Files
Applied-Energistics-2/src/main/java/appeng/parts/ICableBusContainer.java
T
2020-06-01 01:01:32 +02:00

77 lines
2.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.client.render.cablebus.CableBusRenderState;
public interface ICableBusContainer
{
int isProvidingStrongPower( Direction opposite );
int isProvidingWeakPower( Direction opposite );
boolean canConnectRedstone( EnumSet<Direction> of );
void onEntityCollision( Entity e );
boolean activate( PlayerEntity player, Hand hand, Vec3d vecFromPool );
boolean clicked( PlayerEntity player, Hand hand, Vec3d hitVec );
void onNeighborChanged( IBlockReader w, BlockPos pos, BlockPos neighbor );
boolean isSolidOnSide( Direction side );
boolean isEmpty();
SelectedPart selectPart( Vec3d v3 );
boolean recolourBlock( Direction side, AEColor colour, PlayerEntity who );
boolean isLadder( LivingEntity entity );
@OnlyIn( Dist.CLIENT )
void animateTick( World world, BlockPos pos, Random r );
int getLightValue();
CableBusRenderState getRenderState();
}