Files
Applied-Energistics-2/src/main/java/appeng/block/misc/BlockSkyCompass.java
T
Sebastian Hartte 36eb8c807e Orientation Fixes when Placing Blocks with Tile Entities
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00

174 lines
4.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.tile.misc.TileSkyCompass;
public class BlockSkyCompass extends AEBaseTileBlock<TileSkyCompass>
{
public BlockSkyCompass(Block.Properties props)
{
super(props);
}
@Override
public boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
{
final TileSkyCompass sc = this.getTileEntity( w, pos );
if( sc != null )
{
return false;
}
return this.canPlaceAt( w, pos, forward.getOpposite() );
}
private boolean canPlaceAt( final IBlockReader w, final BlockPos pos, final Direction dir )
{
final BlockPos test = pos.offset( dir );
BlockState blockstate = w.getBlockState(test);
return blockstate.isSolidSide(w, test, dir.getOpposite());
}
@Override
public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
{
final TileSkyCompass sc = this.getTileEntity( world, pos );
final Direction forward = sc.getForward();
if( !this.canPlaceAt( world, pos, forward.getOpposite() ) )
{
this.dropTorch( world, pos );
}
}
private void dropTorch( final World w, final BlockPos pos )
{
final BlockState prev = w.getBlockState( pos );
w.destroyBlock( pos, true );
w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
}
@Override
public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
{
for( final Direction dir : Direction.values() )
{
if( this.canPlaceAt( w, pos, dir ) )
{
return true;
}
}
return false;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// TODO: This definitely needs to be memoized
final TileSkyCompass tile = this.getTileEntity( w, pos );
if( tile != null )
{
final Direction forward = tile.getForward();
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
switch( forward )
{
case DOWN:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 1.0;
minY = 14.0 / 16.0;
break;
case EAST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 2.0 / 16.0;
minX = 0.0;
break;
case NORTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 1.0;
minZ = 14.0 / 16.0;
break;
case SOUTH:
minY = minX = 5.0 / 16.0;
maxY = maxX = 11.0 / 16.0;
maxZ = 2.0 / 16.0;
minZ = 0.0;
break;
case UP:
minZ = minX = 5.0 / 16.0;
maxZ = maxX = 11.0 / 16.0;
maxY = 2.0 / 16.0;
minY = 0.0;
break;
case WEST:
minZ = minY = 5.0 / 16.0;
maxZ = maxY = 11.0 / 16.0;
maxX = 1.0;
minX = 14.0 / 16.0;
break;
default:
break;
}
return VoxelShapes.create(new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
}
return VoxelShapes.empty();
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return VoxelShapes.empty();
}
@Override
public BlockRenderType getRenderType(BlockState state )
{
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
}