Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacadeBakedItemModel.java
T

97 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import appeng.client.render.cablebus.FacadeBuilder;
/**
* This model used the provided FacadeBuilder to "slice" the item quads for the
* facade provided.
*
* @author covers1624
*/
public class FacadeBakedItemModel extends DelegateBakedModel {
private final ItemStack textureStack;
private final FacadeBuilder facadeBuilder;
private List<BakedQuad> quads = null;
protected FacadeBakedItemModel(IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder) {
super(base);
this.textureStack = textureStack;
this.facadeBuilder = facadeBuilder;
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return getQuads(state, side, rand, EmptyModelData.INSTANCE);
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData data) {
if (side != null) {
return Collections.emptyList();
}
if (quads == null) {
quads = new ArrayList<>();
quads.addAll(this.facadeBuilder.buildFacadeItemQuads(this.textureStack, Direction.NORTH));
quads.addAll(this.getBaseModel().getQuads(state, side, rand, data));
quads = Collections.unmodifiableList(quads);
}
return quads;
}
@Override
public boolean isGui3d() {
return false;
}
@Override
public boolean isSideLit() {
return false;
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public ItemOverrideList getOverrides() {
return ItemOverrideList.EMPTY;
}
}