Commit Graph

  • 6cda95b979 Moved assets Sebastian Hartte 2020-06-27 15:31:53 +02:00
  • f3233d948b Sign jars (#4435) yueh 2020-06-27 15:30:07 +02:00
  • 000cb555e3 Adjusted gitignore Cross-Module dependency Sebastian Hartte 2020-06-27 15:25:47 +02:00
  • 82af7e6dde Start of Fabric Setup Sebastian Hartte 2020-06-27 15:23:15 +02:00
  • d5eb16a6b0 Updated README.md yueh 2020-06-25 22:27:55 +02:00
  • 200ca8d9cc Publish api, sources, and javadoc artifacts yueh 2020-06-25 22:21:11 +02:00
  • fe8bebe1c3 Fix The One Probe integration crash when not present v7.0.0-alpha.2 yueh 2020-06-25 21:54:44 +02:00
  • d8928070fd Removed superfluous conditional recipes (#4433) yueh 2020-06-25 21:33:41 +02:00
  • fd1dd982c1 Fill the crater with water in case there is some adjacent water (#4430) yueh 2020-06-25 20:52:25 +02:00
  • d7a09f70ef Removed features from config which are no longer possible (#4431) yueh 2020-06-25 20:51:51 +02:00
  • deaddb8e82 Updated drive model (#4432) yueh 2020-06-25 20:51:34 +02:00
  • 4e3eb89f84 Improved Meteorite Testcommand Sebastian Hartte 2020-06-23 11:58:43 +02:00
  • 3e56311f2f Fixes fallout selection (#4429) yueh 2020-06-22 23:09:15 +02:00
  • cb62d3a706 Refactored how cell state is exposed (#4422) yueh 2020-06-22 22:18:41 +02:00
  • adf1bd0191 Added new meteor types (#4428) yueh 2020-06-22 22:18:21 +02:00
  • f32289d881 A not-perfect cache for the VoxelShape to improve performance. Sebastian Hartte 2020-06-22 16:47:07 +02:00
  • 26bb08ddb5 Post-Rename Formatting Fixes Sebastian Hartte 2020-06-22 13:25:38 +02:00
  • b4471b1abb The Great Renamening of 2020 Sebastian Hartte 2020-06-22 12:14:54 +02:00
  • abe3334488 More FIXME fixes Sebastian Hartte 2020-06-22 11:48:30 +02:00
  • 45dd8930d3 FIXME removals Sebastian Hartte 2020-06-22 11:35:52 +02:00
  • 195cbecdb3 - Dead code removal - Fixes crafting slot getRemainingItems Sebastian Hartte 2020-06-22 02:47:09 +02:00
  • c4b5100283 Removal of lots of fixmes. Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id). Reactivated dissassemble special recipe. Removed leftovers from cable bus non-tesr tile. Added JEI facade recipes back in. Removed superflous datagen for quartz tools. Sebastian Hartte 2020-06-22 02:31:45 +02:00
  • 8350ae5f45 Formatting fixes Sebastian Hartte 2020-06-22 01:30:16 +02:00
  • 3e0bfec882 Added CTM back in (???) May need to be tweaked Sebastian Hartte 2020-06-22 01:28:44 +02:00
  • bfa574ed21 Remove isSolidOnSide since this is now handled by the voxel shape (collision). Sebastian Hartte 2020-06-22 01:03:34 +02:00
  • 5367315fd3 Fixed Facades Creative Tab. Moved Facades Whitelist to Tag. Moved Facades TileEntity config over to an AE feature. Sebastian Hartte 2020-06-22 00:52:06 +02:00
  • 9d8e23a2ea Reactivated facade Part rendering Sebastian Hartte 2020-06-21 23:42:03 +02:00
  • 094ee93dbc Re-Activated the facade recipe and item model Sebastian Hartte 2020-06-21 23:35:57 +02:00
  • 00e794f03f Remove unused stuff Sebastian Hartte 2020-06-21 22:59:47 +02:00
  • e1131bd1e2 Rewrote matter cannon ammo registry to be tag based. Sebastian Hartte 2020-06-21 22:48:42 +02:00
  • 9ab91cd98b Fix entropy manipulator. Sebastian Hartte 2020-06-21 22:19:23 +02:00
  • 8606bd5c61 Fixes the color applicator Sebastian Hartte 2020-06-21 20:41:04 +02:00
  • 8ed68d9c74 Improved the eraser debug tool (#4427) yueh 2020-06-21 20:34:57 +02:00
  • ee086366ed Removed ConfigHost facade around AEConfig with explicit config options Removed unused config options Sebastian Hartte 2020-06-21 18:31:35 +02:00
  • dd371c2c7f Removing these methods since subclasses have to handle their own collision shapes. Sebastian Hartte 2020-06-21 17:49:52 +02:00
  • 2ed64f4944 Prevent meteorites from generating in the end or nether. Sebastian Hartte 2020-06-21 17:18:14 +02:00
  • 25413c58f6 Fixes for meteorite crater decay and placement. Sebastian Hartte 2020-06-21 14:22:29 +02:00
  • 6d76bb989c Meteorite Worldgen Sebastian Hartte 2020-06-21 13:38:13 +02:00
  • afe98cbe04 Fix charged quartz generation. Sebastian Hartte 2020-06-20 20:27:25 +02:00
  • 300e26a372 Improved oregen test command and moved it to the unsupported dev tools feature. Sebastian Hartte 2020-06-20 20:25:52 +02:00
  • 434386a7ff Added test command for testing ore gen. Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync. Sebastian Hartte 2020-06-20 18:04:20 +02:00
  • daaac300b8 Fix Matter Cannon Range (to 1.7.10 range) Sebastian Hartte 2020-06-20 01:33:33 +02:00
  • fcdd0bc378 Fix several config default value issues. Sebastian Hartte 2020-06-20 01:33:09 +02:00
  • bed724b1ce Add fluid annihilation plane blacklist. Sebastian Hartte 2020-06-20 00:56:59 +02:00
  • 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY). Fix IAEFluidStack NBT serialization. Fix fluid export bus not exporting. Fix fluid formation planes. Fix fluid annihilation planes. Sebastian Hartte 2020-06-20 00:45:47 +02:00
  • 2458f9c890 Fix identity annihilation plane. Added annihilation plane blacklist tags. Moved to using loot-table item generation for annihilation plane. Play fluid pickup sound rather than block break sound for fluid annihilation planes. Do not play a second block break sound (the server already does). Sebastian Hartte 2020-06-19 21:51:24 +02:00
  • 0a9e53d78c Fix fluid terminals. Sebastian Hartte 2020-06-19 21:37:13 +02:00
  • cd49869df7 Added release task (#4423) yueh 2020-06-19 17:57:47 +02:00
  • f14a32809e Fixes EnergyFX particles Sebastian Hartte 2020-06-19 17:40:20 +02:00
  • ff65e3936a Formatting fixes Sebastian Hartte 2020-06-19 17:21:20 +02:00
  • a3284ffdab Fix Fluid Terminal keyboard interaction with search field Sebastian Hartte 2020-06-19 17:19:42 +02:00
  • fe215f0a91 Code Cleanup yueh 2020-06-19 16:09:06 +02:00
  • fb31fab2cc Fix crafting and storage monitor display. Sebastian Hartte 2020-06-19 00:30:52 +02:00
  • f2a9d8c806 Fix crafting CPU name comparision and implement ITextComponent container sync. Sebastian Hartte 2020-06-19 00:08:17 +02:00
  • 3faa3db2b6 Fix QuartzKnife GUI input text-field interaction. Sebastian Hartte 2020-06-19 00:08:02 +02:00
  • f733a73d62 Fix nameplate inscriber recipe not applying the name Sebastian Hartte 2020-06-19 00:07:21 +02:00
  • 268ed4c753 Fix nameplates custom name not showing up in tooltip Sebastian Hartte 2020-06-19 00:07:08 +02:00
  • 43c06131c6 Fix the inscriber continuously processing an empty input stack. Sebastian Hartte 2020-06-19 00:06:23 +02:00
  • 608e3a020c Fix cancel button of crafting confirm UI. Sebastian Hartte 2020-06-18 21:57:52 +02:00
  • f63adf1eca Fix interaction with the search field in interface terminals. Sebastian Hartte 2020-06-18 21:43:49 +02:00
  • 749742a8aa Fix interface terminal spamming update packets due to matching the wrong name. Sebastian Hartte 2020-06-18 21:32:03 +02:00
  • c6af3d9a70 Removed special comparison, which was not used since 1.7.10 or longer (#4418) yueh 2020-06-18 19:20:06 +02:00
  • ec6f331168 Add The One Probe support again (#4420) yueh 2020-06-18 19:08:33 +02:00
  • fa1ea8582d Formatting fixes Sebastian Hartte 2020-06-18 17:21:07 +02:00
  • 98d6740bb2 Redo rendering of the molecular assembler and it's animation Sebastian Hartte 2020-06-18 17:14:53 +02:00
  • 10ab5d0d5a Removed Hywla for now due to breaking our builds (#4421) yueh 2020-06-18 16:02:24 +02:00
  • 65d4f2fd1a Try fixing badge yueh 2020-06-17 16:35:34 +02:00
  • 91f6fedf3a Remove reference to ore-dict (doesn't exist anymore) Sebastian Hartte 2020-06-17 00:56:22 +02:00
  • c6437465b7 Notify the parent container of a lot more thoroughly when the slot is changed (i.e. items taken from it). And then make use of that to invalidate the validation state of the crafting pattern in the Molecular Assembler when the pattern is changed. Sebastian Hartte 2020-06-17 00:23:46 +02:00
  • 52da8bdb67 Makes the molecular assembler check that items are exact matches if the pattern does not allow for substitutions. Sebastian Hartte 2020-06-17 00:15:54 +02:00
  • e9e06fa7ee Renamed MAC -> Molecular Assembler Sebastian Hartte 2020-06-16 23:17:29 +02:00
  • ef85c284c6 Fix molecular assembler lighting and lights not being on. Sebastian Hartte 2020-06-16 22:30:11 +02:00
  • 5225ea426b pick 97420a31d The big reformat of 2020 yueh 2020-06-16 21:41:28 +02:00
  • 5304b3febe Adding spotless to prepare for reformatting yueh 2020-06-13 19:30:18 +02:00
  • 8cc1cab725 Fix lighting of drive model when rotated (being opaque). Sebastian Hartte 2020-06-16 20:55:41 +02:00
  • d1622afa38 Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI). Sebastian Hartte 2020-06-16 17:39:53 +02:00
  • d9f039e1f4 Removed CRAFTING_MANAGER_FALLBACK since the CraftingManager will now always be used and fix a client-side error that prevented encoded pattern recipes from being recognized as valid. Sebastian Hartte 2020-06-16 17:39:27 +02:00
  • 5f401bf548 Fixes tooltips for encoded patterns with invalid recipes not showing input/output item names. Sebastian Hartte 2020-06-16 17:38:38 +02:00
  • 4759a6d204 Fixed several tooltips (i.e. Encoded Pattern) losing parts of the text due to TextComponent.shallowCopy not keeping attached siblings. Sebastian Hartte 2020-06-16 17:38:10 +02:00
  • f6f8ac20e8 Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen. Sebastian Hartte 2020-06-16 17:35:47 +02:00
  • a005f1c2e8 Clear the cable bus model cache when the resource pack is reloaded (otherwise we might return stale models with incorrect texture sprite coordinates). Sebastian Hartte 2020-06-16 17:34:56 +02:00
  • 27c5498935 Fix drive item model. Sebastian Hartte 2020-06-16 17:03:53 +02:00
  • 783a7a62a7 Missing textures. Sebastian Hartte 2020-06-16 16:53:30 +02:00
  • a23b35ed63 Remove broken and unused import statement yueh 2020-06-16 11:50:18 +02:00
  • d50dcc31fa Working on drive design. Several particle crash fixes. Sebastian Hartte 2020-06-15 22:20:29 +02:00
  • 2356a38898 Fix security station power-state on client-side. Sebastian Hartte 2020-06-14 22:01:11 +02:00
  • 69c9407796 Fix block state updates for tile-entity dependent block states. Sebastian Hartte 2020-06-14 21:41:25 +02:00
  • 0232e83196 Consolidated ContainerHelpers. Sebastian Hartte 2020-06-14 21:36:37 +02:00
  • d43e8d19dd Implements opening containers from items with and without a block context. Sebastian Hartte 2020-06-14 21:23:42 +02:00
  • bdd522e8d9 Update README.md (#4415) yueh 2020-06-14 21:11:29 +02:00
  • 129b8f5a2b Remove superflous spaces in tooltip for chargeable block items. Sebastian Hartte 2020-06-14 19:47:41 +02:00
  • 669fad0497 Fix tooltip for chargeable items. Sebastian Hartte 2020-06-14 19:47:22 +02:00
  • 8e8cbca57b Fixes transparency of tab button icons. Fixes priority sub-gui returning to ME-chest-interface rather than storage-cell interface for ME chests. Sebastian Hartte 2020-06-14 19:26:52 +02:00
  • 42651ed087 Cleaned up a bit of the unimplemented full-width terminal mode. And promptly disabled it by correctly filtering against the settings. Sebastian Hartte 2020-06-14 19:02:13 +02:00
  • cbbb9d1ade More warning fixes and cleanup. Sebastian Hartte 2020-06-14 18:13:42 +02:00
  • 20e9eb66b2 Docs for AESubGui Sebastian Hartte 2020-06-14 18:02:39 +02:00
  • 85a503e65d Docs for EnumCycler Sebastian Hartte 2020-06-14 18:01:57 +02:00
  • fd7ed5bbf0 GUI Refactoring and consolidation Sebastian Hartte 2020-06-14 18:00:02 +02:00
  • 9b19f5b0e2 Enum-Ify ISortSource since it always uses the same enum types Reactivate JEI integration Sebastian Hartte 2020-06-14 14:30:22 +02:00
  • 3cb9695026 Increase network energy buffer to 800 AE yueh 2020-06-14 14:25:30 +02:00