163 lines
5.2 KiB
Java
163 lines
5.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import java.util.Random;
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public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> implements IOrientableBlock
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{
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
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public BlockLightDetector()
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{
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super( defaultProps(Material.MISCELLANEOUS).notSolid() );
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this.setDefaultState( this.getDefaultState().with(BlockStateProperties.FACING, Direction.UP ).with( ODD, false ) );
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(BlockStateProperties.FACING);
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builder.add(ODD);
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}
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@Override
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public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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{
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if( w instanceof World && this.getTileEntity( w, pos ).isReady() )
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{
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// FIXME: This is ... uhm... fishy
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return ( (World) w ).getLight( pos ) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
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super.onNeighborChange( state, world, pos, neighbor );
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final TileLightDetector tld = this.getTileEntity( world, pos );
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if( tld != null )
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{
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tld.updateLight();
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}
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}
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@Override
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public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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// cancel out lightning
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}
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@Override
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public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
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{
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return this.canPlaceAt( w, pos, up.getOpposite() );
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}
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private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir )
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{
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final BlockPos test = pos.offset( dir );
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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// FIXME: We should / rather MUST use state here because at startup, this gets called without a world
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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final double zOff = -0.3 * up.getZOffset();
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return VoxelShapes.create( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return VoxelShapes.empty();
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}
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@Override
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public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
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{
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final Direction up = this.getOrientable( world, pos ).getUp();
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if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
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{
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this.dropTorch( world, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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final BlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
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{
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for( final Direction dir : Direction.values() )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, BlockStateProperties.FACING );
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}
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}
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