36eb8c807e
Sky Compass Rendering (no rotation yet)
174 lines
4.6 KiB
Java
174 lines
4.6 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.block.misc;
|
|
|
|
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.BlockRenderType;
|
|
import net.minecraft.block.BlockState;
|
|
import net.minecraft.util.Direction;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.util.math.shapes.ISelectionContext;
|
|
import net.minecraft.util.math.shapes.VoxelShape;
|
|
import net.minecraft.util.math.shapes.VoxelShapes;
|
|
import net.minecraft.world.IBlockReader;
|
|
import net.minecraft.world.IWorld;
|
|
import net.minecraft.world.IWorldReader;
|
|
import net.minecraft.world.World;
|
|
|
|
import appeng.block.AEBaseTileBlock;
|
|
import appeng.tile.misc.TileSkyCompass;
|
|
|
|
|
|
public class BlockSkyCompass extends AEBaseTileBlock<TileSkyCompass>
|
|
{
|
|
|
|
public BlockSkyCompass(Block.Properties props)
|
|
{
|
|
super(props);
|
|
}
|
|
|
|
@Override
|
|
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
|
|
{
|
|
final TileSkyCompass sc = this.getTileEntity( w, pos );
|
|
if( sc != null )
|
|
{
|
|
return false;
|
|
}
|
|
return this.canPlaceAt( w, pos, forward.getOpposite() );
|
|
}
|
|
|
|
private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir )
|
|
{
|
|
final BlockPos test = pos.offset( dir );
|
|
BlockState blockstate = w.getBlockState(test);
|
|
return blockstate.isSolidSide(w, test, dir.getOpposite());
|
|
}
|
|
|
|
@Override
|
|
public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
|
|
{
|
|
final TileSkyCompass sc = this.getTileEntity( world, pos );
|
|
final Direction forward = sc.getForward();
|
|
if( !this.canPlaceAt( world, pos, forward.getOpposite() ) )
|
|
{
|
|
this.dropTorch( world, pos );
|
|
}
|
|
}
|
|
|
|
private void dropTorch( final World w, final BlockPos pos )
|
|
{
|
|
final BlockState prev = w.getBlockState( pos );
|
|
w.destroyBlock( pos, true );
|
|
w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
|
|
}
|
|
|
|
@Override
|
|
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
|
|
{
|
|
for( final Direction dir : Direction.values() )
|
|
{
|
|
if( this.canPlaceAt( w, pos, dir ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
|
|
|
|
// TODO: This definitely needs to be memoized
|
|
|
|
final TileSkyCompass tile = this.getTileEntity( w, pos );
|
|
if( tile != null )
|
|
{
|
|
final Direction forward = tile.getForward();
|
|
|
|
double minX = 0;
|
|
double minY = 0;
|
|
double minZ = 0;
|
|
double maxX = 1;
|
|
double maxY = 1;
|
|
double maxZ = 1;
|
|
|
|
switch( forward )
|
|
{
|
|
case DOWN:
|
|
minZ = minX = 5.0 / 16.0;
|
|
maxZ = maxX = 11.0 / 16.0;
|
|
maxY = 1.0;
|
|
minY = 14.0 / 16.0;
|
|
break;
|
|
case EAST:
|
|
minZ = minY = 5.0 / 16.0;
|
|
maxZ = maxY = 11.0 / 16.0;
|
|
maxX = 2.0 / 16.0;
|
|
minX = 0.0;
|
|
break;
|
|
case NORTH:
|
|
minY = minX = 5.0 / 16.0;
|
|
maxY = maxX = 11.0 / 16.0;
|
|
maxZ = 1.0;
|
|
minZ = 14.0 / 16.0;
|
|
break;
|
|
case SOUTH:
|
|
minY = minX = 5.0 / 16.0;
|
|
maxY = maxX = 11.0 / 16.0;
|
|
maxZ = 2.0 / 16.0;
|
|
minZ = 0.0;
|
|
break;
|
|
case UP:
|
|
minZ = minX = 5.0 / 16.0;
|
|
maxZ = maxX = 11.0 / 16.0;
|
|
maxY = 2.0 / 16.0;
|
|
minY = 0.0;
|
|
break;
|
|
case WEST:
|
|
minZ = minY = 5.0 / 16.0;
|
|
maxZ = maxY = 11.0 / 16.0;
|
|
maxX = 1.0;
|
|
minX = 14.0 / 16.0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return VoxelShapes.create(new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
|
|
}
|
|
return VoxelShapes.empty();
|
|
}
|
|
|
|
@Override
|
|
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
|
return VoxelShapes.empty();
|
|
}
|
|
|
|
@Override
|
|
public BlockRenderType getRenderType(BlockState state )
|
|
{
|
|
return BlockRenderType.ENTITYBLOCK_ANIMATED;
|
|
}
|
|
|
|
}
|