Files
Applied-Energistics-2/src/unported/java/appeng/client/render/cablebus/FacadeBlockAccess.java
T
Sebastian Hartte 1478e4c378 Lots more moved
2020-07-04 21:03:30 +02:00

81 lines
2.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.lighting.WorldLightManager;
/**
* This is used to retrieve the ExtendedState of a block for facade rendering.
* It fakes the block at BlockPos provided as the BlockState provided.
*
* @author covers1624
*/
public class FacadeBlockAccess implements BlockRenderView {
private final BlockRenderView world;
private final BlockPos pos;
private final Direction side;
private final BlockState state;
public FacadeBlockAccess(BlockRenderView world, BlockPos pos, Direction side, BlockState state) {
this.world = world;
this.pos = pos;
this.side = side;
this.state = state;
}
@Nullable
@Override
public BlockEntity getBlockEntity(BlockPos pos) {
return this.world.getBlockEntity(pos);
}
@Override
public BlockState getBlockState(BlockPos pos) {
if (this.pos == pos) {
return this.state;
}
return this.world.getBlockState(pos);
}
@Override
public FluidState getFluidState(BlockPos pos) {
return world.getFluidState(pos);
}
@Override
public WorldLightManager getLightingProvider() {
return world.getLightingProvider();
}
@Override
public int getBlockColor(BlockPos blockPosIn, ColorResolver colorResolverIn) {
return world.getBlockColor(blockPosIn, colorResolverIn);
}
}