1b4969c8e7
Formatting fixes.
Sebastian Hartte
2020-09-19 16:58:37 +02:00
f2427ee347Fixes#4747: The chunk unload event was triggering before the chunk was actually saved to disk, which means disconnecting grid connections at that point led to grid nodes not saving their data to the chunk.
Sebastian Hartte
2020-09-19 16:54:30 +02:00
4aa9c92a68Fixes#4747: Server unload event was destroying grids before the associated nodes were saved, leading to player ids not being saved correctly when quitting the server.
Sebastian Hartte
2020-09-19 16:49:44 +02:00
971a9d22e8
Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)
shartte
2020-09-19 16:27:29 +02:00
b5a90357c0
Fix ME Chest attributes being exposed on the wrong side.
Sebastian Hartte
2020-09-19 13:59:09 +02:00
58afe755b8
Build PRs for all release branches (#4746)
yueh
2020-09-17 21:37:53 +02:00
f368f9dac2Fixes#4697: Show number of required items in condenser tooltips.
Sebastian Hartte
2020-09-17 14:33:43 +02:00
e5b45d51cc
Minor style fixes.
Sebastian Hartte
2020-09-17 11:43:29 +02:00
5a1d5356d1Fixes#4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter. (#4738)
shartte
2020-09-16 22:56:23 +02:00
bd8322d1bbFixes#4733: Fix a crash bug when an external machine tries draining fluids from a fluid interface without a filter. (#4738)
7.x-1.15
shartte
2020-09-16 22:56:23 +02:00
5aef82b9ef
Optimized Imports
Sebastian Hartte
2020-09-16 21:35:47 +02:00
483f93f977
Post-merge fixes and item generator fix.
Sebastian Hartte
2020-09-16 20:12:38 +02:00
1759f92164
Prevent FG from force-exiting the daemon if runData is used.
Sebastian Hartte
2020-09-16 19:51:22 +02:00
e50c13e570
Rolled back the memory change since it'll cause a daemon to launch even during a CI build.
Sebastian Hartte
2020-09-16 19:29:47 +02:00
c0575e11b0
Merge remote-tracking branch 'origin/master' into fabric/master
Sebastian Hartte
2020-09-16 18:57:15 +02:00
749dd35f88
Updated forge and increased memory for IDE-sync daemon.
Sebastian Hartte
2020-09-16 18:18:22 +02:00
ca79a377bd
Merge remote-tracking branch 'origin/8.0.x-1.16.1'
Sebastian Hartte
2020-09-16 17:49:59 +02:00
475c8ff5a1
Adapt the same sorting logic used for items stored in the network for items obtained from patterns, which fixes items from patterns not being able to be shift-clicked into new patterns.
Sebastian Hartte
2020-09-16 17:44:49 +02:00
5b3ccf26d0
Merge all gradle files (#4732)
yueh
2020-09-14 14:14:00 +02:00
e73dbe4891
Updated Forge / MC to 1.16.3 Keep Mappings Allow higher range for MC + Forge versions
Sebastian Hartte
2020-09-14 02:02:59 +02:00
38244000c9Fixes#4731: Take the position where the user clicked the handle into account when calculating the new scrollbar position. Also fixes: The scrollbar did not subtract the handle height when determining the available space for moving the handle, thus introducing drift the further down a user scrolled. Also fixes: The scrollbar did not resize it's trackbar when the ME inventory screens were resized and the number of rows changed, same for craft confirm.
Sebastian Hartte
2020-09-13 23:12:59 +02:00
d87ff9d1e7
Formatting fixes.
Sebastian Hartte
2020-09-13 22:18:38 +02:00
4ba97ec899
Remove unnecessary debug prints, and rename methods.
Sebastian Hartte
2020-09-13 22:11:40 +02:00
0147e1ddfbFixes#4730 and also introduces repeat-pageup/pagedown when holding the mouse on the area above or below the scrollbar handle.
Sebastian Hartte
2020-09-13 22:09:47 +02:00
621d2ee715Fixes#4728: Mark all offloading threads as daemons (#4729)
yueh
2020-09-13 11:55:18 +02:00
31ecdfbe0a
Use the correct method to update an entities position forcefully.
Sebastian Hartte
2020-09-11 18:04:17 +02:00
b8e53adf40Fixes#4719: Take the entity size into account when spawning item entities (#4720)
yueh
2020-09-10 17:54:02 +02:00
7315a60429
Dissolved the top-level fluid package (for now) and grouped Fluid classes with their item counterparts to facilitate easier refactoring later.
fluid-package-rename
Sebastian Hartte
2020-09-10 14:20:57 +02:00
73ffbc5e70Fixes#4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded. (#4709)
v7.0.4
shartte
2020-09-09 15:07:00 +02:00
c8e24a4052Fixes#4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708) (#4710)
shartte
2020-09-09 14:59:25 +02:00
44544c598fFixes#4253: Just transfer the recipe id instead of every ingredient. (#4689)
yueh
2020-09-09 14:08:24 +02:00
0be7322c2c
Formatting Fixes.
Sebastian Hartte
2020-09-09 02:27:12 +02:00
a521e827db
Merge remote-tracking branch 'origin/master' into fabric/master
Sebastian Hartte
2020-09-09 02:25:15 +02:00
bcee2ec427
Slightly increased the height of the item hitbox for crystals to make their pickup by annihilation planes less "clippy".
Sebastian Hartte
2020-09-09 02:23:58 +02:00
17648633fe
Merge fixes.
Sebastian Hartte
2020-09-09 02:23:14 +02:00
fcbebd4ffc
Merge remote-tracking branch 'origin/master' into fabric/master
Sebastian Hartte
2020-09-09 01:41:49 +02:00
81cc0b804dFixes#4699: AE's glass should only hide it's sides adjacent to other AE glass. Also disables spawn on AE's glass same as Vanilla glass.
Sebastian Hartte
2020-09-09 00:58:14 +02:00
e1fc9908b3Fixes#4693: Fix color applicator not working on cable-buses.
Sebastian Hartte
2020-09-09 00:51:32 +02:00
9ed1535477Fixes#4661: Do not update a tile entity when it's in an unloaded chunk (i.e. during chunk unloading) (#4708)
shartte
2020-09-08 22:28:30 +02:00
1ef345d4a4
Formatting fixes.
Sebastian Hartte
2020-09-08 22:24:27 +02:00
ff7d1b9719Fixes#4704: QNB is not finding a registered QNB because it believes the chunk to be unloaded. Also adds debug logging to the locatable registry to better debug this issues in the future.
Sebastian Hartte
2020-09-08 22:20:33 +02:00
f2aae3ef0f
Added a global Voxelshape cache for cable bus voxel shapes, since combining voxel shapes turns out to be an extremely expensive process (i.e. 1.7s for 10000x5 shapes).
Sebastian Hartte
2020-09-08 17:56:02 +02:00
12739f1e66
Remove unneeded cable-bus inventory-model, which caused the part models to be loaded twice leading to unnecessary memory-usage.
Sebastian Hartte
2020-09-08 17:53:14 +02:00
81d2170ada
Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
shartte
2020-09-01 18:20:51 +02:00
0f469e9df6
Bumped Forge version.
Sebastian Hartte
2020-09-07 23:34:56 +02:00
0f34f09b32
Remove object-scanning subscriptions and remove unused test-file.
Sebastian Hartte
2020-09-06 20:59:37 +02:00
8e54a8fed9
Fixes a problem where tile entities would become unremovable (well, one more of these at least), because they would reset their block state upon removal and loss of power.
Sebastian Hartte
2020-09-06 20:59:19 +02:00
92b6650022
Reformat.
Sebastian Hartte
2020-09-05 19:22:21 +02:00
e1cd3bba25
Improved logging and slight refactor.
Sebastian Hartte
2020-09-05 19:22:05 +02:00
689bf6e8d9
Removed unused worldgen registry, added biome blacklists for meteorites and quartz ore, and also fixed adding meteorite/quartz to biomes that are registered after AE2 initializes.
Sebastian Hartte
2020-09-05 19:15:45 +02:00
d6cbfe2e31Fixes#4683: Hopefully LazyOptional works as advertised (#4684) (#4695)
shartte
2020-09-05 18:02:05 +02:00
3b61d126a7
Moving the model-loader registration also moved API initialization, which in turn means the creative tab needs to be initialized earlier. (#4682)
shartte
2020-09-05 15:58:55 +02:00
c8a5049d71
Fix path to AE2 logo in mod json.
Sebastian Hartte
2020-09-03 23:33:48 +02:00
10a1a6d855Fixes#4674: Facade quads should not keep their original cull-faces if they're moved away from the block face.
Sebastian Hartte
2020-09-03 17:54:23 +02:00
d9bb81a00fFixes#4680: Facade advancement is showing an untextured facade.
Sebastian Hartte
2020-09-03 17:36:20 +02:00
39e038d916Fixes#4683: Hopefully LazyOptional works as advertised (#4684)
yueh
2020-09-02 21:36:40 +02:00
575a625f75
Also update the layer-map, even though the spatial biome should never show up in any vanilla layering.
fabric/v8.1.0-alpha.6
Sebastian Hartte
2020-09-02 19:44:37 +02:00
89ea923c43
Merge fixes
Sebastian Hartte
2020-09-02 19:41:44 +02:00
5d818eb03e
Merge remote-tracking branch 'origin/master' into fabric/master
Sebastian Hartte
2020-09-02 02:55:39 +02:00
12ca8d109a
Merge remote-tracking branch 'origin/8.0.x-1.16.1'
Sebastian Hartte
2020-09-02 02:55:12 +02:00
e34126458b
Merge remote-tracking branch 'origin/master' into fabric/master
Sebastian Hartte
2020-09-02 02:45:31 +02:00
0ac918c363
Fixed exclusion zones for many screens.
Sebastian Hartte
2020-09-02 02:37:47 +02:00
b6160e40bcFixes#4671: Use other Ingredient method which is not client-only.
Sebastian Hartte
2020-09-02 01:49:24 +02:00