Files
Applied-Energistics-2/src/main/java/appeng/entity/EntityChargedQuartz.java
T
2022-09-17 08:08:02 -03:00

149 lines
5.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
import appeng.client.EffectType;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.features.AEFeature;
import appeng.helpers.Reflected;
import appeng.util.Platform;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public final class EntityChargedQuartz extends AEBaseEntityItem {
private int delay = 0;
private int transformTime = 0;
@Reflected
public EntityChargedQuartz(final World w) {
super(w);
}
public EntityChargedQuartz(final World w, final double x, final double y, final double z, final ItemStack is) {
super(w, x, y, z, is);
}
@Override
public void onUpdate() {
super.onUpdate();
if (this.isDead || !AEConfig.instance().isFeatureEnabled(AEFeature.IN_WORLD_FLUIX)) {
return;
}
if (Platform.isClient() && this.delay > 30 && AEConfig.instance().isEnableEffects()) {
AppEng.proxy.spawnEffect(EffectType.Lightning, this.world, this.posX, this.posY, this.posZ, null);
this.delay = 0;
}
this.delay++;
final int j = MathHelper.floor(this.posX);
final int i = MathHelper.floor((this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D);
final int k = MathHelper.floor(this.posZ);
IBlockState state = this.world.getBlockState(new BlockPos(j, i, k));
final Material mat = state.getMaterial();
if (Platform.isServer() && mat.isLiquid()) {
this.transformTime++;
if (this.transformTime > 60) {
if (!this.transform()) {
this.transformTime = 0;
}
}
} else {
this.transformTime = 0;
}
}
private boolean transform() {
final ItemStack item = this.getItem();
final IMaterials materials = AEApi.instance().definitions().materials();
if (materials.certusQuartzCrystalCharged().isSameAs(item)) {
final AxisAlignedBB region = new AxisAlignedBB(this.posX - 1, this.posY - 1, this.posZ - 1, this.posX + 1, this.posY + 1, this.posZ + 1);
final List<Entity> l = this.getCheckedEntitiesWithinAABBExcludingEntity(region);
EntityItem redstone = null;
EntityItem netherQuartz = null;
for (final Entity e : l) {
if (e instanceof EntityItem && !e.isDead) {
final ItemStack other = ((EntityItem) e).getItem();
if (!other.isEmpty()) {
if (ItemStack.areItemsEqual(other, new ItemStack(Items.REDSTONE))) {
redstone = (EntityItem) e;
}
if (ItemStack.areItemsEqual(other, new ItemStack(Items.QUARTZ))) {
netherQuartz = (EntityItem) e;
}
}
}
}
if (redstone != null && netherQuartz != null) {
this.getItem().grow(-1);
redstone.getItem().grow(-1);
netherQuartz.getItem().grow(-1);
if (this.getItem().getCount() <= 0) {
this.setDead();
}
if (redstone.getItem().getCount() <= 0) {
redstone.setDead();
}
if (netherQuartz.getItem().getCount() <= 0) {
netherQuartz.setDead();
}
materials.fluixCrystal().maybeStack(2).ifPresent(is ->
{
final EntityItem entity = new EntityItem(this.world, this.posX, this.posY, this.posZ, is);
this.world.spawnEntity(entity);
});
return true;
}
}
return false;
}
}