a65be62cd1
Organize and clean imports
yueh
2020-07-28 10:29:57 +02:00
e640918ca0
Compiles, can get ingame, uses Mixins to work around missing Fork Hooks for structures and custom dimensions.
Sebastian Hartte
2020-07-28 02:05:24 +02:00
84e6aaa122
Compiles again.
Sebastian Hartte
2020-07-27 23:50:28 +02:00
780f68952b
Added spotless back and reformatted
Sebastian Hartte
2020-07-27 20:07:27 +02:00
49296915c9
Post merge fixes.
Sebastian Hartte
2020-07-27 19:12:16 +02:00
0fdc46b358
Merge remote-tracking branch 'origin/master' into fabric-1.16
Sebastian Hartte
2020-07-27 19:07:35 +02:00
c7980907ed
Facade Recipe integration and cleanups
Sebastian Hartte
2020-07-27 18:03:16 +02:00
56ecda5173
1.16 port
yueh
2020-07-22 16:44:42 +02:00
6cb6c21495
Mention spotlessApply.
Sebastian Hartte
2020-07-26 23:29:34 +02:00
79e9a3913a
Update README.md to reflect that the data generation needs to be run.
Sebastian Hartte
2020-07-26 23:28:49 +02:00
7e89317dd5
Fix substitutions not being correctly recognized. (#4507)
shartte
2020-07-26 22:25:18 +02:00
59e40ccbd9
Fixes mouse handling for right-clicks to clear the search box and middle-click for crafting. (#4505)
v7.0.0-beta.1
shartte
2020-07-26 16:30:53 +02:00
774f88ee90
Clear searchfield on rightclick (#4503)
yueh
2020-07-26 15:28:52 +02:00
0528879833
Moved datagens to appeng.datagen (#4502)
yueh
2020-07-26 15:28:18 +02:00
590e435ad6
Formatting fixes
Sebastian Hartte
2020-07-19 23:51:57 +02:00
8d92a51e4f
Formatting fixes
Sebastian Hartte
2020-07-19 23:50:47 +02:00
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
Sebastian Hartte
2020-07-19 23:50:18 +02:00
ebe589a714
Ported the other number entry dialogs over to the shared widget.
Sebastian Hartte
2020-07-19 23:25:11 +02:00
6187e6a7bb
Started refactoring number entry dialogs to use shared code.
Sebastian Hartte
2020-07-19 20:04:08 +02:00
1c88ea7b78
Fail faster when something modifies the list of energy providers/requesters while an extract/inject operation is ongoing, since this would lead to ConcurrentModificationExceptions later, without a way of tracking down what caused the modification in the first place.
Sebastian Hartte
2020-07-19 16:39:37 +02:00
b45669bb82
Removed several unchecked casts.
Sebastian Hartte
2020-07-19 15:49:01 +02:00
e52cc40dbf
JSON Formatting Fix
Sebastian Hartte
2020-07-19 16:00:01 +02:00
8a20d3c1d7
Consolidated fluid models to reuse the item counterparts with different textures.
Sebastian Hartte
2020-07-19 15:00:46 +02:00
749ebeb91d
Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).
Sebastian Hartte
2020-07-19 14:14:18 +02:00
82586732e3
Removed unused crafting and fluid terminal models and associated textures. Unified naming for textures used by the fluid terminal.
Sebastian Hartte
2020-07-19 14:09:57 +02:00
e023d83e62
Deleted unused matrix frame related documentation images.
Sebastian Hartte
2020-07-19 13:40:42 +02:00
de7cbc4949
Moved part-related textures from textures/item/part to textures/parts/ and adapted the level emitter item models to use the normal part texture.
Sebastian Hartte
2020-07-19 13:37:23 +02:00
71a91e51fb
Naming improvements
Sebastian Hartte
2020-07-19 13:16:50 +02:00
bdd22093c3
Account for empty messages when drawing tooltips.
Sebastian Hartte
2020-07-19 12:05:26 +02:00
0367b35ce0
Never return null from Widget#getMessage since the narrator will always dereference it, leading to a crash.
Sebastian Hartte
2020-07-19 12:04:15 +02:00
755ac12b8a
Fix SortedSet using compare for equals (#4479)
yueh
2020-07-19 11:43:20 +02:00
d053c9b1bc
Post-Merge Fixes
Sebastian Hartte
2020-07-19 01:09:06 +02:00
be4fdfed85
Merge remote-tracking branch 'origin/master' into fabric-1.16
Sebastian Hartte
2020-07-19 01:05:14 +02:00
e1f9e01404
Force cluster-rebuilds on the first detected change, if their bounds do not match. Also use a client-side method to update connected textures for crafting cubes if two previously distinct clusters are connected. Refactored MBCalculator to use generics for type checks and remove more casts.
Sebastian Hartte
2020-07-19 00:16:33 +02:00
7121426fc9
Disable AO for the Spatial Pylon due to artifacts.
Sebastian Hartte
2020-07-19 00:12:20 +02:00
9275bfe001
Split TickHandler#onTick into more specific event handlers (#4477)
yueh
2020-07-18 19:35:33 +02:00
19802b96e8
Rendering/Model Fixes
Sebastian Hartte
2020-07-18 18:44:10 +02:00
5b3c4aef79
When blocks adjacent to multiblock-capable blocks are updated, (#4474)
shartte
2020-07-18 18:18:24 +02:00
4a289470e2
Added a priority to IAEPowerStorage (#4473)
yueh
2020-07-18 18:06:05 +02:00
d79c0f642c
Do not allow recursive creation of multiblocks. (#4472)
shartte
2020-07-18 18:00:40 +02:00
9ecad8749f
Added new japanese translate (#4475)
aoisensi
2020-07-18 19:38:23 +09:00
1e20cd8c08
Merge remote-tracking branch 'origin/master' into fabric-1.16
Sebastian Hartte
2020-07-18 01:45:43 +02:00
15d4583c56
Working on Spatial Stuff.
Sebastian Hartte
2020-07-17 22:38:27 +02:00
e8b57c6dc5
Multiblocks sometimes can't be broken because during removal, (#4469)
shartte
2020-07-17 22:35:49 +02:00
8142eb90a6
Added new Cell Rendering to ME Chest (#4464)
shartte
2020-07-17 20:37:07 +02:00
08abd4a770
Fixed formatting.
Sebastian Hartte
2020-07-17 20:26:17 +02:00
b8722dbbc0
Do not rely on exceptions for control flow, when the cell has no fuzzy mode.
Sebastian Hartte
2020-07-17 19:51:59 +02:00
1ac6d5d967
Fixes creation of entangled singularities.
Sebastian Hartte
2020-07-17 15:27:03 +02:00
5c290789e0Fixes#4467: Private methods also need to be annotated with @OnlyIn(Dist.CLIENT) if they use client-side classes.
Sebastian Hartte
2020-07-17 12:45:17 +02:00