110 lines
2.8 KiB
Java
110 lines
2.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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public class NullCableBusContainer implements ICableBusContainer {
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@Override
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public int isProvidingStrongPower(final Direction opposite) {
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return 0;
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}
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@Override
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public int isProvidingWeakPower(final Direction opposite) {
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return 0;
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}
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@Override
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public boolean canConnectRedstone(final Direction opposite) {
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return false;
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}
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@Override
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public void onEntityCollision(final Entity e) {
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}
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@Override
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public boolean activate(final PlayerEntity player, final Hand hand, final Vec3d vecFromPool) {
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return false;
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}
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@Override
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public void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor) {
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}
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@Override
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public boolean isEmpty() {
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return true;
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}
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@Override
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public SelectedPart selectPart(final Vec3d v3) {
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return new SelectedPart();
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}
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@Override
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public boolean recolourBlock(final Direction side, final AEColor colour, final PlayerEntity who) {
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return false;
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}
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@Override
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public boolean isLadder(final LivingEntity entity) {
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return false;
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}
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@Override
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public void animateTick(final World world, final BlockPos pos, final Random r) {
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}
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@Override
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public int getLightValue() {
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return 0;
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}
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@Override
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public CableBusRenderState getRenderState() {
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return new CableBusRenderState();
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}
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@Override
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public boolean clicked(PlayerEntity player, Hand hand, Vec3d hitVec) {
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return false;
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}
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}
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