Files
Applied-Energistics-2/src/main/java/appeng/block/misc/BlockLightDetector.java
T
2020-06-13 22:46:13 +02:00

163 lines
5.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.MetaRotation;
import appeng.tile.misc.TileLightDetector;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import java.util.Random;
public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> implements IOrientableBlock
{
// Used to alternate between two variants of the fixture on adjacent blocks
public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
public BlockLightDetector()
{
super( defaultProps(Material.MISCELLANEOUS).notSolid() );
this.setDefaultState( this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP ).with( ODD, false ) );
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(BlockStateProperties.FACING);
builder.add(ODD);
}
@Override
public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
{
if( w instanceof World && this.getTileEntity( w, pos ).isReady() )
{
// FIXME: This is ... uhm... fishy
return ( (World) w ).getLight( pos ) - 6;
}
return 0;
}
@Override
public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
super.onNeighborChange( state, world, pos, neighbor );
final TileLightDetector tld = this.getTileEntity( world, pos );
if( tld != null )
{
tld.updateLight();
}
}
@Override
public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
{
// cancel out lightning
}
@Override
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
{
return this.canPlaceAt( w, pos, up.getOpposite() );
}
private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir )
{
final BlockPos test = pos.offset( dir );
BlockState blockstate = w.getBlockState(test);
return blockstate.isSolidSide(w, test, dir.getOpposite());
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// FIXME: We should / rather MUST use state here because at startup, this gets called without a world
final Direction up = this.getOrientable( w, pos ).getUp();
final double xOff = -0.3 * up.getXOffset();
final double yOff = -0.3 * up.getYOffset();
final double zOff = -0.3 * up.getZOffset();
return VoxelShapes.create( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return VoxelShapes.empty();
}
@Override
public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
{
final Direction up = this.getOrientable( world, pos ).getUp();
if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
{
this.dropTorch( world, pos );
}
}
private void dropTorch( final World w, final BlockPos pos )
{
final BlockState prev = w.getBlockState( pos );
w.destroyBlock( pos, true );
w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
{
for( final Direction dir : Direction.values() )
{
if( this.canPlaceAt( w, pos, dir ) )
{
return true;
}
}
return false;
}
@Override
public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
{
return new MetaRotation( w, pos, BlockStateProperties.FACING );
}
}