81 lines
2.5 KiB
Java
81 lines
2.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.container.AEBaseContainer;
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import appeng.container.guisync.GuiSync;
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import appeng.container.interfaces.IProgressProvider;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.misc.TileVibrationChamber;
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import appeng.util.Platform;
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public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
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{
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private final TileVibrationChamber vibrationChamber;
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@GuiSync( 0 )
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public int burnSpeed = 0;
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@GuiSync( 1 )
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public int remainingBurnTime = 0;
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public ContainerVibrationChamber( final InventoryPlayer ip, final TileVibrationChamber vibrationChamber )
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{
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super( ip, vibrationChamber, null );
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this.vibrationChamber = vibrationChamber;
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this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this
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.getInventoryPlayer() ) );
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this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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@Override
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public void detectAndSendChanges()
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{
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if( Platform.isServer() )
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{
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this.remainingBurnTime = this.vibrationChamber
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.getMaxBurnTime() <= 0 ? 0 : (int) ( 100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime() );
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this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();
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}
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super.detectAndSendChanges();
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}
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@Override
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public int getCurrentProgress()
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{
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return this.burnSpeed;
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}
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public int getRemainingBurnTime()
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{
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return this.remainingBurnTime;
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}
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@Override
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public int getMaxProgress()
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{
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return TileVibrationChamber.MAX_BURN_SPEED;
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}
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}
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