536 lines
16 KiB
Java
536 lines
16 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockStateContainer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleDigging;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.*;
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import net.minecraft.item.DyeColor;
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import net.minecraft.state.IProperty;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.*;
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import net.minecraft.util.math.RayTraceResult.Type;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketClick;
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import appeng.helpers.AEGlassMaterial;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.CableBusTESR;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implements IAEFacade */
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{
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public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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private static Class<? extends AEBaseTile> noTesrTile;
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private static Class<? extends AEBaseTile> tesrTile;
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public BlockCableBus()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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// this will actually be overwritten later through setupTile and the
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// combined layers
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this.setTileEntity( TileCableBus.class );
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}
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@Override
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public boolean isFullCube( BlockState state )
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{
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return false;
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { RENDER_STATE_PROPERTY } );
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}
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@Override
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public BlockState getExtendedState( BlockState state, IBlockReader world, BlockPos pos )
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{
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CableBusRenderState renderState = this.cb( world, pos ).getRenderState();
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renderState.setWorld( world );
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renderState.setPos( pos );
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return ( (IExtendedBlockState) state ).with( RENDER_STATE_PROPERTY, renderState );
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}
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@Override
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public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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this.cb( worldIn, pos ).animateTick( worldIn, pos, rand );
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}
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@Override
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public void onNeighborChange( final IBlockReader w, final BlockPos pos, final BlockPos neighbor )
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{
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this.cb( w, pos ).onNeighborChanged( w, pos, neighbor );
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}
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@Override
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public Item getItemDropped( final BlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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{
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return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean canProvidePower( final BlockState state )
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{
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return true;
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}
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@Override
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public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final BlockState state, final Entity entityIn )
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{
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this.cb( w, pos ).onEntityCollision( entityIn );
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}
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@Override
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public int getStrongPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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{
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return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public int getLightValue( final BlockState state, final IBlockReader world, final BlockPos pos )
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{
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if( state.getBlock() != this )
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{
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return state.getBlock().getLightValue( state, world, pos );
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}
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return this.cb( world, pos ).getLightValue();
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}
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@Override
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public boolean isLadder( final BlockState state, final IBlockReader world, final BlockPos pos, final LivingEntity entity )
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{
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return this.cb( world, pos ).isLadder( entity );
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}
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@Override
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public boolean isSideSolid( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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{
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return this.cb( w, pos ).isSolidOnSide( side );
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}
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@Override
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public boolean isReplaceable( final IBlockReader w, final BlockPos pos )
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{
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return this.cb( w, pos ).isEmpty();
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}
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@Override
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public boolean removedByPlayer( final BlockState state, final World world, final BlockPos pos, final PlayerEntity player, final boolean willHarvest )
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{
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if( player.abilities.isCreativeMode )
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{
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final AEBaseTile tile = this.getTileEntity( world, pos );
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if( tile != null )
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{
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tile.disableDrops();
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}
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// maybe ray trace?
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}
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return super.removedByPlayer( state, world, pos, player, willHarvest );
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}
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@Override
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public boolean canConnectRedstone( final BlockState state, final IBlockReader w, final BlockPos pos, Direction side )
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{
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if( side == null )
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{
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side = Direction.UP;
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}
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return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
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}
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@Override
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public ItemStack getPickBlock( final BlockState state, final RayTraceResult target, final World world, final BlockPos pos, final PlayerEntity player )
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{
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final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
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final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
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if( sp.part != null )
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{
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return sp.part.getItemStack( PartItemStack.PICK );
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}
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else if( sp.facade != null )
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{
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return sp.facade.getItemStack();
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}
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return ItemStack.EMPTY;
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public boolean addHitEffects( final BlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
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{
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// Half the particle rate. Since we're spawning concentrated on a specific spot,
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// our particle effect otherwise looks too strong
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if( Platform.getRandom().nextBoolean() )
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{
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return true;
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}
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ICableBusContainer cb = this.cb( world, target.getBlockPos() );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we don't have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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// Spawn a particle for one of the particle textures
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TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) );
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if( texture != null )
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{
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double x = target.hitVec.x;
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double y = target.hitVec.y;
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double z = target.hitVec.z;
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Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F );
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fx.setParticleTexture( texture );
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effectRenderer.addEffect( fx );
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}
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return true;
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer )
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{
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ICableBusContainer cb = this.cb( world, pos );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we dont have the model
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if( !( model instanceof CableBusBakedModel ) )
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{
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures( renderState );
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if( !textures.isEmpty() )
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{
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// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
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for( int j = 0; j < 4; ++j )
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{
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for( int k = 0; k < 4; ++k )
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{
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for( int l = 0; l < 4; ++l )
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{
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// Randomly select one of the textures if the cable bus has more than just one possibility here
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final TextureAtlasSprite texture = Platform.pickRandom( textures );
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final double d0 = pos.getX() + ( j + 0.5D ) / 4.0D;
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final double d1 = pos.getY() + ( k + 0.5D ) / 4.0D;
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final double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D;
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final ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
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.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
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particle.setParticleTexture( texture );
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effectRenderer.addEffect( particle );
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}
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}
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}
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}
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return true;
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}
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@Override
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public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
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{
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if( Platform.isServer() )
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{
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this.cb( world, pos ).onNeighborChanged( world, pos, fromPos );
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}
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}
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private ICableBusContainer cb( final IBlockReader w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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ICableBusContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus();
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Nullable
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private IFacadeContainer fc( final IBlockReader w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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IFacadeContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus().getFacadeContainer();
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}
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return out;
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}
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@Override
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public void onBlockClicked( World worldIn, BlockPos pos, PlayerEntity playerIn )
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{
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if( Platform.isClient() )
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{
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final RayTraceResult rtr = Minecraft.getInstance().objectMouseOver;
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if( rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals( rtr.getBlockPos() ) )
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{
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final Vec3d hitVec = rtr.hitVec.subtract( new Vec3d( pos ) );
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if( this.cb( worldIn, pos ).clicked( playerIn, Hand.MAIN_HAND, hitVec ) )
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{
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NetworkHandler.instance()
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.sendToServer(
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new PacketClick( pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true ) );
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}
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}
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}
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}
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public void onBlockClickPacket( World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec )
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{
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this.cb( worldIn, pos ).clicked( playerIn, hand, hitVec );
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}
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@Override
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
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{
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return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
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}
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@Override
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public boolean recolorBlock(BlockState state, IWorld world, BlockPos pos, Direction side, DyeColor color) {
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return recolorBlock(world, pos, side, color, null);
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}
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public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side, final DyeColor color, final PlayerEntity who )
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{
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try
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{
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return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who );
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}
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catch( final Throwable ignored )
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{
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}
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return false;
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks)
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{
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// do nothing
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}
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public void setupTile()
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{
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noTesrTile = TileCableBus.class;
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this.setTileEntity( noTesrTile );
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GameRegistry.registerTileEntity( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus" );
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if( Platform.isClient() )
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{
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setupTesr();
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}
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}
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@OnlyIn( Dist.CLIENT )
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private static void setupTesr()
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{
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tesrTile = TileCableBusTESR.class;
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GameRegistry.registerTileEntity( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus" );
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ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() );
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}
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@Override
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public boolean canRenderInLayer( BlockState state, BlockRenderLayer layer )
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{
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return true;
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}
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@Override
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public BlockState getFacadeState( IBlockReader world, BlockPos pos, Direction side )
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{
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if( side != null )
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{
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IFacadeContainer container = this.fc( world, pos );
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if( container != null )
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{
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IFacadePart facade = container.getFacade( AEPartLocation.fromFacing( side ) );
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if( facade != null )
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{
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return facade.getBlockState();
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}
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}
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}
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return world.getBlockState( pos );
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}
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public static Class<? extends AEBaseTile> getNoTesrTile()
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{
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return noTesrTile;
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}
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public static Class<? extends AEBaseTile> getTesrTile()
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{
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return tesrTile;
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}
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// Helper to get access to the protected constructor
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@OnlyIn( Dist.CLIENT )
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private static class DestroyFX extends ParticleDigging
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{
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DestroyFX( World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, BlockState state )
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{
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super( worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state );
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}
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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// FIXME: this has to be cached, optimized, fixed in all kinds of ways
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TileCableBus te = getTileEntity(w, pos);
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VoxelShape result = VoxelShapes.empty();
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if (te != null) {
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for (final AxisAlignedBB bx : te.getCableBus().getSelectedBoundingBoxesFromPool(false, true, context.getEntity(), true)) {
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result = VoxelShapes.or(
|
|
result,
|
|
VoxelShapes.create(new AxisAlignedBB(bx.minX, bx.minY, bx.minZ, bx.maxX, bx.maxY, bx.maxZ))
|
|
);
|
|
}
|
|
}
|
|
return result;
|
|
|
|
}
|
|
|
|
@Override
|
|
public VoxelShape getCollisionShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
|
|
|
|
// FIXME: this has to be cached, optimized, fixed in all kinds of ways
|
|
TileCableBus te = getTileEntity(w, pos);
|
|
VoxelShape result = VoxelShapes.empty();
|
|
if (te != null) {
|
|
for (final AxisAlignedBB bx : te.getCableBus().getSelectedBoundingBoxesFromPool(false, true, context.getEntity(), false)) {
|
|
result = VoxelShapes.or(
|
|
result,
|
|
VoxelShapes.create(new AxisAlignedBB(bx.minX, bx.minY, bx.minZ, bx.maxX, bx.maxY, bx.maxZ))
|
|
);
|
|
}
|
|
}
|
|
return result;
|
|
|
|
}
|
|
}
|