Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacadeDispatcherBakedModel.java
T
2022-09-17 08:08:02 -03:00

99 lines
3.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import appeng.client.render.cablebus.FacadeBuilder;
import appeng.items.parts.ItemFacade;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
/**
* This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based
* on the item stack.
* A custom Item Override List is used to accomplish this.
*/
public class FacadeDispatcherBakedModel extends DelegateBakedModel {
private final VertexFormat format;
private final FacadeBuilder facadeBuilder;
private final Int2ObjectMap<FacadeBakedItemModel> cache = new Int2ObjectArrayMap<>();
public FacadeDispatcherBakedModel(IBakedModel baseModel, VertexFormat format, FacadeBuilder facadeBuilder) {
super(baseModel);
this.format = format;
this.facadeBuilder = facadeBuilder;
}
// This is never used. See the item override list below.
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand) {
return Collections.emptyList();
}
@Override
public boolean isGui3d() {
return this.getBaseModel().isGui3d();
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public ItemOverrideList getOverrides() {
return new ItemOverrideList(Collections.emptyList()) {
@Override
public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity) {
if (!(stack.getItem() instanceof ItemFacade)) {
return originalModel;
}
ItemFacade itemFacade = (ItemFacade) stack.getItem();
ItemStack textureItem = itemFacade.getTextureItem(stack);
int hash = Objects.hash(textureItem.getItem().getRegistryName(), textureItem.getMetadata(), textureItem.getTagCompound());
FacadeBakedItemModel model = FacadeDispatcherBakedModel.this.cache.get(hash);
if (model == null) {
model = new FacadeBakedItemModel(FacadeDispatcherBakedModel.this.getBaseModel(), textureItem, FacadeDispatcherBakedModel.this.facadeBuilder);
FacadeDispatcherBakedModel.this.cache.put(hash, model);
}
return model;
}
};
}
}