Files
Applied-Energistics-2/src/main/java/appeng/client/render/DummyFluidDispatcherBakedModel.java
T
2020-06-28 00:45:33 +02:00

116 lines
4.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.function.Function;
import javax.annotation.Nullable;
import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.entity.LivingEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import net.minecraft.util.Identifier;
import net.minecraft.world.World;
import net.minecraftforge.client.model.ItemLayerModel;
import net.minecraftforge.fluids.FluidAttributes;
import appeng.fluids.items.FluidDummyItem;
/**
* This baked model class is used as a dispatcher to redirect the renderer to
* the *real* model that should be used based on the item stack. A custom Item
* Override List is used to accomplish this.
*/
public class DummyFluidDispatcherBakedModel extends DelegateBakedModel {
private final Function<Material, Sprite> bakedTextureGetter;
public DummyFluidDispatcherBakedModel(BakedModel baseModel,
Function<Material, Sprite> bakedTextureGetter) {
super(baseModel);
this.bakedTextureGetter = bakedTextureGetter;
}
// This is never used. See the item override list below.
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return Collections.emptyList();
}
@Override
public boolean hasDepth() {
return this.getBaseModel().hasDepth();
}
@Override
public boolean isSideLit() {
return getBaseModel().isSideLit();
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public ModelOverrideList getOverrides() {
return new ModelOverrideList() {
@Override
public BakedModel getModelWithOverrides(BakedModel originalModel, ItemStack stack, World world,
LivingEntity entity) {
if (!(stack.getItem() instanceof FluidDummyItem)) {
return originalModel;
}
FluidDummyItem itemFacade = (FluidDummyItem) stack.getItem();
FluidVolume fluidStack = itemFacade.getFluidStack(stack);
if (fluidStack.isEmpty()) {
fluidStack = new FluidVolume(Fluids.WATER, FluidAttributes.BUCKET_VOLUME);
}
FluidAttributes attributes = fluidStack.getFluid().getAttributes();
Identifier stillTexture = attributes.getStillTexture(fluidStack);
Material stillMaterial = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, stillTexture);
Sprite sprite = DummyFluidDispatcherBakedModel.this.bakedTextureGetter.apply(stillMaterial);
if (sprite == null) {
return new DummyFluidBakedModel(ImmutableList.of());
}
return new DummyFluidBakedModel(
ItemLayerModel.getQuadsForSprite(0, sprite, TransformationMatrix.identity()));
}
};
}
}