Files
Applied-Energistics-2/src/main/java/appeng/parts/automation/PlaneBakedModel.java
T

123 lines
4.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import net.minecraftforge.client.model.data.IModelData;
import appeng.client.render.cablebus.CubeBuilder;
/**
* Built-in model for annihilation planes that supports connected textures.
*/
public class PlaneBakedModel implements IDynamicBakedModel {
private static final PlaneConnections DEFAULT_PERMUTATION = PlaneConnections.of(false, false, false, false);
private final TextureAtlasSprite frontTexture;
private final Map<PlaneConnections, List<BakedQuad>> quads;
PlaneBakedModel(TextureAtlasSprite frontTexture, TextureAtlasSprite sidesTexture, TextureAtlasSprite backTexture) {
this.frontTexture = frontTexture;
quads = new HashMap<>(PlaneConnections.PERMUTATIONS.size());
// Create all possible permutations (16)
for (PlaneConnections permutation : PlaneConnections.PERMUTATIONS) {
List<BakedQuad> quads = new ArrayList<>(4 * 6);
CubeBuilder builder = new CubeBuilder(quads);
builder.setTextures(sidesTexture, sidesTexture, frontTexture, backTexture, sidesTexture, sidesTexture);
// Keep the orientation of the X axis in mind here. When looking at a quad
// facing north from the front,
// The X-axis points left
int minX = permutation.isRight() ? 0 : 1;
int maxX = permutation.isLeft() ? 16 : 15;
int minY = permutation.isDown() ? 0 : 1;
int maxY = permutation.isUp() ? 16 : 15;
builder.addCube(minX, minY, 0, maxX, maxY, 1);
this.quads.put(permutation, ImmutableList.copyOf(quads));
}
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData modelData) {
if (side == null) {
PlaneConnections connections = DEFAULT_PERMUTATION;
if (modelData instanceof PlaneModelData) {
connections = ((PlaneModelData) modelData).getConnections();
}
return this.quads.get(connections);
} else {
return Collections.emptyList();
}
}
@Override
public boolean isAmbientOcclusion() {
return false;
}
@Override
public boolean isGui3d() {
return false;
}
@Override
public boolean isSideLit() {
return false;// TODO
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.frontTexture;
}
@Override
public ItemOverrideList getOverrides() {
return ItemOverrideList.EMPTY;
}
}