aa4863a979
Highlighted interfaces is turned off after switching dimensions
472 lines
14 KiB
Java
472 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.reporting;
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import java.io.IOException;
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import java.util.Collections;
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import java.util.List;
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import java.util.Objects;
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import appeng.api.config.Actionable;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.core.AELog;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketInventoryAction;
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import appeng.fluids.util.AEFluidStack;
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import appeng.helpers.InventoryAction;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.wrapper.PlayerMainInvWrapper;
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import appeng.api.AEApi;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.parts.IPartModel;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AppEng;
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import appeng.helpers.Reflected;
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import appeng.items.parts.PartModels;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.PlayerSource;
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import appeng.parts.PartModel;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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public class PartConversionMonitor extends AbstractPartMonitor
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{
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@PartModels
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public static final ResourceLocation MODEL_OFF = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_off" );
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@PartModels
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public static final ResourceLocation MODEL_ON = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_on" );
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@PartModels
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public static final ResourceLocation MODEL_LOCKED_OFF = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_locked_off" );
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@PartModels
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public static final ResourceLocation MODEL_LOCKED_ON = new ResourceLocation( AppEng.MOD_ID, "part/conversion_monitor_locked_on" );
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public static final IPartModel MODELS_OFF = new PartModel( MODEL_BASE, MODEL_OFF, MODEL_STATUS_OFF );
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public static final IPartModel MODELS_ON = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_ON );
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public static final IPartModel MODELS_HAS_CHANNEL = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_HAS_CHANNEL );
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public static final IPartModel MODELS_LOCKED_OFF = new PartModel( MODEL_BASE, MODEL_LOCKED_OFF, MODEL_STATUS_OFF );
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public static final IPartModel MODELS_LOCKED_ON = new PartModel( MODEL_BASE, MODEL_LOCKED_ON, MODEL_STATUS_ON );
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public static final IPartModel MODELS_LOCKED_HAS_CHANNEL = new PartModel( MODEL_BASE, MODEL_LOCKED_ON, MODEL_STATUS_HAS_CHANNEL );
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@Reflected
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public PartConversionMonitor( final ItemStack is )
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{
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super( is );
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}
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@Override
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public boolean onPartActivate( EntityPlayer player, EnumHand hand, Vec3d pos )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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if( !this.getProxy().isActive() )
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{
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return false;
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}
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if( !Platform.hasPermissions( this.getLocation(), player ) )
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{
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return false;
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}
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final ItemStack eq = player.getHeldItem( hand );
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FluidStack fluidInTank = null;
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if( eq.hasCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null ) )
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{
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IFluidHandlerItem fluidHandlerItem = ( eq.getCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null ) );
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fluidInTank = fluidHandlerItem.drain( Integer.MAX_VALUE, false );
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}
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if( this.isLocked() )
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{
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if( eq.isEmpty() )
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{
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this.insertItem( player, hand, true );
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}
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else if( Platform.isWrench( player, eq, this.getLocation().getPos() ) && ( this.getDisplayed() == null || !this.getDisplayed().equals( eq ) ) )
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{
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// wrench it
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return super.onPartActivate( player, hand, pos );
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}
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else if( fluidInTank != null && fluidInTank.amount > 0 )
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{
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if( this.getDisplayed() != null && getDisplayed().equals( AEFluidStack.fromFluidStack( fluidInTank ) ) )
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{
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this.drainFluidContainer( player, hand );
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}
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}
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else
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{
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this.insertItem( player, hand, false );
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}
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}
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//If its a fluid container, grab its fluidstack. if its empty pass its itemstack;
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if (eq.isEmpty()){
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return super.onPartActivate( player, hand, pos );
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}
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if( fluidInTank != null && fluidInTank.amount > 0 )
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{
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if( getDisplayed() instanceof IAEItemStack || getDisplayed() == null )
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{
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return super.onPartActivate( player, hand, pos );
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}
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if( ( (IAEFluidStack) this.getDisplayed() ).equals( AEFluidStack.fromFluidStack( fluidInTank ) ) )
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{
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this.drainFluidContainer( player, hand );
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}
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else {
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return super.onPartActivate( player, hand, pos );
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}
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}
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else
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{
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if( getDisplayed() instanceof IAEFluidStack || getDisplayed() == null )
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{
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return super.onPartActivate( player, hand, pos );
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}
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if( ( (IAEItemStack) this.getDisplayed() ).equals( eq ) )
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{
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this.insertItem( player, hand, false );
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}
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}
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return true;
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}
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@Override
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public boolean onClicked( EntityPlayer player, EnumHand hand, Vec3d pos )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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if( !this.getProxy().isActive() )
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{
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return false;
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}
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if( !Platform.hasPermissions( this.getLocation(), player ) )
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{
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return false;
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}
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ItemStack eq = player.getHeldItem( hand );
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if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEItemStack )
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{
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this.extractItem( player, ( (IAEItemStack) this.getDisplayed() ).getDefinition().getMaxStackSize() );
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}
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else if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEFluidStack )
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{
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this.fillFluidContainer( player,hand );
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}
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return true;
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}
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@Override
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public boolean onShiftClicked( EntityPlayer player, EnumHand hand, Vec3d pos )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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if( !this.getProxy().isActive() )
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{
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return false;
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}
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if( !Platform.hasPermissions( this.getLocation(), player ) )
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{
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return false;
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}
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if( this.getDisplayed() != null )
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{
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this.extractItem( player, 1 );
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}
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return true;
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}
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private void insertItem( final EntityPlayer player, final EnumHand hand, final boolean allItems )
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{
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try
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{
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final IEnergySource energy = this.getProxy().getEnergy();
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final IMEMonitor<IAEItemStack> cell = this.getProxy()
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.getStorage()
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.getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( allItems )
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{
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if( this.getDisplayed() != null && this.getDisplayed() instanceof IAEItemStack)
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{
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final IAEItemStack input = (IAEItemStack) this.getDisplayed().copy();
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IItemHandler inv = new PlayerMainInvWrapper( player.inventory );
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for( int x = 0; x < inv.getSlots(); x++ )
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{
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final ItemStack targetStack = inv.getStackInSlot( x );
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if( input.equals( targetStack ) )
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{
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final ItemStack canExtract = inv.extractItem( x, targetStack.getCount(), true );
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if( !canExtract.isEmpty() )
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{
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input.setStackSize( canExtract.getCount() );
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
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inv.extractItem( x,
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failedToInsert == null ? canExtract.getCount() : canExtract.getCount() - (int) failedToInsert.getStackSize(),
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false );
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}
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}
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}
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}
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}
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else
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{
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final IAEItemStack input = AEItemStack.fromItemStack( player.getHeldItem( hand ) );
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final IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
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player.setHeldItem( hand, failedToInsert == null ? ItemStack.EMPTY : failedToInsert.createItemStack() );
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}
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}
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catch( final GridAccessException e )
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{
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// :P
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}
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}
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private void extractItem( final EntityPlayer player, int count )
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{
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if (!(this.getDisplayed() instanceof IAEItemStack))
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return;
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final IAEItemStack input = (IAEItemStack) this.getDisplayed();
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if( input != null )
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{
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try
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{
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if( !this.getProxy().isActive() )
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{
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return;
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}
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final IEnergySource energy = this.getProxy().getEnergy();
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final IMEMonitor<IAEItemStack> cell = this.getProxy()
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.getStorage()
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.getInventory(
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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input.setStackSize( count );
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final IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) );
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if( retrieved != null )
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{
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ItemStack newItems = retrieved.createItemStack();
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final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player );
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newItems = adaptor.addItems( newItems );
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if( !newItems.isEmpty() )
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{
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final TileEntity te = this.getTile();
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final List<ItemStack> list = Collections.singletonList( newItems );
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Platform.spawnDrops( player.world, te.getPos().offset( this.getSide().getFacing() ), list );
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}
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if( player.openContainer != null )
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{
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player.openContainer.detectAndSendChanges();
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}
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}
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}
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catch( final GridAccessException e )
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{
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// :P
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}
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}
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}
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private void drainFluidContainer( final EntityPlayer player, final EnumHand hand ) {
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try
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{
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final ItemStack held = player.getHeldItem( hand );
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if( held.getCount() != 1 )
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{
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// only support stacksize 1 for now
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return;
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}
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final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held );
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if( fh == null )
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{
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// only fluid handlers items
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return;
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}
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// See how much we can drain from the item
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final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
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if( extract == null || extract.amount < 1 )
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{
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return;
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}
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// Check if we can push into the system
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final IEnergySource energy = this.getProxy().getEnergy();
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final IMEMonitor<IAEFluidStack> cell = this.getProxy()
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.getStorage()
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.getInventory(
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AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) );
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final IAEFluidStack notStorable = Platform.poweredInsert( energy, cell, AEFluidStack.fromFluidStack( extract ), new PlayerSource( player, this ), Actionable.SIMULATE );
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if( notStorable != null && notStorable.getStackSize() > 0 )
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{
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final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
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final FluidStack storable = fh.drain( toStore, false );
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if( storable == null || storable.amount == 0 )
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{
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return;
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}
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else
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{
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extract.amount = storable.amount;
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}
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}
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// Actually drain
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final FluidStack drained = fh.drain( extract, true );
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extract.amount = drained.amount;
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final IAEFluidStack notInserted = Platform.poweredInsert( energy, cell, AEFluidStack.fromFluidStack( extract ), new PlayerSource( player, this ) );
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if( notInserted != null && notInserted.getStackSize() > 0 )
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{
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AELog.error( "Fluid item [%s] reported a different possible amount to drain than it actually provided.", held.getDisplayName() );
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}
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player.setHeldItem( hand, fh.getContainer() );
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}
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catch( GridAccessException e )
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{
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e.printStackTrace();
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}
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}
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private void fillFluidContainer( final EntityPlayer player, final EnumHand hand )
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{
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try
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{
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final ItemStack held = player.getHeldItem( hand );
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if( held.getCount() != 1 )
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{
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// only support stacksize 1 for now
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return;
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}
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final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held );
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if( fh == null )
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{
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// only fluid handlers items
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return;
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}
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final IAEFluidStack stack = (IAEFluidStack) this.getDisplayed().copy();
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// Check how much we can store in the item
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stack.setStackSize( Integer.MAX_VALUE );
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int amountAllowed = fh.fill( stack.getFluidStack(), false );
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stack.setStackSize( amountAllowed );
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// Check if we can pull out of the system
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final IEnergySource energy = this.getProxy().getEnergy();
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final IMEMonitor<IAEFluidStack> cell = this.getProxy()
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.getStorage()
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.getInventory(
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AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) );
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final IAEFluidStack canPull = Platform.poweredExtraction( energy, cell, stack, new PlayerSource( player, this ), Actionable.SIMULATE );
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if( canPull == null || canPull.getStackSize() < 1 )
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{
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return;
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}
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// How much could fit into the container
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final int canFill = fh.fill( canPull.getFluidStack(), false );
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if( canFill == 0 )
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{
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return;
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}
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// Now actually pull out of the system
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stack.setStackSize( canFill );
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final IAEFluidStack pulled = Platform.poweredExtraction( energy, cell, stack, new PlayerSource( player, this ) );
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if( pulled == null || pulled.getStackSize() < 1 )
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{
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// Something went wrong
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AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
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return;
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}
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// Actually fill
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final int used = fh.fill( pulled.getFluidStack(), true );
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if( used != canFill )
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{
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AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
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}
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player.setHeldItem( hand, fh.getContainer() );
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}
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catch( GridAccessException e )
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{
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e.printStackTrace();
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}
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}
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@Override
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public IPartModel getStaticModels()
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{
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return this.selectModel( MODELS_OFF, MODELS_ON, MODELS_HAS_CHANNEL,
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MODELS_LOCKED_OFF, MODELS_LOCKED_ON, MODELS_LOCKED_HAS_CHANNEL );
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}
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}
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