151 lines
5.5 KiB
Java
151 lines
5.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.LightDetectorTileEntity;
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public class LightDetectorBlock extends AEBaseTileBlock<LightDetectorTileEntity> implements IOrientableBlock {
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.create("odd");
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public LightDetectorBlock() {
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super(defaultProps(Material.MISCELLANEOUS).notSolid());
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this.setDefaultState(this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP).with(ODD, false));
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(BlockStateProperties.FACING);
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builder.add(ODD);
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}
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@Override
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public int getWeakPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) {
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if (w instanceof World && this.getTileEntity(w, pos).isReady()) {
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// FIXME: This is ... uhm... fishy
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return ((World) w).getLight(pos) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
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super.onNeighborChange(state, world, pos, neighbor);
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final LightDetectorTileEntity tld = this.getTileEntity(world, pos);
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if (tld != null) {
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tld.updateLight();
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}
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}
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@Override
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public void animateTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
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// cancel out lightning
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}
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@Override
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public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up) {
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return this.canPlaceAt(w, pos, up.getOpposite());
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}
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private boolean canPlaceAt(final IBlockReader w, final BlockPos pos, final Direction dir) {
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final BlockPos test = pos.offset(dir);
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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// FIXME: We should / rather MUST use state here because at startup, this gets
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// called without a world
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final Direction up = this.getOrientable(w, pos).getUp();
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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final double zOff = -0.3 * up.getZOffset();
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return VoxelShapes
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.create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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return VoxelShapes.empty();
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}
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@Override
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public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
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boolean isMoving) {
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final Direction up = this.getOrientable(world, pos).getUp();
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if (!this.canPlaceAt(world, pos, up.getOpposite())) {
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this.dropTorch(world, pos);
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}
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}
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private void dropTorch(final World w, final BlockPos pos) {
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final BlockState prev = w.getBlockState(pos);
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w.destroyBlock(pos, true);
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w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos) {
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for (final Direction dir : Direction.values()) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public IOrientable getOrientable(final IBlockReader w, final BlockPos pos) {
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return new MetaRotation(w, pos, BlockStateProperties.FACING);
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}
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}
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