0709d2dfc4dbfaf584d6e647b03e01430a8235f5
* Now properly updates the Applicator's set color when a dye runs out, instead of staying stuck on a color which has no dye left * Holding Applicator in offhand will now paint cables on placement * Middle-clicking a colored tile while holding an Applicator in main or off hand will now set the Applicator's color to that color, if the dye is available in the Applicator
Applied Energistics 2 Unofficial Extended Life
About
A maintained fork of a Mod about Matter, Energy and using them to conquer the world.
This project started as a fork of Applied Energistics 2 by PrototypeTrousers, initially addressing issues related to the Nomifactory modpack. It is now being maintained by the AE2 Unofficial Extended Life Team.
See Releases for the compiled jars.
RecipeStages
You need to add the following into a CraftTweaker script:
mods.recipestages.Recipes.setPackageStage("appeng", allStages);
The second argument allows you to customize which stages exactly you want to be craftable with AE2. Not sure why you would do that, but we support that nonetheless!
License
- Applied Energistics 2 API
- Applied Energistics 2
- Textures and Models
- Text and Translations
Credits
Special thanks to:
- PrototypeTrousers for the initial fork
- Notch et al for Minecraft
- Lex et al for MinecraftForge
- AlgorithmX2 for AppliedEnergistics2
- all contributors
Languages
Java
100%