Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/SmartCableTextures.java
T
2023-12-25 13:23:01 +11:00

120 lines
5.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import appeng.core.AppEng;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import java.util.Arrays;
import java.util.function.Function;
/**
* Manages the channel textures for smart cables.
*/
public class SmartCableTextures {
public static final ResourceLocation[] SMART_CHANNELS_TEXTURES = {
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_00"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_01"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_02"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_03"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_04"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_10"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_11"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_12"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_13"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/smart/channels_14"),
};
// Textures used to display channels on smart cables. There's two sets of 5 textures each, and
// one of each set are composed together to get even/odd colored channels
private final TextureAtlasSprite[] textures;
public static final ResourceLocation[] DENSE_SMART_CHANNELS_TEXTURES = {
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_00"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_01"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_02"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_03"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_04"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_10"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_11"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_12"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_13"),
new ResourceLocation(AppEng.MOD_ID, "parts/cable/dense_smart/channels_14"),
};
// Textures used to display channels on dense smart cables. There's two sets of 5 textures each, and
// one of each set are composed together to get even/odd colored channels
private final TextureAtlasSprite[] denseTextures;
public SmartCableTextures(Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
this.textures = Arrays.stream(SMART_CHANNELS_TEXTURES).map(bakedTextureGetter::apply).toArray(TextureAtlasSprite[]::new);
this.denseTextures = Arrays.stream(DENSE_SMART_CHANNELS_TEXTURES).map(bakedTextureGetter::apply).toArray(TextureAtlasSprite[]::new);
}
/**
* The odd variant is used for displaying channels 1-4 as in use.
*/
public TextureAtlasSprite getOddTextureForChannels(int channels) {
if (channels < 0) {
return this.textures[0];
} else if (channels <= 4) {
return this.textures[channels];
} else {
return this.textures[4];
}
}
public TextureAtlasSprite getOddTextureForDenseChannels(int channels) {
if (channels < 0) {
return this.denseTextures[0];
} else if (channels <= 4) {
return this.denseTextures[channels];
} else {
return this.denseTextures[4];
}
}
/**
* The even variant is used for displaying channels 5-8 as in use.
*/
public TextureAtlasSprite getEvenTextureForChannels(int channels) {
if (channels < 5) {
return this.textures[5];
} else if (channels <= 8) {
return this.textures[1 + channels];
} else {
return this.textures[9];
}
}
public TextureAtlasSprite getEvenTextureForDenseChannels(int channels) {
if (channels < 5) {
return this.denseTextures[5];
} else if (channels <= 8) {
return this.denseTextures[1 + channels];
} else {
return this.denseTextures[9];
}
}
}