91 lines
3.3 KiB
Java
91 lines
3.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.cablebus;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.Function;
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import appeng.core.AELog;
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import com.google.common.collect.ImmutableMap;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.client.renderer.model.*;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.ResourceLocation;
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import appeng.api.util.AEColor;
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import appeng.core.features.registries.PartModels;
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import net.minecraftforge.client.model.IModelConfiguration;
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import net.minecraftforge.client.model.geometry.IModelGeometry;
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/**
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* The built-in model for the cable bus block.
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*/
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public class CableBusModel implements IModelGeometry<CableBusModel>
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{
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private final PartModels partModels;
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public CableBusModel( PartModels partModels )
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{
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this.partModels = partModels;
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}
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@Override
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
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Map<ResourceLocation, IBakedModel> partModels = this.loadPartModels( bakery, spriteGetter, modelTransform );
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CableBuilder cableBuilder = new CableBuilder( spriteGetter );
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FacadeBuilder facadeBuilder = new FacadeBuilder();
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// This should normally not be used, but we *have* to provide a particle texture or otherwise damage models will
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// crash
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TextureAtlasSprite particleTexture = cableBuilder.getCoreTexture( CableCoreType.GLASS, AEColor.TRANSPARENT );
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return new CableBusBakedModel( cableBuilder, facadeBuilder, partModels, particleTexture );
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}
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@Override
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public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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return Collections.unmodifiableList( CableBuilder.getTextures() );
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}
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private Map<ResourceLocation, IBakedModel> loadPartModels( ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetterIn, IModelTransform transformIn )
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{
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ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder();
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for( ResourceLocation location : this.partModels.getModels() )
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{
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IBakedModel bakedModel = bakery.getBakedModel(location, transformIn, spriteGetterIn);
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if (bakedModel == null) {
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AELog.warn("Failed to bake part model {}", location);
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} else {
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result.put(location, bakedModel);
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}
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}
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return result.build();
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}
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}
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