PrototypeTrousers f13d7f351d fix container items breaking not being taken into account during simulation properly
optimize crafting with container items by checking IF WE HAVE ANY of before LOOKING UP IF THE RECIPE MATCHES with the item we DONT HAVE
2023-07-03 15:30:05 -03:00
2023-03-05 14:06:15 -03:00
2017-07-22 21:12:53 +02:00
2023-03-20 15:58:40 -03:00
2018-08-30 20:09:25 +02:00
2021-08-05 21:36:49 -03:00
2023-06-17 08:12:34 -03:00
2018-08-29 23:24:55 +02:00

This is a fork of AE2 i made for trying to solve issues for the Omnifactory modpack.

See AE2-Omnifactory branch for commits and Releases for the compiled jars.

Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)

About

A Mod about Matter, Energy and using them to conquer the world.

RecipeStages

You need to add the following into a CraftTweaker script:

mods.recipestages.Recipes.setPackageStage("appeng", allStages);

The second argument allows you to customize which stages exactly you want to be craftable with AE2. Idk why would you like to restrict any, but you can.

License

  • Applied Energistics 2 API
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Applied Energistics 2
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Textures and Models
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Text and Translations
    • License

Credits

Thanks to

  • Notch et al for Minecraft
  • Lex et al for MinecraftForge
  • AlgorithmX2 for AppliedEnergistics2
  • all contributors
S
Description
AE2UEL, a Fork of a Minecraft Mod about Matter, Energy and using them to conquer the world.
Readme LGPL-3.0 31 MiB
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