Commit Graph

  • 252cc859ad Texture Update Credits textures-next Sebastian Hartte 2020-10-03 11:55:54 +02:00
  • 9c0dccca59 Updated grindstone textures yueh 2020-09-27 00:09:09 +02:00
  • 4eaa0cc5cb Missing files Sebastian Hartte 2020-09-26 23:06:42 +02:00
  • 7cb6265f9f Updated textures. Sebastian Hartte 2020-09-26 21:39:26 +02:00
  • 0e02eb6538 Update fluid p2p to use a green texture yueh 2020-09-25 13:29:17 +02:00
  • 30ac8d59f7 Updated fluid related recipes to use green dye yueh 2020-09-25 13:28:58 +02:00
  • 915155fb7e Potentially fixed inscriber textures yueh 2020-09-18 22:00:55 +02:00
  • 197f994dde Fixed quartz ore item missing texture yueh 2020-09-18 21:11:17 +02:00
  • 89173fd94f Update energy cells to now 5 states yueh 2020-09-18 20:50:10 +02:00
  • 996698c022 Update models for unlit loader yueh 2020-09-18 20:40:51 +02:00
  • 95ea2c6559 AE2 Retexturing (#4610) Kal Chikhou 2020-09-18 20:26:34 +02:00
  • 5da5315a5b Post-merge fixes. Reformat. Optimize Imports. fabric/master Sebastian Hartte 2020-09-20 14:47:25 +02:00
  • f3c44c64c2 Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-20 14:11:22 +02:00
  • b8f48407cd Fix tooltip rendering. v8.1.0-alpha.3 Sebastian Hartte 2020-09-20 01:06:53 +02:00
  • 489b0f635e Merge remote-tracking branch 'origin/8.0.x-1.16.1' Sebastian Hartte 2020-09-20 00:42:52 +02:00
  • e6fb553a53 Fixes #4741: Rework Crafting CPU cycling and extract commonalities into a separate class. (#4742) v8.0.0-beta.4 8.0.x-1.16.1 shartte 2020-09-20 00:26:34 +02:00
  • cacd824db3 Remove unused field indicating availability of client classes. Sebastian Hartte 2020-09-19 18:19:50 +02:00
  • 876bb52087 Update forge mappings to 20200916-1.16.2 (#4749) yueh 2020-09-19 17:32:23 +02:00
  • 1b4969c8e7 Formatting fixes. Sebastian Hartte 2020-09-19 16:58:37 +02:00
  • f2427ee347 Fixes #4747: The chunk unload event was triggering before the chunk was actually saved to disk, which means disconnecting grid connections at that point led to grid nodes not saving their data to the chunk. Sebastian Hartte 2020-09-19 16:54:30 +02:00
  • 4aa9c92a68 Fixes #4747: Server unload event was destroying grids before the associated nodes were saved, leading to player ids not being saved correctly when quitting the server. Sebastian Hartte 2020-09-19 16:49:44 +02:00
  • 971a9d22e8 Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737) shartte 2020-09-19 16:27:29 +02:00
  • b5a90357c0 Fix ME Chest attributes being exposed on the wrong side. Sebastian Hartte 2020-09-19 13:59:09 +02:00
  • 5be0adbc89 Fixed Mixins that were targeting the wrong class/methods. fabric/v8.1.0-alpha.10 Sebastian Hartte 2020-09-19 02:48:59 +02:00
  • d8e5f4fed5 Fixed formatating after migrating mappings. Sebastian Hartte 2020-09-19 02:41:53 +02:00
  • 47dfc19b7c Renamed mixin after mapping update. Sebastian Hartte 2020-09-19 02:40:51 +02:00
  • 45f5851079 Updated versions, and mappings. Sebastian Hartte 2020-09-19 02:40:35 +02:00
  • 76efe6026d Add an indicator that shows the number of active crafting jobs. Sebastian Hartte 2020-09-18 21:25:44 +02:00
  • 4e03cbd356 Simply build all branches yueh 2020-09-18 10:32:06 +02:00
  • ce058b006c Fixes #4748: badly filtered inventory leads to crashes, also expose the ME storage again. Sebastian Hartte 2020-09-18 03:11:33 +02:00
  • 9005db6f1c Fix yaml syntax yueh 2020-09-17 21:42:20 +02:00
  • 58afe755b8 Build PRs for all release branches (#4746) yueh 2020-09-17 21:37:53 +02:00
  • f368f9dac2 Fixes #4697: Show number of required items in condenser tooltips. Sebastian Hartte 2020-09-17 14:33:43 +02:00
  • e5b45d51cc Minor style fixes. Sebastian Hartte 2020-09-17 11:43:29 +02:00
  • 5a1d5356d1 Fixes #4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter. (#4738) shartte 2020-09-16 22:56:23 +02:00
  • bd8322d1bb Fixes #4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter. (#4738) 7.x-1.15 shartte 2020-09-16 22:56:23 +02:00
  • 5aef82b9ef Optimized Imports Sebastian Hartte 2020-09-16 21:35:47 +02:00
  • 483f93f977 Post-merge fixes and item generator fix. Sebastian Hartte 2020-09-16 20:12:38 +02:00
  • 1759f92164 Prevent FG from force-exiting the daemon if runData is used. Sebastian Hartte 2020-09-16 19:51:22 +02:00
  • e50c13e570 Rolled back the memory change since it'll cause a daemon to launch even during a CI build. Sebastian Hartte 2020-09-16 19:29:47 +02:00
  • c0575e11b0 Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-16 18:57:15 +02:00
  • 749dd35f88 Updated forge and increased memory for IDE-sync daemon. Sebastian Hartte 2020-09-16 18:18:22 +02:00
  • ca79a377bd Merge remote-tracking branch 'origin/8.0.x-1.16.1' Sebastian Hartte 2020-09-16 17:49:59 +02:00
  • 475c8ff5a1 Adapt the same sorting logic used for items stored in the network for items obtained from patterns, which fixes items from patterns not being able to be shift-clicked into new patterns. Sebastian Hartte 2020-09-16 17:44:49 +02:00
  • 5b3ccf26d0 Merge all gradle files (#4732) yueh 2020-09-14 14:14:00 +02:00
  • e73dbe4891 Updated Forge / MC to 1.16.3 Keep Mappings Allow higher range for MC + Forge versions Sebastian Hartte 2020-09-14 02:02:59 +02:00
  • 38244000c9 Fixes #4731: Take the position where the user clicked the handle into account when calculating the new scrollbar position. Also fixes: The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled. Also fixes: The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm. Sebastian Hartte 2020-09-13 23:12:59 +02:00
  • d87ff9d1e7 Formatting fixes. Sebastian Hartte 2020-09-13 22:18:38 +02:00
  • 4ba97ec899 Remove unnecessary debug prints, and rename methods. Sebastian Hartte 2020-09-13 22:11:40 +02:00
  • 0147e1ddfb Fixes #4730 and also introduces repeat-pageup/pagedown when holding the mouse on the area above or below the scrollbar handle. Sebastian Hartte 2020-09-13 22:09:47 +02:00
  • 621d2ee715 Fixes #4728: Mark all offloading threads as daemons (#4729) yueh 2020-09-13 11:55:18 +02:00
  • 31ecdfbe0a Use the correct method to update an entities position forcefully. Sebastian Hartte 2020-09-11 18:04:17 +02:00
  • f0bfbfec48 Should also actually _use_ the fixed invoker... fabric/v8.1.0-alpha.9 Sebastian Hartte 2020-09-11 17:25:39 +02:00
  • 06a8843a65 Fix a Mixin bug that causes an Invoker conflict with Patchouli. See https://github.com/SpongePowered/Mixin/issues/430 Sebastian Hartte 2020-09-11 17:20:20 +02:00
  • d07937fa93 Render Performance Improvements (#4721) v8.0.0-beta.3 shartte 2020-09-10 22:56:50 +02:00
  • 65f58913a4 Make players assume ownership of networks when they place security stations onto unsecured ones (#4714) shartte 2020-09-10 22:34:16 +02:00
  • 2bca23d75d Rebuilt the recipe transfer after upstream changes. fabric/v8.1.0-alpha.8 Sebastian Hartte 2020-09-10 22:05:06 +02:00
  • b47543d166 Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-10 19:20:58 +02:00
  • a340925d98 Fix Wireless screen translated text. Sebastian Hartte 2020-09-10 19:06:00 +02:00
  • 53f7046f93 Metrics WIP metrics Sebastian Hartte 2020-09-05 17:42:59 +02:00
  • b8e53adf40 Fixes #4719: Take the entity size into account when spawning item entities (#4720) yueh 2020-09-10 17:54:02 +02:00
  • 7315a60429 Dissolved the top-level fluid package (for now) and grouped Fluid classes with their item counterparts to facilitate easier refactoring later. fluid-package-rename Sebastian Hartte 2020-09-10 14:20:57 +02:00
  • 73ffbc5e70 Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded. (#4709) v7.0.4 shartte 2020-09-09 15:07:00 +02:00
  • c8e24a4052 Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) (#4710) shartte 2020-09-09 14:59:25 +02:00
  • 44544c598f Fixes #4253: Just transfer the recipe id instead of every ingredient. (#4689) yueh 2020-09-09 14:08:24 +02:00
  • 0be7322c2c Formatting Fixes. Sebastian Hartte 2020-09-09 02:27:12 +02:00
  • a521e827db Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-09 02:25:15 +02:00
  • bcee2ec427 Slightly increased the height of the item hitbox for crystals to make their pickup by annihilation planes less "clippy". Sebastian Hartte 2020-09-09 02:23:58 +02:00
  • 17648633fe Merge fixes. Sebastian Hartte 2020-09-09 02:23:14 +02:00
  • fcbebd4ffc Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-09 01:41:49 +02:00
  • 9e41d543f5 Merge remote-tracking branch 'origin/8.0.x-1.16.1' v8.1.0-alpha.2 Sebastian Hartte 2020-09-09 00:59:58 +02:00
  • 81cc0b804d Fixes #4699: AE's glass should only hide it's sides adjacent to other AE glass. Also disables spawn on AE's glass same as Vanilla glass. Sebastian Hartte 2020-09-09 00:58:14 +02:00
  • e1fc9908b3 Fixes #4693: Fix color applicator not working on cable-buses. Sebastian Hartte 2020-09-09 00:51:32 +02:00
  • 9ed1535477 Fixes #4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) shartte 2020-09-08 22:28:30 +02:00
  • 1ef345d4a4 Formatting fixes. Sebastian Hartte 2020-09-08 22:24:27 +02:00
  • ff7d1b9719 Fixes #4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded. Also adds debug logging to the locatable registry to better debug this issues in the future. Sebastian Hartte 2020-09-08 22:20:33 +02:00
  • 88c9370e4f Crystal Growth Refactor (#4702) shartte 2020-09-08 18:10:45 +02:00
  • f2aae3ef0f Added a global Voxelshape cache for cable bus voxel shapes, since combining voxel shapes turns out to be an extremely expensive process (i.e. 1.7s for 10000x5 shapes). Sebastian Hartte 2020-09-08 17:56:02 +02:00
  • 12739f1e66 Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage. Sebastian Hartte 2020-09-08 17:53:14 +02:00
  • 81d2170ada Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670) shartte 2020-09-01 18:20:51 +02:00
  • 0f469e9df6 Bumped Forge version. Sebastian Hartte 2020-09-07 23:34:56 +02:00
  • 0f34f09b32 Remove object-scanning subscriptions and remove unused test-file. Sebastian Hartte 2020-09-06 20:59:37 +02:00
  • 8e54a8fed9 Fixes a problem where tile entities would become unremovable (well, one more of these at least), because they would reset their block state upon removal and loss of power. Sebastian Hartte 2020-09-06 20:59:19 +02:00
  • ca007a3737 Fix compatibility with fabric-api 0.20 fabric/v8.1.0-alpha.7 Sebastian Hartte 2020-09-05 19:30:00 +02:00
  • 92b6650022 Reformat. Sebastian Hartte 2020-09-05 19:22:21 +02:00
  • e1cd3bba25 Improved logging and slight refactor. Sebastian Hartte 2020-09-05 19:22:05 +02:00
  • 689bf6e8d9 Removed unused worldgen registry, added biome blacklists for meteorites and quartz ore, and also fixed adding meteorite/quartz to biomes that are registered after AE2 initializes. Sebastian Hartte 2020-09-05 19:15:45 +02:00
  • d6cbfe2e31 Fixes #4683: Hopefully LazyOptional works as advertised (#4684) (#4695) shartte 2020-09-05 18:02:05 +02:00
  • 3b61d126a7 Moving the model-loader registration also moved API initialization, which in turn means the creative tab needs to be initialized earlier. (#4682) shartte 2020-09-05 15:58:55 +02:00
  • c8a5049d71 Fix path to AE2 logo in mod json. Sebastian Hartte 2020-09-03 23:33:48 +02:00
  • 10a1a6d855 Fixes #4674: Facade quads should not keep their original cull-faces if they're moved away from the block face. Sebastian Hartte 2020-09-03 17:54:23 +02:00
  • d9bb81a00f Fixes #4680: Facade advancement is showing an untextured facade. Sebastian Hartte 2020-09-03 17:36:20 +02:00
  • 39e038d916 Fixes #4683: Hopefully LazyOptional works as advertised (#4684) yueh 2020-09-02 21:36:40 +02:00
  • 575a625f75 Also update the layer-map, even though the spatial biome should never show up in any vanilla layering. fabric/v8.1.0-alpha.6 Sebastian Hartte 2020-09-02 19:44:37 +02:00
  • 89ea923c43 Merge fixes Sebastian Hartte 2020-09-02 19:41:44 +02:00
  • 5d818eb03e Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-02 02:55:39 +02:00
  • 12ca8d109a Merge remote-tracking branch 'origin/8.0.x-1.16.1' Sebastian Hartte 2020-09-02 02:55:12 +02:00
  • e34126458b Merge remote-tracking branch 'origin/master' into fabric/master Sebastian Hartte 2020-09-02 02:45:31 +02:00
  • 0ac918c363 Fixed exclusion zones for many screens. Sebastian Hartte 2020-09-02 02:37:47 +02:00
  • b6160e40bc Fixes #4671: Use other Ingredient method which is not client-only. Sebastian Hartte 2020-09-02 01:49:24 +02:00