Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacadeBakedItemModel.java
T
2020-06-02 11:59:29 +09:30

107 lines
2.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import appeng.client.render.cablebus.FacadeBuilder;
/**
* This model used the provided FacadeBuilder to "slice" the item quads for the facade provided.
*
* @author covers1624
*/
public class FacadeBakedItemModel extends DelegateBakedModel
{
private final ItemStack textureStack;
private final FacadeBuilder facadeBuilder;
private List<BakedQuad> quads = null;
protected FacadeBakedItemModel( IBakedModel base, ItemStack textureStack, FacadeBuilder facadeBuilder )
{
super( base );
this.textureStack = textureStack;
this.facadeBuilder = facadeBuilder;
}
@Override
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, Random rand )
{
return getQuads( state, side, rand, EmptyModelData.INSTANCE );
}
@Override
public List<BakedQuad> getQuads( @Nullable BlockState state, @Nullable Direction side, Random rand, IModelData data )
{
if( side != null )
{
return Collections.emptyList();
}
if( quads == null )
{
quads = new ArrayList<>();
quads.addAll( this.facadeBuilder.buildFacadeItemQuads( this.textureStack, Direction.NORTH ) );
quads.addAll( this.getBaseModel().getQuads( state, side, rand, data ) );
quads = Collections.unmodifiableList( quads );
}
return quads;
}
@Override
public boolean isGui3d()
{
return false;
}
@Override
public boolean func_230044_c_()
{
return false;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public ItemOverrideList getOverrides()
{
return ItemOverrideList.EMPTY;
}
}