Files
Applied-Energistics-2/src/main/java/appeng/block/AEBaseBlock.java
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2023-11-07 18:21:59 -03:00

425 lines
14 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.helpers.AEGlassMaterial;
import appeng.helpers.ICustomCollision;
import appeng.util.LookDirection;
import appeng.util.Platform;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public abstract class AEBaseBlock extends Block {
private boolean isOpaque = true;
private boolean isFullSize = true;
private boolean hasSubtypes = false;
private boolean isInventory = false;
protected AxisAlignedBB boundingBox = FULL_BLOCK_AABB;
protected AEBaseBlock(final Material mat) {
super(mat);
if (mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS) {
this.setSoundType(SoundType.GLASS);
} else if (mat == Material.ROCK) {
this.setSoundType(SoundType.STONE);
} else if (mat == Material.WOOD) {
this.setSoundType(SoundType.WOOD);
} else {
this.setSoundType(SoundType.METAL);
}
this.setLightOpacity(255);
this.setLightLevel(0);
this.setHardness(2.2F);
this.setHarvestLevel("pickaxe", 0);
// Workaround as vanilla sets it way too early.
this.fullBlock = this.isFullSize();
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, this.getAEStates());
}
@Override
public final boolean isNormalCube(IBlockState state) {
return this.isFullSize() && this.isOpaque();
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
return this.boundingBox;
}
@SuppressWarnings("deprecation")
@Override
public void addCollisionBoxToList(final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_) {
final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
if (collisionHandler != null && bb != null) {
final List<AxisAlignedBB> tmp = new ArrayList<>();
collisionHandler.addCollidingBlockToList(w, pos, bb, tmp, e);
for (final AxisAlignedBB b : tmp) {
final AxisAlignedBB offset = b.offset(pos.getX(), pos.getY(), pos.getZ());
if (bb.intersects(offset)) {
out.add(offset);
}
}
} else {
super.addCollisionBoxToList(state, w, pos, bb, out, e, p_185477_7_);
}
}
@SuppressWarnings("deprecation")
@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBox(IBlockState state, final World w, final BlockPos pos) {
final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
if (collisionHandler != null) {
if (Platform.isClient()) {
final EntityPlayer player = Minecraft.getMinecraft().player;
final LookDirection ld = Platform.getPlayerRay(player, Platform.getEyeOffset(player));
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, Minecraft.getMinecraft().player, true);
AxisAlignedBB br = null;
double lastDist = 0;
for (final AxisAlignedBB bb : bbs) {
this.boundingBox = bb;
final RayTraceResult r = super.collisionRayTrace(state, w, pos, ld.getA(), ld.getB());
this.boundingBox = FULL_BLOCK_AABB;
if (r != null) {
final double xLen = (ld.getA().x - r.hitVec.x);
final double yLen = (ld.getA().y - r.hitVec.y);
final double zLen = (ld.getA().z - r.hitVec.z);
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if (br == null || lastDist > thisDist) {
lastDist = thisDist;
br = bb;
}
}
}
if (br != null) {
br = new AxisAlignedBB(br.minX + pos.getX(), br.minY + pos.getY(), br.minZ + pos.getZ(), br.maxX + pos.getX(), br.maxY + pos
.getY(), br.maxZ + pos.getZ());
return br;
}
}
AxisAlignedBB b = null; // new AxisAlignedBB( 16d, 16d, 16d, 0d, 0d, 0d );
for (final AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, false)) {
if (b == null) {
b = bx;
continue;
}
final double minX = Math.min(b.minX, bx.minX);
final double minY = Math.min(b.minY, bx.minY);
final double minZ = Math.min(b.minZ, bx.minZ);
final double maxX = Math.max(b.maxX, bx.maxX);
final double maxY = Math.max(b.maxY, bx.maxY);
final double maxZ = Math.max(b.maxZ, bx.maxZ);
b = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
}
if (b == null) {
b = new AxisAlignedBB(16d, 16d, 16d, 0d, 0d, 0d);
} else {
b = new AxisAlignedBB(b.minX + pos.getX(), b.minY + pos.getY(), b.minZ + pos.getZ(), b.maxX + pos.getX(), b.maxY + pos.getY(), b.maxZ + pos
.getZ());
}
return b;
}
return super.getSelectedBoundingBox(state, w, pos);
}
@Override
public final boolean isOpaqueCube(IBlockState state) {
return this.isOpaque();
}
@SuppressWarnings("deprecation")
@Override
public RayTraceResult collisionRayTrace(final IBlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b) {
final ICustomCollision collisionHandler = this.getCustomCollision(w, pos);
if (collisionHandler != null) {
final Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, null, true);
RayTraceResult br = null;
double lastDist = 0;
for (final AxisAlignedBB bb : bbs) {
this.boundingBox = bb;
final RayTraceResult r = super.collisionRayTrace(state, w, pos, a, b);
this.boundingBox = FULL_BLOCK_AABB;
if (r != null) {
final double xLen = (a.x - r.hitVec.x);
final double yLen = (a.y - r.hitVec.y);
final double zLen = (a.z - r.hitVec.z);
final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
if (br == null || lastDist > thisDist) {
lastDist = thisDist;
br = r;
}
}
}
return br;
}
this.boundingBox = FULL_BLOCK_AABB;
return super.collisionRayTrace(state, w, pos, a, b);
}
@Override
public boolean hasComparatorInputOverride(IBlockState state) {
return this.isInventory();
}
@Override
public int getComparatorInputOverride(IBlockState state, final World worldIn, final BlockPos pos) {
return 0;
}
@Override
public final boolean isNormalCube(IBlockState state, final IBlockAccess world, final BlockPos pos) {
return this.isFullSize();
}
@Override
public boolean rotateBlock(final World w, final BlockPos pos, final EnumFacing axis) {
final IOrientable rotatable = this.getOrientable(w, pos);
if (rotatable != null && rotatable.canBeRotated()) {
if (this.hasCustomRotation()) {
this.customRotateBlock(rotatable, axis);
return true;
} else {
EnumFacing forward = rotatable.getForward();
EnumFacing up = rotatable.getUp();
for (int rs = 0; rs < 4; rs++) {
forward = Platform.rotateAround(forward, axis);
up = Platform.rotateAround(up, axis);
if (this.isValidOrientation(w, pos, forward, up)) {
rotatable.setOrientation(forward, up);
return true;
}
}
}
}
return super.rotateBlock(w, pos, axis);
}
@Override
public EnumFacing[] getValidRotations(final World w, final BlockPos pos) {
return new EnumFacing[0];
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(final ItemStack is, final World world, final List<String> lines, final ITooltipFlag advancedItemTooltips) {
}
public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
return false;
}
public final EnumFacing mapRotation(final IOrientable ori, final EnumFacing dir) {
// case DOWN: return bottomIcon;
// case UP: return blockIcon;
// case NORTH: return northIcon;
// case SOUTH: return southIcon;
// case WEST: return sideIcon;
// case EAST: return sideIcon;
final EnumFacing forward = ori.getForward();
final EnumFacing up = ori.getUp();
if (forward == null || up == null) {
return dir;
}
final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
final int west_y = forward.getZOffset() * up.getYOffset() - forward.getXOffset() * up.getZOffset();
final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
EnumFacing west = null;
for (final EnumFacing dx : EnumFacing.VALUES) {
if (dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z) {
west = dx;
}
}
if (west == null) {
return dir;
}
if (dir == forward) {
return EnumFacing.SOUTH;
}
if (dir == forward.getOpposite()) {
return EnumFacing.NORTH;
}
if (dir == up) {
return EnumFacing.UP;
}
if (dir == up.getOpposite()) {
return EnumFacing.DOWN;
}
if (dir == west) {
return EnumFacing.WEST;
}
if (dir == west.getOpposite()) {
return EnumFacing.EAST;
}
return null;
}
@Override
public String toString() {
String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered";
return this.getClass().getSimpleName() + "[" + regName + "]";
}
protected String getTranslationKey(final ItemStack is) {
return this.getTranslationKey();
}
protected boolean hasCustomRotation() {
return false;
}
protected void customRotateBlock(final IOrientable rotatable, final EnumFacing axis) {
}
protected IOrientable getOrientable(final IBlockAccess w, final BlockPos pos) {
if (this instanceof IOrientableBlock) {
IOrientableBlock orientable = (IOrientableBlock) this;
return orientable.getOrientable(w, pos);
}
return null;
}
protected boolean isValidOrientation(final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up) {
return true;
}
protected ICustomCollision getCustomCollision(final World w, final BlockPos pos) {
if (this instanceof ICustomCollision) {
return (ICustomCollision) this;
}
return null;
}
protected IProperty[] getAEStates() {
return new IProperty[0];
}
protected boolean isOpaque() {
return this.isOpaque;
}
protected boolean setOpaque(final boolean isOpaque) {
this.isOpaque = isOpaque;
return isOpaque;
}
protected boolean hasSubtypes() {
return this.hasSubtypes;
}
protected void setHasSubtypes(final boolean hasSubtypes) {
this.hasSubtypes = hasSubtypes;
}
protected boolean isFullSize() {
return this.isFullSize;
}
protected boolean setFullSize(final boolean isFullSize) {
this.isFullSize = isFullSize;
return isFullSize;
}
protected boolean isInventory() {
return this.isInventory;
}
protected void setInventory(final boolean isInventory) {
this.isInventory = isInventory;
}
}