971a9d22e8
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
104 lines
3.8 KiB
Java
104 lines
3.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.CondenserOutput;
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import appeng.api.config.Settings;
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import appeng.container.AEBaseContainer;
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import appeng.container.ContainerLocator;
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import appeng.container.guisync.GuiSync;
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import appeng.container.interfaces.IProgressProvider;
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import appeng.container.slot.OutputSlot;
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import appeng.container.slot.RestrictedInputSlot;
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import appeng.tile.misc.CondenserTileEntity;
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public class CondenserContainer extends AEBaseContainer implements IProgressProvider {
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public static ContainerType<CondenserContainer> TYPE;
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private static final ContainerHelper<CondenserContainer, CondenserTileEntity> helper = new ContainerHelper<>(
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CondenserContainer::new, CondenserTileEntity.class);
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private final CondenserTileEntity condenser;
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@GuiSync(0)
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public long requiredEnergy = 0;
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@GuiSync(1)
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public long storedPower = 0;
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@GuiSync(2)
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public CondenserOutput output = CondenserOutput.TRASH;
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public CondenserContainer(int id, final PlayerInventory ip, final CondenserTileEntity condenser) {
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super(TYPE, id, ip, condenser, null);
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this.condenser = condenser;
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IItemHandler inv = condenser.getInternalInventory();
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this.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.TRASH, inv, 0, 51, 52, ip));
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this.addSlot(new OutputSlot(inv, 1, 105, 52, -1));
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this.addSlot(
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(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.STORAGE_COMPONENT, inv, 2, 101, 26, ip))
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.setStackLimit(1));
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this.bindPlayerInventory(ip, 0, 197 - /* height of player inventory */82);
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}
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public static CondenserContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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@Override
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public void detectAndSendChanges() {
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if (isServer()) {
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final double maxStorage = this.condenser.getStorage();
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final double requiredEnergy = this.condenser.getRequiredPower();
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this.requiredEnergy = requiredEnergy == 0 ? (int) maxStorage : (int) Math.min(requiredEnergy, maxStorage);
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this.storedPower = (int) this.condenser.getStoredPower();
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this.output = (CondenserOutput) this.condenser.getConfigManager().getSetting(Settings.CONDENSER_OUTPUT);
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}
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super.detectAndSendChanges();
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}
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@Override
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public int getCurrentProgress() {
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return (int) this.storedPower;
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}
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@Override
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public int getMaxProgress() {
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return (int) this.requiredEnergy;
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}
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public CondenserOutput getOutput() {
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return this.output;
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}
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}
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