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Applied-Energistics-2/src/main/java/appeng/block/storage/BlockSkyChest.java
T
2022-09-17 08:08:02 -03:00

118 lines
4.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.sync.GuiBridge;
import appeng.helpers.ICustomCollision;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Collections;
import java.util.List;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision {
private static final double AABB_OFFSET_BOTTOM = 0.00;
private static final double AABB_OFFSET_SIDES = 0.06;
private static final double AABB_OFFSET_TOP = 0.125;
public enum SkyChestType {
STONE, BLOCK
}
public final SkyChestType type;
public BlockSkyChest(final SkyChestType type) {
super(Material.ROCK);
this.setOpaque(this.setFullSize(false));
this.lightOpacity = 0;
this.setHardness(50);
this.blockResistance = 150.0f;
this.type = type;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
if (Platform.isServer()) {
Platform.openGUI(player, this.getTileEntity(w, pos), AEPartLocation.fromFacing(side), GuiBridge.GUI_SKYCHEST);
}
return true;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) {
final AxisAlignedBB aabb = this.computeAABB(w, pos);
return Collections.singletonList(aabb);
}
@Override
public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e) {
final AxisAlignedBB aabb = this.computeAABB(w, pos);
out.add(aabb);
}
private AxisAlignedBB computeAABB(final World w, final BlockPos pos) {
final TileSkyChest sk = this.getTileEntity(w, pos);
EnumFacing o = EnumFacing.UP;
if (sk != null) {
o = sk.getUp();
}
final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
// for x/z top and bottom is swapped
final double minX = Math.max(0.0, offsetX + (o.getFrontOffsetX() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetX() * AABB_OFFSET_TOP)));
final double minY = Math.max(0.0, offsetY + (o.getFrontOffsetY() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetY() * AABB_OFFSET_BOTTOM)));
final double minZ = Math.max(0.0, offsetZ + (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetZ() * AABB_OFFSET_TOP)));
final double maxX = Math.min(1.0, 1.0 - offsetX - (o.getFrontOffsetX() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetX() * AABB_OFFSET_BOTTOM)));
final double maxY = Math.min(1.0, 1.0 - offsetY - (o.getFrontOffsetY() < 0 ? AABB_OFFSET_BOTTOM : (o.getFrontOffsetY() * AABB_OFFSET_TOP)));
final double maxZ = Math.min(1.0, 1.0 - offsetZ - (o.getFrontOffsetZ() < 0 ? AABB_OFFSET_TOP : (o.getFrontOffsetZ() * AABB_OFFSET_BOTTOM)));
return new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
}
}