Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/VibrantFX.java
T
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00

98 lines
3.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SpriteTexturedParticle;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class VibrantFX extends SpriteTexturedParticle {
public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8,
final double par10, final double par12, IAnimatedSprite sprite) {
super(par1World, x, y, z, par8, par10, par12);
final float f = this.rand.nextFloat() * 0.1F + 0.8F;
this.particleRed = f * 0.7f;
this.particleGreen = f * 0.89f;
this.particleBlue = f * 0.9f;
this.selectSpriteRandomly(sprite);
this.setSize(0.04F, 0.04F);
this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F;
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.maxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D));
}
@Override
public IParticleRenderType getRenderType() {
// FIXME Might be PARTICLE_SHEET_LIT
return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
}
@Override
public int getBrightnessForRender(final float par1) {
// This just means full brightness
return 15 << 20 | 15 << 4;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void tick() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
// this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.particleScale *= 0.95;
if (this.maxAge <= 0 || this.particleScale < 0.1) {
this.setExpired();
}
this.maxAge--;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
@Override
public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
return new VibrantFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, spriteSet);
}
}
}