Files
Applied-Energistics-2/src/main/java/appeng/fluids/client/gui/GuiFluidIO.java
T
2020-06-02 02:14:09 +02:00

77 lines
2.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.client.gui;
import net.minecraft.entity.player.PlayerInventory;
import appeng.client.gui.implementations.GuiUpgradeable;
import appeng.core.localization.GuiText;
import appeng.fluids.client.gui.widgets.GuiFluidSlot;
import appeng.fluids.client.gui.widgets.GuiOptionalFluidSlot;
import appeng.fluids.container.ContainerFluidIO;
import appeng.fluids.parts.PartFluidImportBus;
import appeng.fluids.parts.PartSharedFluidBus;
import appeng.fluids.util.IAEFluidTank;
/**
* @author BrockWS
* @version rv5 - 1/05/2018
* @since rv5 1/05/2018
*/
public class GuiFluidIO extends GuiUpgradeable
{
private final PartSharedFluidBus bus;
public GuiFluidIO( PlayerInventory PlayerInventory, PartSharedFluidBus te )
{
super( new ContainerFluidIO( PlayerInventory, te ) );
this.bus = te;
}
@Override
public void init()
{
super.init();
final ContainerFluidIO container = (ContainerFluidIO) this.inventorySlots;
final IAEFluidTank inv = this.bus.getConfig();
final int y = 40;
final int x = 80;
this.guiSlots.add( new GuiFluidSlot( inv, 0, 0, x, y ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 1, 1, 1, x, y, -1, 0 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 2, 2, 1, x, y, 1, 0 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 3, 3, 1, x, y, 0, -1 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 4, 4, 1, x, y, 0, 1 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 5, 5, 2, x, y, -1, -1 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 6, 6, 2, x, y, 1, -1 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 7, 7, 2, x, y, -1, 1 ) );
this.guiSlots.add( new GuiOptionalFluidSlot( inv, container, 8, 8, 2, x, y, 1, 1 ) );
}
@Override
protected GuiText getName()
{
return this.bc instanceof PartFluidImportBus ? GuiText.ImportBusFluids : GuiText.ExportBusFluids;
}
}