Files
Applied-Energistics-2/src/main/java/appeng/client/render/blocks/RenderBlockCharger.java
T
2015-04-29 18:38:24 +02:00

178 lines
6.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockCharger;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
public class RenderBlockCharger extends BaseBlockRender
{
public RenderBlockCharger()
{
super( true, 30 );
}
@Override
public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
{
Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
this.preRenderInWorld( block, world, x, y, z, renderer );
BlockCharger blk = (BlockCharger) block;
IOrientable te = this.getOrientable( block, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
this.postRenderInWorld( renderer );
return out;
}
@Override
public void renderTile( AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer )
{
ItemStack sis = null;
if( tile instanceof IInventory )
{
sis = ( (IInventory) tile ).getStackInSlot( 0 );
}
if( sis != null )
{
GL11.glPushMatrix();
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
GL11.glTranslatef( 0.5f, 0.45f, 0.5f );
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
GL11.glScalef( 1.0f, 1.0f, 1.0f );
Block blk = Block.getBlockFromItem( sis.getItem() );
if( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
{
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
}
int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
this.doRenderItem( sis, tile );
}
catch( Exception err )
{
AELog.error( err );
}
GL11.glPopMatrix();
}
}
}