194 lines
4.9 KiB
Java
194 lines
4.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.storage;
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import java.io.IOException;
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import appeng.block.storage.BlockSkyChest;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.tileentity.IChestLid;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.items.IItemHandler;
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import appeng.tile.AEBaseInvTile;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.util.inv.InvOperation;
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public class TileSkyChest extends AEBaseInvTile implements ITickableTileEntity, IChestLid
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{
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private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 9 * 4 );
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// server
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private int numPlayersUsing;
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// client..
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private long lastEvent;
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private float lidAngle;
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private float prevLidAngle;
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public TileSkyChest(TileEntityType<? extends TileSkyChest> type) {
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super(type);
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}
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@Override
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protected void writeToStream( final PacketBuffer data ) throws IOException
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{
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super.writeToStream( data );
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data.writeBoolean( this.getPlayerOpen() > 0 );
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}
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@Override
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protected boolean readFromStream( final PacketBuffer data ) throws IOException
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{
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final boolean c = super.readFromStream( data );
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final int wasOpen = this.getPlayerOpen();
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this.setPlayerOpen( data.readBoolean() ? 1 : 0 );
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if( wasOpen != this.getPlayerOpen() )
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{
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this.setLastEvent( System.currentTimeMillis() );
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}
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return c; // TESR yo!
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}
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@Override
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public boolean canRenderBreaking()
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{
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return true;
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}
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@Override
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public IItemHandler getInternalInventory()
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{
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return this.inv;
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}
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public void openInventory( final PlayerEntity player )
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{
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if( !player.isSpectator() )
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{
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this.setPlayerOpen( this.getPlayerOpen() + 1 );
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onOpenOrClose();
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if( this.getPlayerOpen() == 1 )
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{
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this.getWorld()
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.playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN,
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SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
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this.markForUpdate();
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}
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}
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}
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public void closeInventory( final PlayerEntity player )
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{
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if( !player.isSpectator() )
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{
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this.setPlayerOpen( this.getPlayerOpen() - 1 );
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onOpenOrClose();
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if( this.getPlayerOpen() < 0 )
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{
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this.setPlayerOpen( 0 );
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}
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if( this.getPlayerOpen() == 0 )
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{
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this.getWorld()
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.playSound( player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D, this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE,
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SoundCategory.BLOCKS, 0.5F, this.getWorld().rand.nextFloat() * 0.1F + 0.9F );
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this.markForUpdate();
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}
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}
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}
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// See ChestTileEntity
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private void onOpenOrClose() {
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Block block = this.getBlockState().getBlock();
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if (block instanceof BlockSkyChest) {
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this.world.addBlockEvent(this.pos, block, 1, this.numPlayersUsing);
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this.world.notifyNeighborsOfStateChange(this.pos, block);
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// FIXME: Uhm, we are we doing this?
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this.world.notifyNeighborsOfStateChange(this.pos.down(), block);
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}
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}
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@Override
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public void tick()
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{
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this.prevLidAngle = this.lidAngle;
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if( this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F )
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{
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if( this.numPlayersUsing > 0 )
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{
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this.lidAngle += 0.1F;
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}
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else
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{
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this.lidAngle -= 0.1F;
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}
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this.lidAngle = MathHelper.clamp(this.lidAngle, 0, 1);
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}
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}
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@Override
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
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{
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}
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public int getPlayerOpen()
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{
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return this.numPlayersUsing;
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}
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private void setPlayerOpen( final int playerOpen )
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{
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this.numPlayersUsing = playerOpen;
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}
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public long getLastEvent()
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{
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return this.lastEvent;
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}
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private void setLastEvent( final long lastEvent )
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{
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this.lastEvent = lastEvent;
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}
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@Override
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public float getLidAngle(float v) {
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// FIXME: Do it nicely as the chest does it (interpolation, baby!)
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return lidAngle;
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}
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}
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