0d43ca15be
Moved all internal access to the internal `Api` class using a new static getter.
129 lines
4.4 KiB
Java
129 lines
4.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.SpriteTexturedParticle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class EnergyFx extends SpriteTexturedParticle {
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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public EnergyFx(final World par1World, final double par2, final double par4, final double par6,
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final IAnimatedSprite sprite) {
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super(par1World, par2, par4, par6);
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this.particleGravity = 0;
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this.particleBlue = 1;
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this.particleGreen = 1;
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this.particleRed = 1;
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this.particleAlpha = 1.4f;
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this.particleScale = 3.5f;
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this.selectSpriteRandomly(sprite);
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this.startBlkX = MathHelper.floor(this.posX);
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this.startBlkY = MathHelper.floor(this.posY);
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this.startBlkZ = MathHelper.floor(this.posZ);
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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@Override
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public float getScale(float scaleFactor) {
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return 0.1f * this.particleScale;
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}
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@Override
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public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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float x = (float) (this.prevPosX + (this.posX - this.prevPosX) * partialTicks);
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float y = (float) (this.prevPosY + (this.posY - this.prevPosY) * partialTicks);
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float z = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * partialTicks);
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final int blkX = MathHelper.floor(x);
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final int blkY = MathHelper.floor(y);
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final int blkZ = MathHelper.floor(z);
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if (blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ) {
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super.renderParticle(buffer, renderInfo, partialTicks);
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}
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}
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@Override
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public void tick() {
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super.tick();
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this.onGround = false;
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this.particleScale *= 0.89f;
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this.particleAlpha *= 0.89f;
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}
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public void setMotionX(float motionX) {
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this.motionX = motionX;
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}
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public void setMotionY(float motionY) {
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this.motionY = motionY;
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}
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public void setMotionZ(float motionZ) {
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this.motionZ = motionZ;
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<EnergyParticleData> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite spriteSet) {
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this.spriteSet = spriteSet;
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}
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@Override
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public Particle makeParticle(EnergyParticleData data, World worldIn, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet);
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result.setMotionX((float) xSpeed);
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result.setMotionY((float) ySpeed);
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result.setMotionZ((float) zSpeed);
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if (data.forItem) {
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result.posX += -0.2 * data.direction.xOffset;
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result.posY += -0.2 * data.direction.yOffset;
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result.posZ += -0.2 * data.direction.zOffset;
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result.particleScale *= 0.8f;
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}
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return result;
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}
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}
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}
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