971a9d22e8
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
93 lines
3.4 KiB
Java
93 lines
3.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.tileentity.TileEntity;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.parts.IPart;
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import appeng.container.AEBaseContainer;
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import appeng.container.ContainerLocator;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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import appeng.helpers.IPriorityHost;
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public class PriorityContainer extends AEBaseContainer {
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public static ContainerType<PriorityContainer> TYPE;
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private static final ContainerHelper<PriorityContainer, IPriorityHost> helper = new ContainerHelper<>(
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PriorityContainer::new, IPriorityHost.class, SecurityPermissions.BUILD);
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public static PriorityContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf, (host, container, buffer) -> {
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container.priorityValue = buffer.readVarInt();
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});
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator, (host, buffer) -> buffer.writeVarInt(host.getPriority()));
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}
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private final IPriorityHost priHost;
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private int priorityValue;
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public PriorityContainer(int id, final PlayerInventory ip, final IPriorityHost te) {
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super(TYPE, id, ip, (TileEntity) (te instanceof TileEntity ? te : null),
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(IPart) (te instanceof IPart ? te : null));
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this.priHost = te;
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this.priorityValue = te.getPriority();
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}
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public void setPriority(final int newValue) {
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if (newValue != priorityValue) {
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if (isClient()) {
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// If for whatever reason the client enters the value first, do not update based
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// on incoming server data
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this.priorityValue = newValue;
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NetworkHandler.instance()
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.sendToServer(new ConfigValuePacket("PriorityHost.Priority", String.valueOf(newValue)));
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} else {
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this.priHost.setPriority(newValue);
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this.priorityValue = newValue;
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}
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}
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}
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@Override
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public void detectAndSendChanges() {
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super.detectAndSendChanges();
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this.verifyPermissions(SecurityPermissions.BUILD, false);
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}
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public int getPriorityValue() {
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return priorityValue;
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}
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public IPriorityHost getPriorityHost() {
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return this.priHost;
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}
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}
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