425 lines
14 KiB
Java
425 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.ICustomCollision;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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public abstract class AEBaseBlock extends Block {
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private boolean isOpaque = true;
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private boolean isFullSize = true;
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private boolean hasSubtypes = false;
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private boolean isInventory = false;
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protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB;
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protected AEBaseBlock(final Material mat) {
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super(mat);
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if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) {
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this.setSoundType(SoundType.GLASS);
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} else if (mat == Material.ROCK) {
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this.setSoundType(SoundType.STONE);
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} else if (mat == Material.WOOD) {
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this.setSoundType(SoundType.WOOD);
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} else {
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this.setSoundType(SoundType.METAL);
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}
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this.setLightOpacity(255);
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this.setLightLevel(0);
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this.setHardness(2.2F);
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this.setHarvestLevel("pickaxe", 0);
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// Workaround as vanilla sets it way too early.
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this.fullBlock = this.isFullSize();
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}
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@Override
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protected BlockStateContainer createBlockState() {
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return new BlockStateContainer(this, this.getAEStates());
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}
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@Override
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public final boolean isNormalCube(IBlockState state) {
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return this.isFullSize() && this.isOpaque();
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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return this.boundingBox;
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}
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@SuppressWarnings("deprecation")
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@Override
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public void addCollisionBoxToList(final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_) {
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final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
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if (collisionHandler != null && bb != null) {
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final List<AxisAlignedBB> tmp = new ArrayList<>();
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collisionHandler.addCollidingBlockToList(w, pos, bb, tmp, e);
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for (final AxisAlignedBB b : tmp) {
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final AxisAlignedBB offset = b.offset(pos.getX(), pos.getY(), pos.getZ());
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if (bb.intersects(offset)) {
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out.add(offset);
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}
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}
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} else {
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super.addCollisionBoxToList(state, w, pos, bb, out, e, p_185477_7_);
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}
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}
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@SuppressWarnings("deprecation")
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@Override
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getSelectedBoundingBox(IBlockState state, final World w, final BlockPos pos) {
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final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
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if (collisionHandler != null) {
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if (Platform.isClient()) {
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final EntityPlayer player = Minecraft.getMinecraft().player;
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final LookDirection ld = Platform.getPlayerRay(player, Platform.getEyeOffset(player));
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final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, Minecraft.getMinecraft().player, true);
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AxisAlignedBB br = null;
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double lastDist = 0;
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for (final AxisAlignedBB bb : bbs) {
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this.boundingBox = bb;
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final RayTraceResult r = super.collisionRayTrace(state, w, pos, ld.getA(), ld.getB());
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this.boundingBox = FULL_BLOCK_AABB;
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if (r != null) {
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final double xLen = (ld.getA().x - r.hitVec.x);
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final double yLen = (ld.getA().y - r.hitVec.y);
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final double zLen = (ld.getA().z - r.hitVec.z);
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final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if (br == null || lastDist > thisDist) {
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lastDist = thisDist;
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br = bb;
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}
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}
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}
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if (br != null) {
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br = new AxisAlignedBB(br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos
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.getY(), br.maxZ + pos.getZ());
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return br;
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}
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}
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AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
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for (final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, false)) {
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if (b == null) {
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b = bx;
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continue;
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}
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final double minX = Math.min(b.minX, bx.minX);
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final double minY = Math.min(b.minY, bx.minY);
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final double minZ = Math.min(b.minZ, bx.minZ);
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final double maxX = Math.max(b.maxX, bx.maxX);
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final double maxY = Math.max(b.maxY, bx.maxY);
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final double maxZ = Math.max(b.maxZ, bx.maxZ);
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b = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
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}
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if (b == null) {
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b = new AxisAlignedBB(16d, 16d, 16d, 0d, 0d, 0d);
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} else {
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b = new AxisAlignedBB(b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos
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.getZ());
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}
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return b;
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}
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return super.getSelectedBoundingBox(state, w, pos);
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}
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@Override
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public final boolean isOpaqueCube(IBlockState state) {
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return this.isOpaque();
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}
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@SuppressWarnings("deprecation")
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@Override
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public RayTraceResult collisionRayTrace(final IBlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b) {
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final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
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if (collisionHandler != null) {
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final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, true);
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RayTraceResult br = null;
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double lastDist = 0;
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for (final AxisAlignedBB bb : bbs) {
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this.boundingBox = bb;
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final RayTraceResult r = super.collisionRayTrace(state, w, pos, a, b);
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this.boundingBox = FULL_BLOCK_AABB;
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if (r != null) {
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final double xLen = (a.x - r.hitVec.x);
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final double yLen = (a.y - r.hitVec.y);
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final double zLen = (a.z - r.hitVec.z);
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final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if (br == null || lastDist > thisDist) {
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lastDist = thisDist;
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br = r;
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}
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}
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}
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return br;
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}
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this.boundingBox = FULL_BLOCK_AABB;
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return super.collisionRayTrace(state, w, pos, a, b);
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}
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@Override
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public boolean hasComparatorInputOverride(IBlockState state) {
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return this.isInventory();
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}
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@Override
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public int getComparatorInputOverride(IBlockState state, final World worldIn, final BlockPos pos) {
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return 0;
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}
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@Override
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public final boolean isNormalCube(IBlockState state, final IBlockAccess world, final BlockPos pos) {
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return this.isFullSize();
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}
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@Override
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public boolean rotateBlock(final World w, final BlockPos pos, final EnumFacing axis) {
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final IOrientable rotatable = this.getOrientable(w, pos);
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if (rotatable != null && rotatable.canBeRotated()) {
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if (this.hasCustomRotation()) {
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this.customRotateBlock(rotatable, axis);
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return true;
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} else {
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EnumFacing forward = rotatable.getForward();
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EnumFacing up = rotatable.getUp();
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for (int rs = 0; rs < 4; rs++) {
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forward = Platform.rotateAround(forward, axis);
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up = Platform.rotateAround(up, axis);
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if (this.isValidOrientation(w, pos, forward, up)) {
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rotatable.setOrientation(forward, up);
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return true;
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}
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}
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}
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}
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return super.rotateBlock(w, pos, axis);
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}
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@Override
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public EnumFacing[] getValidRotations(final World w, final BlockPos pos) {
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return new EnumFacing[0];
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}
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@SideOnly(Side.CLIENT)
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@Override
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public void addInformation(final ItemStack is, final World world, final List<String> lines, final ITooltipFlag advancedItemTooltips) {
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}
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public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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return false;
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}
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public final EnumFacing mapRotation(final IOrientable ori, final EnumFacing dir) {
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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// case NORTH: return northIcon;
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// case SOUTH: return southIcon;
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// case WEST: return sideIcon;
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// case EAST: return sideIcon;
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final EnumFacing forward = ori.getForward();
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final EnumFacing up = ori.getUp();
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if (forward == null || up == null) {
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return dir;
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}
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final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
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final int west_y = forward.getZOffset() * up.getYOffset() - forward.getXOffset() * up.getZOffset();
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final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
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EnumFacing west = null;
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for (final EnumFacing dx : EnumFacing.VALUES) {
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if (dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z) {
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west = dx;
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}
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}
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if (west == null) {
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return dir;
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}
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if (dir == forward) {
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return EnumFacing.SOUTH;
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}
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if (dir == forward.getOpposite()) {
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return EnumFacing.NORTH;
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}
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if (dir == up) {
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return EnumFacing.UP;
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}
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if (dir == up.getOpposite()) {
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return EnumFacing.DOWN;
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}
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if (dir == west) {
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return EnumFacing.WEST;
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}
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if (dir == west.getOpposite()) {
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return EnumFacing.EAST;
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}
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return null;
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}
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@Override
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public String toString() {
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String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered";
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return this.getClass().getSimpleName() + "[" + regName + "]";
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}
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protected String getTranslationKey(final ItemStack is) {
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return this.getTranslationKey();
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}
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protected boolean hasCustomRotation() {
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return false;
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}
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protected void customRotateBlock(final IOrientable rotatable, final EnumFacing axis) {
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}
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protected IOrientable getOrientable(final IBlockAccess w, final BlockPos pos) {
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if (this instanceof IOrientableBlock) {
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IOrientableBlock orientable = (IOrientableBlock) this;
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return orientable.getOrientable(w, pos);
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}
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return null;
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}
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protected boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) {
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return true;
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}
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protected ICustomCollision getCustomCollision(final World w, final BlockPos pos) {
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if (this instanceof ICustomCollision) {
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return (ICustomCollision) this;
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}
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return null;
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}
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protected IProperty[] getAEStates() {
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return new IProperty[0];
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}
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protected boolean isOpaque() {
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return this.isOpaque;
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}
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protected boolean setOpaque(final boolean isOpaque) {
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this.isOpaque = isOpaque;
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return isOpaque;
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}
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protected boolean hasSubtypes() {
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return this.hasSubtypes;
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}
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protected void setHasSubtypes(final boolean hasSubtypes) {
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this.hasSubtypes = hasSubtypes;
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}
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protected boolean isFullSize() {
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return this.isFullSize;
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}
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protected boolean setFullSize(final boolean isFullSize) {
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this.isFullSize = isFullSize;
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return isFullSize;
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}
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protected boolean isInventory() {
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return this.isInventory;
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}
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protected void setInventory(final boolean isInventory) {
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this.isInventory = isInventory;
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}
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}
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