ignoreMeta );
final Bounds bounds = itemStack.getSharedStack().getBounds( fuzzy, ignoreMeta );
return this.records.subMap( low, true, high, true ).descendingMap().values();
return this.records.subMap( bounds.lower(), true, bounds.upper(), true ).descendingMap().values();
}
}
@@ -1,4 +1,5 @@
tile.appliedenergistics2.cable_bus.name=AE2 케이블 and/or 버스
// Blocks
tile.appliedenergistics2.cable_bus.name=AE2 케이블 and/or 버스
tile.appliedenergistics2.cell_workbench.name=셀 작업대
tile.appliedenergistics2.charger.name=충전기
tile.appliedenergistics2.chest.name=ME 상자
@@ -12,34 +13,35 @@ tile.appliedenergistics2.drive.name=ME 드라이브
tile.appliedenergistics2.energy_acceptor.name=에너지 수용기
tile.appliedenergistics2.grindstone.name=석영 맷돌
tile.appliedenergistics2.matrix_frame.name=행렬 프레임
tile.appliedenergistics2.io_port.name=ME IO 포트
tile.appliedenergistics2.io_port.name=ME 입출력 포트
tile.appliedenergistics2.inscriber.name=회로 인쇄기
tile.appliedenergistics2.interface.name=ME 인터페이스
tile.appliedenergistics2.fluid_interface.name=ME 유체 인터페이스
tile.appliedenergistics2.quantum_link.name=ME 양자 연결기
tile.appliedenergistics2.quantum_ring.name=ME 양자 고리
tile.appliedenergistics2.fluix_block.name=액정 블럭
tile.appliedenergistics2.quartz_block.name=투스 석영 블
tile.appliedenergistics2.chiseled_quartz_block.name=조각된 투스 석영 블
tile.appliedenergistics2.quartz_block.name=투스 석영 블
tile.appliedenergistics2.chiseled_quartz_block.name=조각된 투스 석영 블
tile.appliedenergistics2.quartz_glass.name=석영 유리
tile.appliedenergistics2.quartz_vibrant_glass.name=공명 석영 유리
tile.appliedenergistics2.quartz_pillar.name=투스 석영 기둥
tile.appliedenergistics2.quartz_vibrant_glass.name=공명 석영 유리
tile.appliedenergistics2.quartz_pillar.name=투스 석영 기둥
tile.appliedenergistics2.quartz_fixture.name=충전된 석영 설비
tile.appliedenergistics2.light_detector.name=빛 감지 설비
tile.appliedenergistics2.spatial_io_port.name=시공 IO 포트
tile.appliedenergistics2.spatial_io_port.name=시공 입출력 포트
tile.appliedenergistics2.spatial_pylon.name=시공 지시탑
tile.appliedenergistics2.tiny_tnt.name=소형 TNT
tile.appliedenergistics2.vibration_chamber.name=공명
tile.appliedenergistics2.vibration_chamber.name=진동
tile.appliedenergistics2.wireless_access_point.name=ME 무선 액세스 포인트
tile.appliedenergistics2.quartz_ore.name=투스 석영 광석
tile.appliedenergistics2.charged_quartz_ore.name=충전된 투스 석영 광석
tile.appliedenergistics2.quartz_ore.name=투스 석영 광석
tile.appliedenergistics2.charged_quartz_ore.name=충전된 투스 석영 광석
tile.appliedenergistics2.security_station.name=ME 보안 단말기
tile.appliedenergistics2.quartz_growth_accelerator.name=결정 성장 촉진기
tile.appliedenergistics2.sky_stone_block.name=천령석
tile.appliedenergistics2.smooth_sky_stone_block.name=천령석 블럭
tile.appliedenergistics2.smooth_sky_stone_block.name=부드러운 천령석
tile.appliedenergistics2.sky_stone_brick.name=천령석 벽돌
tile.appliedenergistics2.sky_stone_small_brick.name=천령석 작은 벽돌
tile.appliedenergistics2.sky_stone_chest.name=천령석 창고
tile.appliedenergistics2.smooth_sky_stone_chest.name=천령석 블럭 창고
tile.appliedenergistics2.sky_stone_chest.name=천령석 상자
tile.appliedenergistics2.smooth_sky_stone_chest.name=천령석 블록 상자
tile.appliedenergistics2.sky_compass.name=운석 탐지기
tile.appliedenergistics2.crafting_monitor.name=조합 모니터
tile.appliedenergistics2.crafting_storage_1k.name=1k 조합법 저장고
@@ -51,31 +53,47 @@ tile.appliedenergistics2.crafting_unit.name=조합 유닛
tile.appliedenergistics2.molecular_assembler.name=분자 조합기
// Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Chiseled Certus Quartz Stairs
tile.appliedenergistics2.fluix_stairs.name=Fluix Stairs
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certus Quartz Pillar Stairs
tile.appliedenergistics2.QuartzStairBlock.name=투스 석영 계단
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=스카이 스톤 블록 계단
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=스카이 스톤 벽돌 계단
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Sky Stone Small Brick Stairs
tile.appliedenergistics2.SkyStoneStairBlock.name=스카이 스톤 계단
tile.appliedenergistics2.fluix_stairs.name=액정 계단
tile.appliedenergistics2.quartz_stairs.name=서투스 석영 계단
tile.appliedenergistics2.chiseled_quartz_stairs.name=조각된 서투스 석영 계단
tile.appliedenergistics2.quartz_pillar_stairs.name=투스 석영 기둥 계단
tile.appliedenergistics2.smooth_sky_stone_stairs.name=부드러운 천령석 계단
tile.appliedenergistics2.sky_stone_brick_stairs.name=천령석 벽돌 계단
tile.appliedenergistics2.sky_stone_small_brick_stairs.name=천령석 작은 벽돌 계단
tile.appliedenergistics2.sky_stone_stairs.name=천령석 계단
chat.appliedenergistics2.ChestCannotReadStorageCell=ME 창고가 셀을 읽을 수 없습니다.
// Slabs
tile.appliedenergistics2.chiseled_quartz_slab.name=조각된 서투스 석영 반 블록
tile.appliedenergistics2.fluix_slab.name=액정 반 블록
tile.appliedenergistics2.quartz_pillar_slab.name=서투스 석영 기둥 반 블록
tile.appliedenergistics2.quartz_slab.name=서투스 석영 반 블록
tile.appliedenergistics2.smooth_sky_stone_slab.name=부드러운 천령석 반 블록
tile.appliedenergistics2.sky_stone_brick_slab.name=천령석 벽돌 반 블록
tile.appliedenergistics2.sky_stone_small_brick_slab.name=천령석 작은 벽돌 반 블록
tile.appliedenergistics2.sky_stone_slab.name=천령석 반 블록
// Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=ME 상자가 셀을 읽을 수 없습니다.
chat.appliedenergistics2.SettingCleared=설정이 초기화 되었습니다.
chat.appliedenergistics2.OutOfRange=무선 신호 범위 밖입니다.
chat.appliedenergistics2.InvalidMachine=알 수 없는/잘못된 기계입니다.
chat.appliedenergistics2.OutOfRange=무선 신호 범위를 이탈했습니다.
chat.appliedenergistics2.InvalidMachine=알 수 없는 기계입니다.
chat.appliedenergistics2.LoadedSettings=설정을 성공적으로 복사했습니다.
chat.appliedenergistics2.DeviceNotPowered=기기의 전력이 부족합니다.
chat.appliedenergistics2.MachineNotPowered=기기가 전력을 받고 있지 않습니다.
chat.appliedenergistics2.DeviceNotPowered=장치의 전력이 부족합니다.
chat.appliedenergistics2.DeviceNotWirelessTerminal=장치가 무선 단말기가 아닙니다.
chat.appliedenergistics2.DeviceNotLinked=장치가 연결되지 않았습니다.
chat.appliedenergistics2.StationCanNotBeLocated=기지가 없습니다.
chat.appliedenergistics2.MachineNotPowered=장치가 전력을 받고 있지 않습니다.
chat.appliedenergistics2.CommunicationError=네트워크와 소통하는 데 문제가 발생했습니다.
chat.appliedenergistics2.SavedSettings=설정을 성공적으로 저장했습니다.
chat.appliedenergistics2.AmmoDepleted=Ammo Depleted.
chat.appliedenergistics2.isNowLocked=Monitor is now Locked.
chat.appliedenergistics2.isNowUnlocked=Monitor is now Unlocked.
chat.appliedenergistics2.AmmoDepleted=암모가 고갈되었습니다.
chat.appliedenergistics2.isNowLocked=모니터가 잠금 상태입니다.
chat.appliedenergistics2.isNowUnlocked=모니터가 잠금 해제되었습니다.
itemGroup.appliedenergistics2=응용 에너지학 2
itemGroup.appliedenergistics2.facades=응용 에너지학 2 - 덮개
// Creative Tabs
itemGroup.appliedenergistics2=응용 에너지학
itemGroup.appliedenergistics2.facades=응용 에너지학(덮개)
// GUI
gui.appliedenergistics2.CraftingTerminal=조합 단말기
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=아이템
@@ -84,20 +102,24 @@ gui.appliedenergistics2.RedstoneTunnel=레드스톤
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.FETunnel=FE
gui.appliedenergistics2.LightTunnel=빛
gui.appliedenergistics2.OCTunnel=오픈컴퓨터즈
gui.appliedenergistics2.PressureTunnel=압력
gui.appliedenergistics2.security.extract.name=Withdraw
gui.appliedenergistics2.security.inject.name=Deposit
gui.appliedenergistics2.security.craft.name=Craft
gui.appliedenergistics2.security.build.name=Build
gui.appliedenergistics2.security.security.name=Security
gui.appliedenergistics2.security.extract.name=추출
gui.appliedenergistics2.security.inject.name=주입
gui.appliedenergistics2.security.craft.name=조합
gui.appliedenergistics2.security.build.name=건설
gui.appliedenergistics2.security.security.name=보안
gui.appliedenergistics2.security.extract.tip=유저는 저장소에서 아이템을 빼갈 수 있습니다.
gui.appliedenergistics2.security.inject.tip=유저는 저장소에 아이템을 집어 넣을 수 있습니다.
gui.appliedenergistics2.security.craft.tip=유저는 자동 조합을 명령할 수 있습니다.
gui.appliedenergistics2.security.build.tip=User can modify the physical structure of the network, and make configuration changes.
gui.appliedenergistics2.security.security.tip=User can access and modify the security terminal of the network.
gui.appliedenergistics2.security.build.tip=유저는 네트워크의 물리적 구조를 수정하고 구성을 변경할 수 있습니다.
gui.appliedenergistics2.security.security.tip=유저는 네트워크의 보안 단말기에 액세스하여 수정할 수 있습니다.
gui.appliedenergistics2.Efficiency=효율
gui.appliedenergistics2.SCSSize=SCS 규모
gui.appliedenergistics2.SCSInvalid=무효
gui.appliedenergistics2.RequiredPower=전력 요구량
gui.appliedenergistics2.StoredPower=전력 저장량
gui.appliedenergistics2.MaxPower=최대 전력량
@@ -109,8 +131,9 @@ gui.appliedenergistics2.NoPermissions=아무 권한이 선택되지 않음
gui.appliedenergistics2.SecurityCardEditor=바이오메트릭 카드 에디터
gui.appliedenergistics2.Encoded=기록됨
gui.appliedenergistics2.Priority=우선 순위
gui.appliedenergistics2.StorageBus=스토리지 버스
gui.appliedenergistics2.EnergyDrain=Passive Drain
gui.appliedenergistics2.StorageBus=저장 버스
gui.appliedenergistics2.StorageBusFluids=액체 저장 버스
gui.appliedenergistics2.EnergyDrain=수동 배수기
gui.appliedenergistics2.Installed=설치됨
gui.appliedenergistics2.NetworkTool=네트워크 도구
gui.appliedenergistics2.PowerUsageRate=에너지 사용량
@@ -119,229 +142,293 @@ gui.appliedenergistics2.PortableCell=휴대용 셀
gui.appliedenergistics2.Security=보안 터미널
gui.appliedenergistics2.CellWorkbench=셀 작업대
gui.appliedenergistics2.QuantumLinkChamber=ME 양자 연결기
gui.appliedenergistics2.IOPort=ME IO 포트
gui.appliedenergistics2.IOPort=ME 입출력 포트
gui.appliedenergistics2.Chest=ME 상자
gui.appliedenergistics2.Condenser=Matter Condenser
gui.appliedenergistics2.Condenser=물질 응축기
gui.appliedenergistics2.Config=설정
gui.appliedenergistics2.Drive=ME 드라이브
gui.appliedenergistics2.ExportBus=ME 반출 버스
gui.appliedenergistics2.GrindStone=그라인더
gui.appliedenergistics2.ExportBusFluids=ME 액체 반출 버스
gui.appliedenergistics2.GrindStone=맷돌
gui.appliedenergistics2.ImportBus=ME 반입 버스
gui.appliedenergistics2.ImportBusFluids=ME 액체 반입 버스
gui.appliedenergistics2.Interface=ME 인터페이스
gui.appliedenergistics2.FluidInterface=ME 액체 인터페이스
gui.appliedenergistics2.LevelEmitter=ME 레벨 측정기
gui.appliedenergistics2.Of=Of
gui.appliedenergistics2.Patterns=패턴
gui.appliedenergistics2.SpatialIOPort=시공 IO 포트
gui.appliedenergistics2.Of=
gui.appliedenergistics2.Patterns=패턴
gui.appliedenergistics2.SpatialIOPort=시공 입출력 포트
gui.appliedenergistics2.StoredEnergy=저장된 전력량
gui.appliedenergistics2.StoredItems=저장된 아이템
gui.appliedenergistics2.StoredFluids=저장된 액체
gui.appliedenergistics2.Terminal=터미널
gui.appliedenergistics2.InterfaceTerminal=인터페이스 터미널
gui.appliedenergistics2.InterfaceTerminalHint=인터페이스 터미널에서 보여주거나 숨깁니다
gui.appliedenergistics2.FormationPlane=Formation Plane
gui.appliedenergistics2.VibrationChamber=진동 발전기
gui.appliedenergistics2.NetworkDetails=네트워크 더 보
gui.appliedenergistics2.StorageCells=ME 스토리지 셀
gui.appliedenergistics2.InterfaceTerminalHint=인터페이스 터미널에서 보여주거나 숨깁니다.
gui.appliedenergistics2.FormationPlane=생성면
gui.appliedenergistics2.FluidFormationPlane=액체 생성면
gui.appliedenergistics2.VibrationChamber=진동
gui.appliedenergistics2.NetworkDetails=네트워크 세부 사항
gui.appliedenergistics2.StorageCells=ME 저장 셀
gui.appliedenergistics2.IOBuses=ME 반입/반출 버스
gui.appliedenergistics2.Stores=Stores
gui.appliedenergistics2.BytesUsed=바이트 사용 중
gui.appliedenergistics2.Types=종류들
gui.appliedenergistics2.Blank=Blank
gui.appliedenergistics2.IOBusesFluids=ME 액체 반입/반출 버스
gui.appliedenergistics2.Stores=저장
gui.appliedenergistics2.BytesUsed=사용된 바이트
gui.appliedenergistics2.Types=유형
gui.appliedenergistics2.Blank=공백
gui.appliedenergistics2.Unlinked=연결되지 않음
gui.appliedenergistics2.Linked=연결됨
gui.appliedenergistics2.StoredSize=저장된 사이즈
gui.appliedenergistics2.SkyChest=천령석 창고
gui.appliedenergistics2.StoredSize=저장된 규모
gui.appliedenergistics2.CellId=셀 ID
gui.appliedenergistics2.SkyChest=천령석 상자
gui.appliedenergistics2.PatternTerminal=패턴 터미널
gui.appliedenergistics2.CraftingPattern=조합 터미널
gui.appliedenergistics2.CraftingPattern=조합 패턴
gui.appliedenergistics2.MolecularAssembler=분자 조합기
gui.appliedenergistics2.ProcessingPattern=패턴 제작하기
gui.appliedenergistics2.Crafts=다음을 조합:
gui.appliedenergistics2.And=와(과)
gui.appliedenergistics2.Creates=다음으로 조합:
gui.appliedenergistics2.With=와(과)
gui.appliedenergistics2.Substitute=대리 사용:
gui.appliedenergistics2.Yes=예
gui.appliedenergistics2.No=아니오
gui.appliedenergistics2.InWorldCrafting=AE2 월드 내 조합
gui.appliedenergistics2.inWorldFluix=물 웅덩이에다 1개의 충전된 투스 석영 아이템을 드롭하고 지옥 석영과 래드스톤 가루를 놓고 기다리세요.
gui.appliedenergistics2.inWorldPurificationCertus=물 웅덩이에다 1개의 세투스 석영 씨앗을 드롭하고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldPurificationNether=Drop a Nether Quartz Seed made from Nether Quartz Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldPurificationFluix=Drop a 액정 씨앗 made from 액정 가루 and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldSingularity=To create drop 1 Singularity and 1 Ender Dust and cause an explosion within range of the items.
gui.appliedenergistics2.ChargedQuartz=Charged Certus Quartz is crafted by inserting an uncharged Certus Quartz Crystal into the Charger, and powering it.
gui.appliedenergistics2.ChargedQuartzFind=Charged Certus Quartz can be found in world semi rarely, it appears similar to normal Certus Quartz, except it sparkles.
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance for second output.
gui.appliedenergistics2.NoSecondOutput=No Secondary Output
gui.appliedenergistics2.SelectAmount=Select Amount
gui.appliedenergistics2.inWorldFluix=물 웅덩이에 충전된 투스 석영 1개를 던지고 지옥 석영과 래드스톤 가루를 놓고 기다리세요.
gui.appliedenergistics2.inWorldPurificationCertus=물 웅덩이에다 서투스 석영 가루로 만든 서투스 석영 씨앗 1개를 던지고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldPurificationNether=물 웅덩이에다 지옥 석영 가루로 만든 지옥 석영 씨앗 1개를 던지고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldPurificationFluix=물 웅덩이에다 액정 가루로 만든 액정 씨앗 1개를 던지고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldSingularity=특이점 1개와 엔더 가루 1개를 아이템 범위 내에서 던지는 것은 폭발을 발생합니다.
gui.appliedenergistics2.ChargedQuartz=충전된 서투스 석영은 충전이 안된 서투스 석영 수정을 충전기에 삽입하여 만들어지고 전력을 내뿜습니다.
gui.appliedenergistics2.ChargedQuartzFind=충전된 서투스 석영은 드물게 발견할 수 있으며, 스파크를 일으키는 것을 제외하고는 평범한 서투스 석영과 비슷하게 나타납니다.
gui.appliedenergistics2.NoSecondOutput=2차 출력 없음
gui.appliedenergistics2.OfSecondOutput=%1$d%%이 2차 출력을 할 수 있습니다.
gui.appliedenergistics2.MultipleOutputs=%1$d%%이 2차 출력, %2$d%%이 3차 출력을 합니다.
gui.appliedenergistics2.SelectAmount=양 선택
gui.appliedenergistics2.CopyMode=복사 모드
gui.appliedenergistics2.CopyModeDesc=Controls if the contents of the configuration pane are cleared when you remove the cell.
gui.appliedenergistics2.CopyModeDesc=셀을 제거할 때 환경설정 창의 내용을 지울지 여부를 제어합니다.
gui.appliedenergistics2.Next=다음
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=Empty
gui.appliedenergistics2.Lumen=루멘
gui.appliedenergistics2.Empty=비어있음
gui.appliedenergistics2.Stored=저장됨
gui.appliedenergistics2.Cancel=취소
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.Crafting=제작
gui.appliedenergistics2.Scheduled=예정됨
gui.appliedenergistics2.CraftingStatus=제작 상황
gui.appliedenergistics2.FromStorage=활성화
gui.appliedenergistics2.ToCraft=제작하기
gui.appliedenergistics2.CraftingPlan=Crafting Plan
gui.appliedenergistics2.CraftingPlan=제작 계획
gui.appliedenergistics2.Automatic=자동
gui.appliedenergistics2.Start=시작
gui.appliedenergistics2.Missing=부족
gui.appliedenergistics2.Bytes=저장소
gui.appliedenergistics2.Simulation=시뮬레이션
gui.appliedenergistics2.CoProcessors=Co Processors
gui.appliedenergistics2.CoProcessors=프로세서
gui.appliedenergistics2.CraftingCPU=제작용 CPU
gui.appliedenergistics2.NoCraftingCPUs=제작용 CPU를 사용할 수 없습니다.
gui.appliedenergistics2.CalculatingWait=계산중입니다...
gui.appliedenergistics2.Clean=Clean
gui.appliedenergistics2.Clean=청소
gui.appliedenergistics2.InvalidPattern=알 수 없는 패턴
gui.appliedenergistics2.Range=범위
gui.appliedenergistics2.TransparentFacades=Transparent Facades
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
gui.appliedenergistics2.TransparentFacades=투명 덮개
gui.appliedenergistics2.TransparentFacadesHint=도구 모음에 네트워크 도구가 있는 동안 덮개의 가시성을 제어합니다.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=No Crafting Job Active
gui.appliedenergistics2.NoCraftingJobs=조합 작업 활성 없음
gui.appliedenergistics2.FacadeCrafting=덮개 제작
gui.appliedenergistics2.inWorldCraftingPresses=Crafting Presses are found in the center of meteorites which can be found in around the world, they can be located by using a meteorite compass.
gui.appliedenergistics2.Included=Included
gui.appliedenergistics2.Excluded=Excluded
gui.appliedenergistics2.Partitioned=Partitioned
gui.appliedenergistics2.Precise=Precise
gui.appliedenergistics2.Fuzzy=Fuzzy
gui.appliedenergistics2.inWorldCraftingPresses=프레스 조합은 세계 곳곳에서 볼 수 있는 운석 중심에 있으며 운석 탐지기를 이용해 위치를 파악할 수 있습니다.
gui.appliedenergistics2.Included=포함됨
gui.appliedenergistics2.Excluded=제외됨
gui.appliedenergistics2.Partitioned=분할됨
gui.appliedenergistics2.Precise=정밀화
gui.appliedenergistics2.Fuzzy=퍼지
gui.appliedenergistics2.SmallFontCraft=조합
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Nothing=없음
gui.tooltips.appliedenergistics2.Stash=Store Items
gui.tooltips.appliedenergistics2.StashDesc=Return items on the crafting grid to network storage.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Substitutions
gui.tooltips.appliedenergistics2.SubstitutionsDesc=Edit substitution options for input components.
gui.tooltips.appliedenergistics2.SubstitutionsOn=Substitutions Enabled
gui.tooltips.appliedenergistics2.SubstitutionsOff=Substitutions Disabled
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern.
gui.tooltips.appliedenergistics2.FuzzyMode=Fuzzy Comparison
gui.tooltips.appliedenergistics2.FZPercent_25=Split Damage at 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Split Damage at 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Split Damage at 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Split Damage at 99%
gui.tooltips.appliedenergistics2.SortOrder=Sort Order
gui.tooltips.appliedenergistics2.SortBy=Sort By
gui.tooltips.appliedenergistics2.FZIgnoreAll=Match Any
gui.tooltips.appliedenergistics2.TransferDirection=Transfer Direction
gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
gui.tooltips.appliedenergistics2.StoredItems=Stored Items
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
gui.tooltips.appliedenergistics2.View=View
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
gui.tooltips.appliedenergistics2.OperationMode=Operation Mode
gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
gui.tooltips.appliedenergistics2.ItemName=Item name
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
gui.tooltips.appliedenergistics2.Clear=Clear
gui.tooltips.appliedenergistics2.TrashController=Deletion via Shift / Space Clicking.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
gui.tooltips.appliedenergistics2.Trash=Destroy Items
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below or equal to limit.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
gui.tooltips.appliedenergistics2.SearchMode_JEIAuto=JEI Syncronized Auto
gui.tooltips.appliedenergistics2.SearchMode_JEIStandard=JEI Syncronized Standard
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
gui.tooltips.appliedenergistics2.Craftable=Craftable
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when empty.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when full.
gui.tooltips.appliedenergistics2.Disabled=Disabled
gui.tooltips.appliedenergistics2.Enable=Enabled
gui.tooltips.appliedenergistics2.Blocking=Do not push crafing items if inventory contains items.
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트윅
// GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=아이템 저장
gui.tooltips.appliedenergistics2.StashDesc=조합대의 아이템을 네트워크 저장고로 반환합니다.
gui.tooltips.appliedenergistics2.Substitutions=오어딕셔네리 대체
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=요소 입력의 대체를 허용합니다.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=요소 입력의 대체를 불허합니다.
gui.tooltips.appliedenergistics2.SubstitutionsDesc=요소 삽입을 위해 대체 설정을 수정합니다.
gui.tooltips.appliedenergistics2.SubstitutionsOn=대체 활성화
gui.tooltips.appliedenergistics2.SubstitutionsOff=대체 비활성화
gui.tooltips.appliedenergistics2.Encode=패턴 인코딩
gui.tooltips.appliedenergistics2.EncodeDescription=입력된 패턴을 현재 인코딩된 패턴 또는 사용 가능한 빈 패턴에 기록합니다.
gui.tooltips.appliedenergistics2.FuzzyMode=퍼지 비교
gui.tooltips.appliedenergistics2.FZPercent_25=분할 손상도 25%
gui.tooltips.appliedenergistics2.FZPercent_50=분할 손상도 50%
gui.tooltips.appliedenergistics2.FZPercent_75=분할 손상도 75%
gui.tooltips.appliedenergistics2.FZPercent_99=분할 손상도 99%
gui.tooltips.appliedenergistics2.SortOrder=정렬 순서
gui.tooltips.appliedenergistics2.SortBy=정렬 기준
gui.tooltips.appliedenergistics2.FZIgnoreAll=일치
gui.tooltips.appliedenergistics2.TransferDirection=전송 방향
gui.tooltips.appliedenergistics2.TransferToNetwork=데이터를 네트워크로 전송
gui.tooltips.appliedenergistics2.TransferToStorageCell=데이터를 저장 셀로 전송
gui.tooltips.appliedenergistics2.ToggleSortDirection=방향 정렬을 토글하기
gui.tooltips.appliedenergistics2.StoredItems=저장된 아이템
gui.tooltips.appliedenergistics2.StoredCraftable=저장 / 조합 가능
gui.tooltips.appliedenergistics2.View=보기
gui.tooltips.appliedenergistics2.RedstoneMode=레드스톤 모드
gui.tooltips.appliedenergistics2.OperationMode=운용 모드
gui.tooltips.appliedenergistics2.NumberOfItems=아이템 갯수
gui.tooltips.appliedenergistics2.ItemName=아이템 이름
gui.tooltips.appliedenergistics2.PowerUnits=파워 유닛
gui.tooltips.appliedenergistics2.IOMode=입출력 모드
gui.tooltips.appliedenergistics2.CondenserOutput=ME 콘덴서 - 출력
gui.tooltips.appliedenergistics2.PartitionStorage=부분 저장고
gui.tooltips.appliedenergistics2.Clear=청소
gui.tooltips.appliedenergistics2.TrashController=Shift/Space를 눌러 삭제하세요.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=차단 모드
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=조합 모드
gui.tooltips.appliedenergistics2.Trash=아이템 파괴
gui.tooltips.appliedenergistics2.MatterBalls=재료공에 냉각하기\n아이템 당 %s
gui.tooltips.appliedenergistics2.Singularity=특이점에 냉각하기\n아이템 당 %s
gui.tooltips.appliedenergistics2.Read=추출 한정
gui.tooltips.appliedenergistics2.Write=주입 한정
gui.tooltips.appliedenergistics2.ReadWrite=쌍방향
gui.tooltips.appliedenergistics2.AlwaysActive=항상 활성화
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=신호없는 활성화
gui.tooltips.appliedenergistics2.ActiveWithSignal=신호있는 활성화
gui.tooltips.appliedenergistics2.ActiveOnPulse=한 파동 당 활성화
gui.tooltips.appliedenergistics2.EmitLevelsBelow=레벨이 제한보다 낮거나 같은 경우 수신합니다.
gui.tooltips.appliedenergistics2.EmitLevelAbove=레벨이 한계 이상일 때 발생합니다.
gui.tooltips.appliedenergistics2.SearchMode_Auto=자동 검색
gui.tooltips.appliedenergistics2.SearchMode_Standard=표준 검색
gui.tooltips.appliedenergistics2.SearchMode_JEIAuto=JEI 자동 동기화
gui.tooltips.appliedenergistics2.SearchMode_JEIStandard=JEI 표준 동기화
gui.tooltips.appliedenergistics2.SearchMode=검색 상자 모드
gui.tooltips.appliedenergistics2.PartitionStorageHint=현재 저장된 아이템을 기준으로 파티션을 구성합니다.
gui.tooltips.appliedenergistics2.ClearSettings=설정 지우기
gui.tooltips.appliedenergistics2.Craftable=조합 가능
gui.tooltips.appliedenergistics2.MoveWhenEmpty=비어있을 때 출력을 위해 움직입니다.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=작동할 때 출력을 위해 움직입니다.
gui.tooltips.appliedenergistics2.MoveWhenFull=채워질 때 출력을 위해 움직입니다.
gui.tooltips.appliedenergistics2.Disabled=비활성화
gui.tooltips.appliedenergistics2.Enable=비활성화
gui.tooltips.appliedenergistics2.Blocking=인벤토리에 아이템이 있다면 아이템 조합을 넣지 마세요.
gui.tooltips.appliedenergistics2.NonBlocking=타겟 인벤토리의 내용을 무시하세요.
gui.tooltips.appliedenergistics2.Craft=행동 조합
gui.tooltips.appliedenergistics2.CraftOnly=유출하는 동안 쌓은 아이템을 사용하지 않고, 오직 아이템만 조합 하세요.
gui.tooltips.appliedenergistics2.CraftEither=유출하는 동안 쌓은 아이템을 사용하거나 아이템을 조합하세요.
gui.tooltips.appliedenergistics2.LevelType=레벨 유형
gui.tooltips.appliedenergistics2.LevelType_Energy=에너지
gui.tooltips.appliedenergistics2.LevelType_Item=아이템
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트위크
gui.tooltips.appliedenergistics2.Mod=모드
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
gui.tooltips.appliedenergistics2.TerminalStyle=터미널 방식
gui.tooltips.appliedenergistics2.TerminalStyle_Full=풀 스크린 터미널
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=긴 집중 터미널
gui.tooltips.appliedenergistics2.TerminalStyle_Small=짧은 집중 터미널
gui.tooltips.appliedenergistics2.DoesntDespawn=이 아이템은 디스폰하지 않을 것입니다.
gui.tooltips.appliedenergistics2.EmitterMode=처리 조합 모드
gui.tooltips.appliedenergistics2.CraftViaRedstone=레드스톤을 꺼내어 아이템을 조합하세요.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=아이템을 조합하는 동안 레드스톤을 꺼내세요.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=액세스할 수 없는 아이템 보고
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=예: 추출될 수 없는 아이템은 보일 것입니다.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=아니오: 추출 가능한 아이템은 보일 것입니다.
gui.tooltips.appliedenergistics2.ReportInaccessibleFluids=엑세스할 수 없는 액체 보고
gui.tooltips.appliedenergistics2.ReportInaccessibleFluidsYes=예: 추출될 수 없는 액체는 보일 것입니다.
gui.tooltips.appliedenergistics2.ReportInaccessibleFluidsNo=아니오: 추출 가능한 아이템은 보일 것입니다.
gui.tooltips.appliedenergistics2.BlockPlacement=블록 설치
gui.tooltips.appliedenergistics2.BlockPlacementYes=블록은 블록으로서 설치될 수 있습니다.
gui.tooltips.appliedenergistics2.BlockPlacementNo=블록은 아이템으로서 드롭될 수 있습니다.
gui.tooltips.appliedenergistics2.SchedulingMode=일정 모드
gui.tooltips.appliedenergistics2.SchedulingModeDefault=네트워크가 비어 있을 때까지 첫 번째 아이템을 내보낸 후 다음 아이템을 시도해 보세요.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=라운드 로빈 모드를 사용하여 내보냅니다.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=아이템을 임의 모드로 내보냅니다.
gui.tooltips.appliedenergistics2.FilterMode=검색 필터 모드
gui.tooltips.appliedenergistics2.FilterModeKeep=이전 검색 필터를 복원합니다.
gui.tooltips.appliedenergistics2.FilterModeClear=각 오픈마다 청소합니다.
gui.tooltips.appliedenergistics2.ItemsStored=아이템 저장: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=아이템 요청: %s
gui.tooltips.appliedenergistics2.P2PFrequency=빈도: %s
// Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.ic2=에너지 단위(EU)
gui.appliedenergistics2.units.rf=레드스톤 유율(RF)
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.rf=RF
gui.appliedenergistics2.White=하양
// Colors
gui.appliedenergistics2.White=흰색
gui.appliedenergistics2.Orange=주황
gui.appliedenergistics2.Magenta=자홍색
gui.appliedenergistics2.LightBlue=밝은 파랑
gui.appliedenergistics2.Yellow=노랑
gui.appliedenergistics2.LightBlue=하늘색
gui.appliedenergistics2.Yellow=노랑
gui.appliedenergistics2.Lime=연두색
gui.appliedenergistics2.Pink=분홍색
gui.appliedenergistics2.Gray=회색
gui.appliedenergistics2.LightGray=회색
gui.appliedenergistics2.LightGray=밝은 회색
gui.appliedenergistics2.Cyan=청록색
gui.appliedenergistics2.Purple=보라
gui.appliedenergistics2.Blue=파랑
gui.appliedenergistics2.Purple=보라
gui.appliedenergistics2.Blue=파랑
gui.appliedenergistics2.Brown=갈색
gui.appliedenergistics2.Green=초록색
gui.appliedenergistics2.Red=빨강
gui.appliedenergistics2.Black=검정
gui.appliedenergistics2.Red=빨강
gui.appliedenergistics2.Black=검정
gui.appliedenergistics2.Fluix=액정
// Waila
waila.appliedenergistics2.Crafting=조합
waila.appliedenergistics2.DeviceOnline=장치 켜짐
waila.appliedenergistics2.DeviceOffline=장치 꺼짐
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
waila.appliedenergistics2.Locked=잠겨있음
waila.appliedenergistics2.DeviceMissingChannel=채널을 잃은 장치
waila.appliedenergistics2.Locked=잠겨 있음
waila.appliedenergistics2.Unlocked=잠겨있지 않음
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d 채널
waila.appliedenergistics2.Showing=공개
waila.appliedenergistics2.Contains=포함
waila.appliedenergistics2.Channels=%1$d %2$d 채널
waila.appliedenergistics2.P2PUnlinked=접속 안됨
waila.appliedenergistics2.P2PInputOneOutput=접속됨 (입력면)
waila.appliedenergistics2.P2PInputManyOutputs=접속됨 (입력면) - %d 출력
waila.appliedenergistics2.P2POutput=접속됨 (출력면)
item.appliedenergistics2.storage_cell_1k.name=1k ME 저장용 셀
item.appliedenergistics2.storage_cell_4k.name=4k ME 저장용 셀
item.appliedenergistics2.storage_cell_16k.name=16k ME 저장용 셀
item.appliedenergistics2.storage_cell_64k.name=64k ME 저장용 셀
item.appliedenergistics2.creative_storage_cell.name=크리에이티브 ME 저장용 셀
item.appliedenergistics2.encoded_pattern.name=쓰여진 패턴
item.appliedenergistics2.view_cell.name=View Cell
// TheOneProbe
theoneprobe.appliedenergistics2.crafting=조합: %1$s
theoneprobe.appliedenergistics2.device_online=장치 켜짐
theoneprobe.appliedenergistics2.device_offline=장치 꺼짐
theoneprobe.appliedenergistics2.device_missing_channel=채널을 잃은 장치
theoneprobe.appliedenergistics2.locked=잠겨 있음
theoneprobe.appliedenergistics2.unlocked=잠겨있지 않음
theoneprobe.appliedenergistics2.showing=공개
theoneprobe.appliedenergistics2.contains=포함
theoneprobe.appliedenergistics2.channels=%1$d의 %2$d 채널
theoneprobe.appliedenergistics2.p2p_unlinked=접속 안됨
theoneprobe.appliedenergistics2.p2p_input_one_output=접속됨 (입력면)
theoneprobe.appliedenergistics2.p2p_input_many_outputs=접속됨 (입력면) - %d 출력
theoneprobe.appliedenergistics2.p2p_output=접속됨 (출력면)
theoneprobe.appliedenergistics2.p2p_frequency=빈도: %1$s
theoneprobe.appliedenergistics2.stored_energy=%1$d / %2$d
// Items
item.appliedenergistics2.storage_cell_1k.name=1k ME 저장 셀
item.appliedenergistics2.storage_cell_4k.name=4k ME 저장 셀
item.appliedenergistics2.storage_cell_16k.name=16k ME 저장 셀
item.appliedenergistics2.storage_cell_64k.name=64k ME 저장 셀
item.appliedenergistics2.fluid_storage_cell_1k.name=1k ME 액체 저장 셀
item.appliedenergistics2.fluid_storage_cell_4k.name=4k ME 액체 저장 셀
item.appliedenergistics2.fluid_storage_cell_16k.name=16k ME 액체 저장 셀
item.appliedenergistics2.fluid_storage_cell_64k.name=64k ME 액체 저장 셀
item.appliedenergistics2.creative_storage_cell.name=크리에이티브 ME 저장 셀
item.appliedenergistics2.encoded_pattern.name=인코딩된 패턴
item.appliedenergistics2.view_cell.name=뷰 셀
item.appliedenergistics2.facade.name=케이블 덮개
item.appliedenergistics2.crystal_seed.certus.name=투스 석영 씨앗
item.appliedenergistics2.crystal_seed.certus.name=투스 석영 씨앗
item.appliedenergistics2.crystal_seed.nether.name=지옥 석영 씨앗
item.appliedenergistics2.crystal_seed.fluix.name=액정 씨앗
item.appliedenergistics2.material.invalid_type.name=이 아이템은 비활성화됨
item.appliedenergistics2.material.advanced_card.name=Advanced Card
item.appliedenergistics2.material.annihilation_core.name=Annihilation Core
item.appliedenergistics2.material.advanced_card.name=고급 카드
item.appliedenergistics2.material.annihilation_core.name=소멸 코어
item.appliedenergistics2.material.basic_card.name=기본 카드
item.appliedenergistics2.material.blank_pattern.name=빈 패턴
item.appliedenergistics2.material.calculation_processor.name=Calculation Processor
item.appliedenergistics2.material.card_capacity.name=Capacity Card
item.appliedenergistics2.material.card_fuzzy.name=Fuzzy Card
item.appliedenergistics2.material.card_inverter.name=Inverter Card
item.appliedenergistics2.material.calculation_processor.name=계산 프로세서
item.appliedenergistics2.material.card_capacity.name=용량 카드
item.appliedenergistics2.material.card_fuzzy.name=퍼지 카드
item.appliedenergistics2.material.card_inverter.name=변환 카드
item.appliedenergistics2.material.card_redstone.name=레드스톤 카드
item.appliedenergistics2.material.card_speed.name=Acceleration Card
item.appliedenergistics2.material.card_speed.name=가속 카드
item.appliedenergistics2.material.cell2_spatial_part.name=2³ 시공 요소
item.appliedenergistics2.material.cell16_spatial_part.name=16³ 시공 요소
item.appliedenergistics2.material.cell128_spatial_part.name=128³ 시공 요소
@@ -349,26 +436,30 @@ item.appliedenergistics2.material.cell1k_part.name=1k ME 저장 요소
item.appliedenergistics2.material.cell4k_part.name=4k ME 저장 요소
item.appliedenergistics2.material.cell16k_part.name=16k ME 저장 요소
item.appliedenergistics2.material.cell64k_part.name=64k ME 저장 요소
item.appliedenergistics2.material.certus_quartz_crystal.name=세투스 석영 결정체
item.appliedenergistics2.material.certus_quartz_crystal_charged.name=충전된 세투스 석영 결정체
item.appliedenergistics2.material.certus_quartz_dust.name=세투스 석영 가루
item.appliedenergistics2.material.fluid_cell1k_part.name=1k ME 액체 저장 요소
item.appliedenergistics2.material.fluid_cell4k_part.name=4k ME 액체 저장 요소
item.appliedenergistics2.material.fluid_cell16k_part.name=16k ME 액체 저장 요소
item.appliedenergistics2.material.fluid_cell64k_part.name=64k ME 액체 저장 요소
item.appliedenergistics2.material.certus_quartz_crystal.name=서투스 석영 수정
item.appliedenergistics2.material.certus_quartz_crystal_charged.name=충전된 서투스 석영 수정
item.appliedenergistics2.material.certus_quartz_dust.name=서투스 석영 가루
item.appliedenergistics2.material.empty_storage_cell.name=빈 ME 저장 셀
item.appliedenergistics2.material.ender_dust.name=엔더 가루
item.appliedenergistics2.material.engineering_processor.name=공학 처리기
item.appliedenergistics2.material.flour.name=Flour
item.appliedenergistics2.material.fluix_crystal.name=액정 결정체
item.appliedenergistics2.material.engineering_processor.name=공학 프로세서
item.appliedenergistics2.material.flour.name=가루
item.appliedenergistics2.material.fluix_crystal.name=액정 수정
item.appliedenergistics2.material.fluix_dust.name=액정 가루
item.appliedenergistics2.material.fluix_pearl.name=액정 진주
item.appliedenergistics2.material.formation_core.name=형성 코어
item.appliedenergistics2.material.gold_dust.name=금 가루
item.appliedenergistics2.material.iron_dust.name=철 가루
item.appliedenergistics2.material.logic_processor.name=논리 처리기
item.appliedenergistics2.material.logic_processor_asm.name=미완성된 논리 처리기
item.appliedenergistics2.material.logic_processor.name=논리 프로세서
item.appliedenergistics2.material.logic_processor_asm.name=미완성된 논리 프로세서
item.appliedenergistics2.material.matter_ball.name=물질 공
item.appliedenergistics2.material.nether_quartz_dust.name=지옥 석영 가루
item.appliedenergistics2.material.purified_certus_quartz_crystal.name=순수한 투스 석영 결정체
item.appliedenergistics2.material.purified_fluix_crystal.name=순수한 액정 결정체
item.appliedenergistics2.material.purified_nether_quartz_crystal.name=순수한 지옥 석영 결정체
item.appliedenergistics2.material.purified_certus_quartz_crystal.name=순수한 투스 석영 수정
item.appliedenergistics2.material.purified_fluix_crystal.name=순수한 액정 수정
item.appliedenergistics2.material.purified_nether_quartz_crystal.name=순수한 지옥 석영 수정
item.appliedenergistics2.material.quantum_entangled_singularity.name=양자얽힘 특이점
item.appliedenergistics2.material.silicon.name=실리콘
item.appliedenergistics2.material.singularity.name=특이점
@@ -388,43 +479,54 @@ item.appliedenergistics2.material.sky_dust.name=천령석 가루
item.appliedenergistics2.material.card_crafting.name=조합 카드
item.appliedenergistics2.multi_part.annihilation_plane.name=ME 소멸 평면
item.appliedenergistics2.multi_part.fluid_annihilation_plane.name=ME 액체 소멸 평면
item.appliedenergistics2.multi_part.identity_annihilation_plane.name=ME 확인 소멸 평면
item.appliedenergistics2.multi_part.cable_anchor.name=케이블 앵커
item.appliedenergistics2.multi_part.cable_covered.name=ME 차폐 케이블
item.appliedenergistics2.multi_part.cable_glass.name=ME 유리 케이블
item.appliedenergistics2.multi_part.cable_smart.name=ME 스마트 케이블
item.appliedenergistics2.multi_part.cable_dense_smart.name=ME 조밀 케이블
item.appliedenergistics2.multi_part.cable_dense_smart.name=ME 조밀 스마트 케이블
item.appliedenergistics2.multi_part.storage_monitor.name=ME 저장고 모니터
item.appliedenergistics2.multi_part.conversion_monitor.name=ME 변환 모니터
item.appliedenergistics2.multi_part.crafting_terminal.name=ME 조합 단말기
item.appliedenergistics2.multi_part.crafting_terminal.name=ME 조합 터미널
item.appliedenergistics2.multi_part.semi_dark_monitor.name=조명판
item.appliedenergistics2.multi_part.monitor.name=밝은 조명판
item.appliedenergistics2.multi_part.dark_monitor.name=어두운 조명판
item.appliedenergistics2.multi_part.export_bus.name=ME Export 버스
item.appliedenergistics2.multi_part.formation_plane.name=ME 생성 평면
item.appliedenergistics2.multi_part.import_bus.name=ME 입력 버스
item.appliedenergistics2.multi_part.export_bus.name=ME 유출 버스
item.appliedenergistics2.multi_part.fluid_export_bus.name=ME 액체 유출 버스
item.appliedenergistics2.multi_part.formation_plane.name=ME 생성면
item.appliedenergistics2.multi_part.fluid_formation_plane.name=ME 액체 생성면
item.appliedenergistics2.multi_part.import_bus.name=ME 유입 버스
item.appliedenergistics2.multi_part.fluid_import_bus.name=ME 액체 유입 버스
item.appliedenergistics2.multi_part.interface.name=ME 인터페이스
item.appliedenergistics2.multi_part.fluid_interface.name=ME 액체 인터페이스
item.appliedenergistics2.multi_part.level_emitter.name=ME 레벨 측정기
item.appliedenergistics2.multi_part.fluid_level_emitter.name=ME 액체 레벨 측정기
item.appliedenergistics2.multi_part.p2p_tunnel.name=P2P 터널
item.appliedenergistics2.multi_part.pattern_terminal.name=ME 패턴 터미널
item.appliedenergistics2.multi_part.quartz_fiber.name=Quartz Fiber
item.appliedenergistics2.multi_part.storage_bus.name=ME 저장 요소
item.appliedenergistics2.multi_part.quartz_fiber.name=석영 섬유
item.appliedenergistics2.multi_part.storage_bus.name=ME 저장 버스
item.appliedenergistics2.multi_part.fluid_storage_bus.name=ME 액체 저장 버스
item.appliedenergistics2.multi_part.terminal.name=ME 터미널
item.appliedenergistics2.multi_part.inverted_toggle_bus.name=ME 반전된 토글 버스
item.appliedenergistics2.multi_part.toggle_bus.name=ME 토글 버스
item.appliedenergistics2.multi_part.crafting_monitor.name=ME 제작 과정 모니터
item.appliedenergistics2.multi_part.crafting_monitor.name=ME 조합 모니터
item.appliedenergistics2.multi_part.interface_terminal.name=ME 인터페이스 터미널
item.appliedenergistics2.multi_part.fluid_terminal.name=ME 액체 터미널
item.appliedenergistics2.multi_part.invalid_type.name=비활성화된 아이템
item.appliedenergistics2.spatial_storage_cell_128_cubed.name=128³ 시공 셀
item.appliedenergistics2.spatial_storage_cell_16_cubed.name=16³ 시공 셀
item.appliedenergistics2.spatial_storage_cell_2_cubed.name=2³ 시공 셀
item.appliedenergistics2.certus_quartz_axe.name=투스 석영 도끼
item.appliedenergistics2.certus_quartz_cutting_knife.name=투스 석영 커터칼
item.appliedenergistics2.certus_quartz_hoe.name=투스 석영 괭이
item.appliedenergistics2.certus_quartz_pickaxe.name=투스 석영 곡괭이
item.appliedenergistics2.certus_quartz_spade.name=투스 석영 삽
item.appliedenergistics2.certus_quartz_sword.name=투스 석영 검
item.appliedenergistics2.certus_quartz_wrench.name=투스 석영 렌치
item.appliedenergistics2.certus_quartz_axe.name=투스 석영 도끼
item.appliedenergistics2.certus_quartz_cutting_knife.name=투스 석영 커터칼
item.appliedenergistics2.certus_quartz_hoe.name=투스 석영 괭이
item.appliedenergistics2.certus_quartz_pickaxe.name=투스 석영 곡괭이
item.appliedenergistics2.certus_quartz_spade.name=투스 석영 삽
item.appliedenergistics2.certus_quartz_sword.name=투스 석영 검
item.appliedenergistics2.certus_quartz_wrench.name=투스 석영 렌치
item.appliedenergistics2.nether_quartz_axe.name=지옥 석영 도끼
item.appliedenergistics2.nether_quartz_cutting_knife.name=지옥 석영 커터칼
@@ -438,74 +540,83 @@ item.appliedenergistics2.paint_ball.name=페인트 공
item.appliedenergistics2.portable_cell.name=휴대용 셀
item.appliedenergistics2.network_tool.name=네트워크 도구
item.appliedenergistics2.charged_staff.name=충전된 스태프
item.appliedenergistics2.entropy_manipulator.name=Entropy Manipulator
item.appliedenergistics2.matter_cannon.name=메터 캐논
item.appliedenergistics2.entropy_manipulator.name=엔트로피 조종기
item.appliedenergistics2.matter_cannon.name=물질 대포
item.appliedenergistics2.memory_card.name=메모리 카드
item.appliedenergistics2.color_applicator.name=Color Applicator
item.appliedenergistics2.color_applicator.name=색상 적용기
item.appliedenergistics2.wireless_terminal.name무선 터미널
item.appliedenergistics2.biometric_card.name=바이오메트릭 카드
item.appliedenergistics2.debug_card.name=Dev.DebugCard
item.appliedenergistics2.debug_replicator_card.name=Dev.ReplicatorCard
item.appliedenergistics2.debug_card.name=디버그 카드
item.appliedenergistics2.debug_replicator_card.name=복제 카드
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
commands.ae2.permissions=You do not have adequate permissions to run this command.
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
commands.ae2.ChunkLoggerOn=청크 로깅이 켜졌습니다
commands.ae2.ChunkLoggerOff=청크 로깅이 졌습니다
commands.ae2.Supporters=Displays a list of AE2 Supporters
// Commands
commands.ae2.usage=응용 에너지학 모드에서 제공되는 명령어는 다음과 같습니다. - 목록은 /ae2 list를 사용하고, 명령어 도움말은 /ae2 help _____를 사용하세요.
commands.ae2.permissions=이 명령어를 실행할 수 있는 적절한 권한이 없습니다.
commands.ae2.ChunkLogger=청크 로드 및 서버 로그 로딩을 전환합니다. (OP)
commands.ae2.ChunkLoggerOn=청크 로깅이 졌습니다.
commands.ae2.ChunkLoggerOff=청크 로깅이 꺼졌습니다.
commands.ae2.Supporters=응용 에너지학 모드의 지원자 목록을 공개합니다.
achievement.ae2.Compass=Meteorite Hunter
achievement.ae2.Compass.desc=Craft a Meteorite Compass
achievement.ae2.Presses=Unknown Technology
achievement.ae2.Presses.desc=Find a Processor Press
achievement.ae2.SpatialIO=Spatial Coordination
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
achievement.ae2.SpatialIOExplorer=To boldly go
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
achievement.ae2.StorageCell=Better Then Chests
achievement.ae2.StorageCell.desc=Craft a Storage Cell
achievement.ae2.IOPort=Storage Cell Shuffle
achievement.ae2.IOPort.desc=Craft a IO Port
achievement.ae2.CraftingTerminal=A (Much) Bigger Table
achievement.ae2.CraftingTerminal.desc=Craft a Crafting Terminal
achievement.ae2.PatternTerminal=Crafting Maestro
achievement.ae2.PatternTerminal.desc=Craft a Pattern Terminal
achievement.ae2.ChargedQuartz=Shocking
achievement.ae2.ChargedQuartz.desc=Find Charged Quartz
achievement.ae2.Fluix=Unnatural
achievement.ae2.Fluix.desc=Create Fluix Crystals
achievement.ae2.Charger=Fluix Production
achievement.ae2.Charger.desc=Craft a Charger
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
achievement.ae2.CrystalGrowthAccelerator.desc=Craft a Crystal Growth Accelerator
// Achievements
achievement.ae2.Root=응용 에너지학
achievement.ae2.Root.desc=상자가 충분치 않을 때
achievement.ae2.Compass=운석 사냥꾼
achievement.ae2.Compass.desc=운석 탐지기 조합
achievement.ae2.Presses=알려지지 않은 기술
achievement.ae2.Presses.desc=프로세서 프레스 발견
achievement.ae2.SpatialIO=공간 조정
achievement.ae2.SpatialIO.desc=시공 입출력 포트 조합
achievement.ae2.SpatialIOExplorer=대담하게 가다
achievement.ae2.SpatialIOExplorer.desc=시공 저장 셀에 저장
achievement.ae2.StorageCell=상자보다 그뤠잇
achievement.ae2.StorageCell.desc=저장 셀 조합
achievement.ae2.IOPort=저장 셀 순서 섞기
achievement.ae2.IOPort.desc=입출력 포트 조합
achievement.ae2.CraftingTerminal=더 큰 탁자
achievement.ae2.CraftingTerminal.desc=조합 터미널 조합
achievement.ae2.PatternTerminal=마에스트로 조합
achievement.ae2.PatternTerminal.desc=패턴 터미널 조합
achievement.ae2.ChargedQuartz=슈퍼그뤠잇!
achievement.ae2.ChargedQuartz.desc=충전된 수정 발견
achievement.ae2.Fluix=비자연
achievement.ae2.Fluix.desc=액정 수정 발견
achievement.ae2.Charger=액정 생산
achievement.ae2.Charger.desc=충전기 조합
achievement.ae2.CrystalGrowthAccelerator=가속기는 절제
achievement.ae2.CrystalGrowthAccelerator.desc=결정 성장 촉진기 조합
achievement.ae2.GlassCable=유동 에너지 연결
achievement.ae2.GlassCable.desc=ME 유리 케이블을 제작
achievement.ae2.Networking1=Network Apprentice
achievement.ae2.Networking1.desc=Reach 8 channel using devices on a network.
achievement.ae2.Controller=Networking Switchboard
achievement.ae2.Controller.desc=제어기를 제작
achievement.ae2.GlassCable.desc=ME 유리 케이블 조합
achievement.ae2.Networking1=네트워크 견습생
achievement.ae2.Networking1.desc=네트워크에 사용하는 장치를 8채널에 도달
achievement.ae2.Controller=네트워크 교환대
achievement.ae2.Controller.desc=제어기 조합
achievement.ae2.Networking2=네트워크 엔지니어
achievement.ae2.Networking2.desc=Reach 128 channel using devices on a network.
achievement.ae2.Networking3=Network Administrator
achievement.ae2.Networking3.desc=Reach 2048 channel using devices on a network.
achievement.ae2.P2P=Point to Point Networking
achievement.ae2.P2P.desc=Craft a P2P Tunnel
achievement.ae2.Recursive=Recursive Networking
achievement.ae2.Recursive.desc=Place a Interface on a storage Bus.
achievement.ae2.CraftingCPU=Next Gen Crafting
achievement.ae2.CraftingCPU.desc=Craft a Crafting Unit
achievement.ae2.Facade=Network Aesthetics
achievement.ae2.Facade.desc=Craft a Cable Facade
achievement.ae2.NetworkTool=Network Diagnostics
achievement.ae2.NetworkTool.desc=Craft a Network Tool
achievement.ae2.PortableCell=Storage Nomad
achievement.ae2.PortableCell.desc=Craft a Portable Cell
achievement.ae2.StorageBus=Limitless Potential
achievement.ae2.StorageBus.desc=Craft a Storage Bus
achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=Craft a Quantum Link
achievement.ae2.Networking2.desc=네트워크에 사용하는 장치를 128채널에 도달
achievement.ae2.Networking3=네트워크 관리자
achievement.ae2.Networking3.desc=네트워크에 사용하는 장치를 2048채널에 도달
achievement.ae2.P2P=P2P 네트워크
achievement.ae2.P2P.desc=P2P 터널 조합
achievement.ae2.Recursive=재귀적 네트워킹
achievement.ae2.Recursive.desc=저장 버스에 인터페이스 설치
achievement.ae2.CraftingCPU=차세대 조합
achievement.ae2.CraftingCPU.desc=조합 유닛 조합
achievement.ae2.Facade=네트워크 미학
achievement.ae2.Facade.desc=케이블 덮개 조합
achievement.ae2.NetworkTool=네트워크 진단
achievement.ae2.NetworkTool.desc=네트워크 도구 제작
achievement.ae2.PortableCell=저장 유목민
achievement.ae2.PortableCell.desc=휴대용 셀 제작
achievement.ae2.StorageBus=한계없는 잠재력
achievement.ae2.StorageBus.desc=저장 버스 조합
achievement.ae2.QNB=양자 터널링
achievement.ae2.QNB.desc=양자 링크 조합
stat.ae2.ItemsInserted=Items added to ME Storage
stat.ae2.ItemsExtracted=Items extracted from ME Storage
stat.ae2.TurnedCranks=Turned Cranks
// Stats
stat.ae2.ItemsInserted=아이템이 ME 저장고에 추가되었습니다.
stat.ae2.ItemsExtracted=아이템이 ME 저장고로부터 추출되었습니다.
stat.ae2.TurnedCranks=전환된 크랭크
//Keys
key.appliedenergistics2.category=응용 에너지학
key.toggle_focus.desc=상자를 집중적으로 토글하면서 검색하세요.
@@ -1,4 +1,4 @@
// 方块
// Blocks (方块)
tile.appliedenergistics2.cable_bus.name=AE2线缆和(或)总线
tile.appliedenergistics2.cell_workbench.name=元件工作台
tile.appliedenergistics2.charger.name=充能器
@@ -16,6 +16,7 @@ tile.appliedenergistics2.matrix_frame.name=矩阵框架
tile.appliedenergistics2.io_port.name=ME-IO端口
tile.appliedenergistics2.inscriber.name=压印器
tile.appliedenergistics2.interface.name=ME接口
tile.appliedenergistics2.fluid_interface.name=ME流体接口
tile.appliedenergistics2.quantum_link.name=ME量子链接仓
tile.appliedenergistics2.quantum_ring.name=ME量子环
tile.appliedenergistics2.fluix_block.name=福鲁伊克斯块
@@ -51,7 +52,7 @@ tile.appliedenergistics2.crafting_accelerator.name=并行处理单元
tile.appliedenergistics2.crafting_unit.name=合成单元
tile.appliedenergistics2.molecular_assembler.name=分子装配室
// 楼梯
// Stairs (楼梯)
tile.appliedenergistics2.fluix_stairs.name=錾制赛特斯石英楼梯
tile.appliedenergistics2.quartz_stairs.name=福鲁伊克斯楼梯
tile.appliedenergistics2.chiseled_quartz_stairs.name=竖纹赛特斯石英楼梯
@@ -61,7 +62,7 @@ tile.appliedenergistics2.sky_stone_brick_stairs.name=陨石石砖楼梯
tile.appliedenergistics2.sky_stone_small_brick_stairs.name=陨石砖块楼梯
tile.appliedenergistics2.sky_stone_stairs.name=陨石楼梯
// Slabs
// Slabs (台阶)
tile.appliedenergistics2.chiseled_quartz_slab.name=錾制赛特斯石英台阶
tile.appliedenergistics2.fluix_slab.name=福鲁伊克斯台阶
tile.appliedenergistics2.quartz_pillar_slab.name=竖纹赛特斯石英台阶
@@ -71,7 +72,7 @@ tile.appliedenergistics2.sky_stone_brick_slab.name=陨石石砖台阶
tile.appliedenergistics2.sky_stone_small_brick_slab.name=陨石砖块台阶
tile.appliedenergistics2.sky_stone_slab.name=陨石台阶
// Chat Messages
// Chat Messages (聊天信息)
chat.appliedenergistics2.ChestCannotReadStorageCell=ME箱子无法读取存储元件.
chat.appliedenergistics2.SettingCleared=设置已清除.
chat.appliedenergistics2.OutOfRange=超出无线信号范围.
@@ -83,20 +84,21 @@ chat.appliedenergistics2.DeviceNotLinked=设备未连接.
chat.appliedenergistics2.StationCanNotBeLocated=无法定位安全终端.
chat.appliedenergistics2.MachineNotPowered=机器未供能.
chat.appliedenergistics2.CommunicationError=网络交互错误.
chat.appliedenergistics2.SavedSettings=成功保存设定.
chat.appliedenergistics2.SavedSettings=已将当前设备的配置保存到内存卡中.
chat.appliedenergistics2.ResetSettings=新的设备配置已被创建并保存到内存卡中.
chat.appliedenergistics2.AmmoDepleted=弹药告罄.
chat.appliedenergistics2.isNowLocked=监控器已锁定.
chat.appliedenergistics2.isNowUnlocked=监控器已解锁.
// Creative Tabs
// Creative Tabs (创造模式物品栏)
itemGroup.appliedenergistics2=应用能源2
itemGroup.appliedenergistics2.facades=应用能源2-伪装板
// GUI
// GUI (图形用户界面相关)
gui.appliedenergistics2.CraftingTerminal=合成终端
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=物品
gui.appliedenergistics2.FluidTunnel=
gui.appliedenergistics2.FluidTunnel=
gui.appliedenergistics2.RedstoneTunnel=红石
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.FETunnel=FE
@@ -131,6 +133,7 @@ gui.appliedenergistics2.SecurityCardEditor=身份卡编辑
gui.appliedenergistics2.Encoded=已编码
gui.appliedenergistics2.Priority=优先级
gui.appliedenergistics2.StorageBus=存储总线
gui.appliedenergistics2.StorageBusFluids=流体储存总线
gui.appliedenergistics2.EnergyDrain=被动流失
gui.appliedenergistics2.Installed=已安装
gui.appliedenergistics2.NetworkTool=网络工具
@@ -146,23 +149,30 @@ gui.appliedenergistics2.Condenser=物质聚合器
gui.appliedenergistics2.Config=配置
gui.appliedenergistics2.Drive=ME驱动器
gui.appliedenergistics2.ExportBus=ME输出总线
gui.appliedenergistics2.ExportBusFluids=ME流体输出总线
gui.appliedenergistics2.GrindStone=磨具
gui.appliedenergistics2.ImportBus=ME输入总线
gui.appliedenergistics2.ImportBusFluids=ME流体输入总线
gui.appliedenergistics2.Interface=ME接口
gui.appliedenergistics2.FluidInterface=ME流体接口
gui.appliedenergistics2.LevelEmitter=ME标准发信器
gui.appliedenergistics2.FluidLevelEmitter=ME流体标准发信器
gui.appliedenergistics2.Of=/
gui.appliedenergistics2.Patterns=样板
gui.appliedenergistics2.SpatialIOPort=空间IO端口
gui.appliedenergistics2.StoredEnergy=已存储能源
gui.appliedenergistics2.StoredItems=已存储物品
gui.appliedenergistics2.StoredFluids=已存储流体
gui.appliedenergistics2.Terminal=终端
gui.appliedenergistics2.InterfaceTerminal=接口终端
gui.appliedenergistics2.InterfaceTerminalHint=在接口终端显示或隐藏.
gui.appliedenergistics2.FormationPlane=成型面板
gui.appliedenergistics2.FluidFormationPlane=流体成型面板
gui.appliedenergistics2.VibrationChamber=谐振仓
gui.appliedenergistics2.NetworkDetails=网络信息
gui.appliedenergistics2.StorageCells=ME存储元件
gui.appliedenergistics2.IOBuses=ME输入/输出总线
gui.appliedenergistics2.IOBusesFluids=ME流体输入/输出总线
gui.appliedenergistics2.Stores=存储
gui.appliedenergistics2.BytesUsed=字节已使用
gui.appliedenergistics2.Types=类型
@@ -236,7 +246,7 @@ gui.appliedenergistics2.SmallFontCraft=Craft
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Nothing=无
// GUI提示
// GUI Tooltips (GUI提示)
gui.tooltips.appliedenergistics2.Stash=存储物品
gui.tooltips.appliedenergistics2.StashDesc=将合成槽的物品返回网络
gui.tooltips.appliedenergistics2.Substitutions=矿物词典替换
@@ -289,6 +299,10 @@ gui.tooltips.appliedenergistics2.SearchMode_Auto=自动搜索
gui.tooltips.appliedenergistics2.SearchMode_Standard=标准搜索
gui.tooltips.appliedenergistics2.SearchMode_JEIAuto=JEI自动同步
gui.tooltips.appliedenergistics2.SearchMode_JEIStandard=JEI标准同步
gui.tooltips.appliedenergistics2.SearchMode_AutoKeep=保持自动搜索
gui.tooltips.appliedenergistics2.SearchMode_StandardKeep=保持标准搜索
gui.tooltips.appliedenergistics2.SearchMode_JEIAutoKeep=保持JEI自动同步
gui.tooltips.appliedenergistics2.SearchMode_JEIStandardKeep=保持JEI标准同步
gui.tooltips.appliedenergistics2.SearchMode=搜索框模式
gui.tooltips.appliedenergistics2.PartitionStorageHint=基于当前已存储物品进行分区编辑.
gui.tooltips.appliedenergistics2.ClearSettings=清除配置
@@ -316,9 +330,12 @@ gui.tooltips.appliedenergistics2.DoesntDespawn=该物品不会消失.
gui.tooltips.appliedenergistics2.EmitterMode=合成发信模式
gui.tooltips.appliedenergistics2.CraftViaRedstone=发射红石信号来合成物品.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=在物品合成时发射红石信号.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=报告不可交互的物品
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=显示不可交互的物品
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=是: 显示无法取出的物品.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=否: 只显示可以取出的物品.
gui.tooltips.appliedenergistics2.ReportInaccessibleFluids=显示不可交互的流体
gui.tooltips.appliedenergistics2.ReportInaccessibleFluidsYes=是: 显示无法取出的流体.
gui.tooltips.appliedenergistics2.ReportInaccessibleFluidsNo=否: 只显示可以取出的流体.
gui.tooltips.appliedenergistics2.BlockPlacement=方块放置方式
gui.tooltips.appliedenergistics2.BlockPlacementYes=方块将被放置.
gui.tooltips.appliedenergistics2.BlockPlacementNo=方块将以物品形式掉落.
@@ -326,15 +343,19 @@ gui.tooltips.appliedenergistics2.SchedulingMode=调度模式
gui.tooltips.appliedenergistics2.SchedulingModeDefault=输出第一个物品直到系统中没有该物品,再输出下一个.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=循环输出模式.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=随机输出模式.
gui.tooltips.appliedenergistics2.FilterMode=搜索过滤器模式
gui.tooltips.appliedenergistics2.FilterModeKeep=重载上一个搜索过滤器.
gui.tooltips.appliedenergistics2.FilterModeClear=在每次打开时清空.
gui.tooltips.appliedenergistics2.ItemsStored=存储物品: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=可请求: %s
gui.tooltips.appliedenergistics2.P2PFrequency=频率: %s
// 单位
// Units (单位)
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.rf=RF
// 颜色
// Colors (颜色)
gui.appliedenergistics2.White=白色
gui.appliedenergistics2.Orange=橙色
gui.appliedenergistics2.Magenta=品红色
@@ -382,13 +403,18 @@ theoneprobe.appliedenergistics2.p2p_unlinked=未连接
theoneprobe.appliedenergistics2.p2p_input_one_output=已连接(输入端)
theoneprobe.appliedenergistics2.p2p_input_many_outputs=已连接(输入端)- %d 输出
theoneprobe.appliedenergistics2.p2p_output=已连接(输出端)
theoneprobe.appliedenergistics2.p2p_frequency=频率: %1$s
theoneprobe.appliedenergistics2.stored_energy=%1$d / %2$d
// 物品
// Items (物品)
item.appliedenergistics2.storage_cell_1k.name=1k-ME存储元件
item.appliedenergistics2.storage_cell_4k.name=4k-ME存储元件
item.appliedenergistics2.storage_cell_16k.name=16k-ME存储元件
item.appliedenergistics2.storage_cell_64k.name=64k-ME存储元件
item.appliedenergistics2.fluid_storage_cell_1k.name=1k-ME流体储存元件
item.appliedenergistics2.fluid_storage_cell_4k.name=4k-ME流体储存元件
item.appliedenergistics2.fluid_storage_cell_16k.name=16k-ME流体储存元件
item.appliedenergistics2.fluid_storage_cell_64k.name=64k-ME流体储存元件
item.appliedenergistics2.creative_storage_cell.name=创造型ME存储元件
item.appliedenergistics2.encoded_pattern.name=编码样板
item.appliedenergistics2.view_cell.name=显示元件
@@ -415,6 +441,10 @@ item.appliedenergistics2.material.cell1k_part.name=1k-ME存储组件
item.appliedenergistics2.material.cell4k_part.name=4k-ME存储组件
item.appliedenergistics2.material.cell16k_part.name=16k-ME存储组件
item.appliedenergistics2.material.cell64k_part.name=64k-ME存储组件
item.appliedenergistics2.material.fluid_cell1k_part.name=1k-ME流体存储组件
item.appliedenergistics2.material.fluid_cell4k_part.name=4k-ME流体存储组件
item.appliedenergistics2.material.fluid_cell16k_part.name=16k-ME流体存储组件
item.appliedenergistics2.material.fluid_cell64k_part.name=64k-ME流体存储组件
item.appliedenergistics2.material.certus_quartz_crystal.name=赛特斯石英水晶
item.appliedenergistics2.material.certus_quartz_crystal_charged.name=充能赛特斯石英水晶
item.appliedenergistics2.material.certus_quartz_dust.name=赛特斯石英粉
@@ -454,6 +484,7 @@ item.appliedenergistics2.material.sky_dust.name=陨石粉
item.appliedenergistics2.material.card_crafting.name=合成卡
item.appliedenergistics2.multi_part.annihilation_plane.name=ME破坏面板
item.appliedenergistics2.multi_part.fluid_annihilation_plane.name=ME流体破坏面板
item.appliedenergistics2.multi_part.identity_annihilation_plane.name=ME精准破坏面板
item.appliedenergistics2.multi_part.cable_anchor.name=线缆锚
item.appliedenergistics2.multi_part.cable_covered.name=ME包层线缆
@@ -468,19 +499,26 @@ item.appliedenergistics2.multi_part.semi_dark_monitor.name=照明面板
item.appliedenergistics2.multi_part.monitor.name=亮色照明面板
item.appliedenergistics2.multi_part.dark_monitor.name=暗色照明面板
item.appliedenergistics2.multi_part.export_bus.name=ME输出总线
item.appliedenergistics2.multi_part.fluid_export_bus.name=ME流体输出总线
item.appliedenergistics2.multi_part.formation_plane.name=ME成型面板
item.appliedenergistics2.multi_part.fluid_formation_plane.name=ME流体成型面板
item.appliedenergistics2.multi_part.import_bus.name=ME输入总线
item.appliedenergistics2.multi_part.fluid_import_bus.name=ME流体输入总线
item.appliedenergistics2.multi_part.interface.name=ME接口
item.appliedenergistics2.multi_part.fluid_interface.name=ME流体接口
item.appliedenergistics2.multi_part.level_emitter.name=ME标准发信器
item.appliedenergistics2.multi_part.fluid_level_emitter.name=ME流体标准发信器
item.appliedenergistics2.multi_part.p2p_tunnel.name=P2P通道
item.appliedenergistics2.multi_part.pattern_terminal.name=ME样板终端
item.appliedenergistics2.multi_part.quartz_fiber.name=石英纤维
item.appliedenergistics2.multi_part.storage_bus.name=ME存储总线
item.appliedenergistics2.multi_part.fluid_storage_bus.name=ME流体储存总线
item.appliedenergistics2.multi_part.terminal.name=ME终端
item.appliedenergistics2.multi_part.inverted_toggle_bus.name=ME反相触发总线
item.appliedenergistics2.multi_part.toggle_bus.name=ME触发总线
item.appliedenergistics2.multi_part.crafting_monitor.name=ME合成监控器
item.appliedenergistics2.multi_part.interface_terminal.name=ME接口终端
item.appliedenergistics2.multi_part.fluid_terminal.name=ME流体终端
item.appliedenergistics2.multi_part.invalid_type.name=已禁用
item.appliedenergistics2.spatial_storage_cell_128_cubed.name=128³-空间存储元件
@@ -517,7 +555,7 @@ item.appliedenergistics2.biometric_card.name=身份卡
item.appliedenergistics2.debug_card.name=Dev.调试卡
item.appliedenergistics2.debug_replicator_card.name=Dev.复制卡
// 命令
// Commands (指令)
commands.ae2.usage=ae2提供的指令 - 输入/ae2 list查看指令列表,/ae2 help _____查看指令帮助.
commands.ae2.permissions=你没有足够的权限来执行该指令.
commands.ae2.ChunkLogger=是否向服务器日志打开区块载入与载出信息.(OP)
@@ -525,15 +563,17 @@ commands.ae2.ChunkLoggerOn=区块日志已打开
commands.ae2.ChunkLoggerOff=区块日志已关闭
commands.ae2.Supporters=显示ae2支持者列表
// 成就
// Achievements (进度)
achievement.ae2.Root=Applied Energistics
achievement.ae2.Root.desc=当箱子只是不够用的时候.
achievement.ae2.Compass=陨石猎手
achievement.ae2.Compass.desc=制作一个陨石罗盘
achievement.ae2.Presses=未知科技
achievement.ae2.Presses.desc=发现一个处理器模板
achievement.ae2.SpatialIO=空间协调
achievement.ae2.SpatialIO.desc=制作一个空间IO端口
achievement.ae2.SpatialIOExplorerer=大胆去
achievement.ae2.SpatialIOExplorerer.desc=被存入空间存储元件
achievement.ae2.SpatialIOExplorer=大胆去
achievement.ae2.SpatialIOExplorer.desc=被存储在一个空间储存元件
achievement.ae2.StorageCell=比箱子更好
achievement.ae2.StorageCell.desc=制作一个存储元件
achievement.ae2.IOPort=元件互通
@@ -577,7 +617,11 @@ achievement.ae2.StorageBus.desc=制作一个存储总线
achievement.ae2.QNB=量子隧道
achievement.ae2.QNB.desc=制作一个链接室
// 统计
// Stats (统计)
stat.ae2.ItemsInserted=物品已加入ME存储
stat.ae2.ItemsExtracted=物品已取出ME存储
stat.ae2.TurnedCranks=转动曲柄
// Keys (键盘)
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=打开/关闭搜索框聚焦