Files
Applied-Energistics-2/src/main/java/appeng/tile/storage/SkyChestBlockEntity.java
T
2020-07-01 23:36:51 +02:00

164 lines
5.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.storage;
import java.io.IOException;
import net.minecraft.block.Block;
import net.minecraft.client.block.ChestAnimationProgress;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.Tickable;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.sound.SoundCategory;
import net.minecraft.util.math.MathHelper;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import appeng.block.storage.SkyChestBlock;
import appeng.tile.AEBaseInvBlockEntity;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.util.inv.InvOperation;
public class SkyChestBlockEntity extends AEBaseInvBlockEntity implements Tickable, ChestAnimationProgress {
private final AppEngInternalInventory inv = new AppEngInternalInventory(this, 9 * 4);
// server
private int numPlayersUsing;
// client..
private long lastEvent;
private float lidAngle;
private float prevLidAngle;
public SkyChestBlockEntity(BlockEntityType<? extends SkyChestBlockEntity> type) {
super(type);
}
@Override
protected void writeToStream(final PacketByteBuf data) throws IOException {
super.writeToStream(data);
data.writeBoolean(this.getPlayerOpen() > 0);
}
@Override
protected boolean readFromStream(final PacketByteBuf data) throws IOException {
final boolean c = super.readFromStream(data);
final int wasOpen = this.getPlayerOpen();
this.setPlayerOpen(data.readBoolean() ? 1 : 0);
if (wasOpen != this.getPlayerOpen()) {
this.setLastEvent(System.currentTimeMillis());
}
return c; // TESR yo!
}
@Override
public FixedItemInv getInternalInventory() {
return this.inv;
}
public void openInventory(final PlayerEntity player) {
if (!player.isSpectator()) {
this.setPlayerOpen(this.getPlayerOpen() + 1);
onOpenOrClose();
if (this.getPlayerOpen() == 1) {
this.getWorld().playSound(player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D,
this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F,
this.getWorld().random.nextFloat() * 0.1F + 0.9F);
this.markForUpdate();
}
}
}
public void closeInventory(final PlayerEntity player) {
if (!player.isSpectator()) {
this.setPlayerOpen(this.getPlayerOpen() - 1);
onOpenOrClose();
if (this.getPlayerOpen() < 0) {
this.setPlayerOpen(0);
}
if (this.getPlayerOpen() == 0) {
this.getWorld().playSound(player, this.pos.getX() + 0.5D, this.pos.getY() + 0.5D,
this.pos.getZ() + 0.5D, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F,
this.getWorld().random.nextFloat() * 0.1F + 0.9F);
this.markForUpdate();
}
}
}
// See ChestTileEntity
private void onOpenOrClose() {
Block block = getCachedState().getBlock();
if (block instanceof SkyChestBlock) {
this.world.addSyncedBlockEvent(this.pos, block, 1, this.numPlayersUsing);
this.world.updateNeighborsAlways(this.pos, block);
// FIXME: Uhm, we are we doing this?
this.world.updateNeighborsAlways(this.pos.down(), block);
}
}
@Override
public void tick() {
this.prevLidAngle = this.lidAngle;
if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) {
if (this.numPlayersUsing > 0) {
this.lidAngle += 0.1F;
} else {
this.lidAngle -= 0.1F;
}
this.lidAngle = MathHelper.clamp(this.lidAngle, 0, 1);
}
}
@Override
public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc,
final ItemStack removed, final ItemStack added) {
}
public int getPlayerOpen() {
return this.numPlayersUsing;
}
private void setPlayerOpen(final int playerOpen) {
this.numPlayersUsing = playerOpen;
}
public long getLastEvent() {
return this.lastEvent;
}
private void setLastEvent(final long lastEvent) {
this.lastEvent = lastEvent;
}
@Override
public float getAnimationProgress(float partialTicks) {
return MathHelper.lerp(partialTicks, this.prevLidAngle, this.lidAngle);
}
}