Files
Applied-Energistics-2/src/main/java/appeng/block/misc/BlockVibrationChamber.java
T
2023-11-07 18:21:59 -03:00

130 lines
4.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.AEConfig;
import appeng.core.sync.GuiBridge;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Random;
public final class BlockVibrationChamber extends AEBaseTileBlock {
// Indicates that the vibration chamber is currently working
private static final PropertyBool ACTIVE = PropertyBool.create("active");
public BlockVibrationChamber() {
super(Material.IRON);
this.setHardness(4.2F);
this.setDefaultState(this.getDefaultState().withProperty(ACTIVE, false));
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
TileVibrationChamber te = this.getTileEntity(world, pos);
boolean active = te != null && te.isOn;
return super.getActualState(state, world, pos)
.withProperty(ACTIVE, active);
}
@Override
protected IProperty[] getAEStates() {
return new IProperty[]{ACTIVE};
}
@Override
public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
if (player.isSneaking()) {
return false;
}
if (Platform.isServer()) {
final TileVibrationChamber tc = this.getTileEntity(w, pos);
if (tc != null && !player.isSneaking()) {
Platform.openGUI(player, tc, AEPartLocation.fromFacing(side), GuiBridge.GUI_VIBRATION_CHAMBER);
return true;
}
}
return true;
}
@Override
public void randomDisplayTick(final IBlockState state, final World w, final BlockPos pos, final Random r) {
if (!AEConfig.instance().isEnableEffects()) {
return;
}
final AEBaseTile tile = this.getTileEntity(w, pos);
if (tile instanceof TileVibrationChamber) {
final TileVibrationChamber tc = (TileVibrationChamber) tile;
if (tc.isOn) {
float f1 = pos.getX() + 0.5F;
float f2 = pos.getY() + 0.5F;
float f3 = pos.getZ() + 0.5F;
final EnumFacing forward = tc.getForward();
final EnumFacing up = tc.getUp();
final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
f1 += forward.getXOffset() * 0.6;
f2 += forward.getYOffset() * 0.6;
f3 += forward.getZOffset() * 0.6;
final float ox = r.nextFloat();
final float oy = r.nextFloat() * 0.2f;
f1 += up.getXOffset() * (-0.3 + oy);
f2 += up.getYOffset() * (-0.3 + oy);
f3 += up.getZOffset() * (-0.3 + oy);
f1 += west_x * (0.3 * ox - 0.15);
f2 += west_y * (0.3 * ox - 0.15);
f3 += west_z * (0.3 * ox - 0.15);
w.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, f1, f2, f3, 0.0D, 0.0D, 0.0D);
w.spawnParticle(EnumParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D);
}
}
}
}