200 lines
7.1 KiB
Java
200 lines
7.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock, ICustomCollision {
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final PropertyDirection FACING = PropertyDirection.create("facing");
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final PropertyBool ODD = PropertyBool.create("odd");
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public BlockQuartzFixture() {
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super(Material.CIRCUITS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.UP).withProperty(ODD, false));
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this.setLightLevel(0.9375F);
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this.setLightOpacity(0);
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this.setFullSize(false);
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this.setOpaque(false);
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}
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/**
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* Sets the "ODD" property of the block state according to the placement of the block.
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*/
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
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boolean oddPlacement = ((pos.getX() + pos.getY() + pos.getZ()) % 2) != 0;
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return super.getActualState(state, worldIn, pos)
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.withProperty(ODD, oddPlacement);
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}
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@Override
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public int getMetaFromState(final IBlockState state) {
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return state.getValue(FACING).ordinal();
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}
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@Override
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public IBlockState getStateFromMeta(final int meta) {
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EnumFacing facing = EnumFacing.values()[meta];
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return this.getDefaultState().withProperty(FACING, facing);
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}
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@Override
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protected IProperty[] getAEStates() {
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return new IProperty[]{FACING, ODD};
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}
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@Override
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public boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) {
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return this.canPlaceAt(w, pos, up.getOpposite());
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}
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private boolean canPlaceAt(final World w, final BlockPos pos, final EnumFacing dir) {
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final BlockPos test = pos.offset(dir);
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return w.isSideSolid(test, dir.getOpposite(), false);
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity e, final boolean isVisual) {
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final EnumFacing up = this.getOrientable(w, pos).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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}
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@Override
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public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e) {/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15,
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* zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(final IBlockState state, final World w, final BlockPos pos, final Random r) {
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if (!AEConfig.instance().isEnableEffects()) {
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return;
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}
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if (r.nextFloat() < 0.98) {
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return;
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}
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final EnumFacing up = this.getOrientable(w, pos).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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for (int bolts = 0; bolts < 3; bolts++) {
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if (AppEng.proxy.shouldAddParticles(r)) {
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final LightningFX fx = new LightningFX(w, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0.0D, 0.0D, 0.0D);
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Minecraft.getMinecraft().effectRenderer.addEffect(fx);
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}
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}
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}
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@Override
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public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
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final EnumFacing up = this.getOrientable(world, pos).getUp();
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if (!this.canPlaceAt(world, pos, up.getOpposite())) {
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this.dropTorch(world, pos);
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}
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}
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private void dropTorch(final World w, final BlockPos pos) {
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final IBlockState prev = w.getBlockState(pos);
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w.destroyBlock(pos, true);
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w.notifyBlockUpdate(pos, prev, w.getBlockState(pos), 3);
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}
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@Override
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public boolean canPlaceBlockAt(final World w, final BlockPos pos) {
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for (final EnumFacing dir : EnumFacing.VALUES) {
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if (this.canPlaceAt(w, pos, dir)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata() {
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return true;
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}
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@Override
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public IOrientable getOrientable(final IBlockAccess w, final BlockPos pos) {
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return new MetaRotation(w, pos, FACING);
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}
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@Override
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public boolean isOpaque() {
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer() {
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return BlockRenderLayer.CUTOUT;
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}
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}
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