609 lines
23 KiB
Java
609 lines
23 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.automation;
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import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.events.MENetworkChannelsChanged;
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import appeng.api.networking.events.MENetworkEventSubscribe;
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import appeng.api.networking.events.MENetworkPowerStatusChange;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.networking.ticking.IGridTickable;
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import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.networking.ticking.TickingRequest;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartHost;
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import appeng.api.parts.IPartModel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.util.AECableType;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AppEng;
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import appeng.core.settings.TickRates;
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import appeng.core.sync.packets.PacketTransitionEffect;
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import appeng.hooks.TickHandler;
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import appeng.items.parts.PartModels;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.MachineSource;
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import appeng.parts.PartBasicState;
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import appeng.util.EnchantmentUtil;
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import appeng.util.IWorldCallable;
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import appeng.util.Platform;
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import appeng.util.SettingsFrom;
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import appeng.util.item.AEItemStack;
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import com.google.common.collect.Lists;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ThreadLocalRandom;
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public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable<TickRateModulation> {
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private static final PlaneModels MODELS = new PlaneModels("part/annihilation_plane_", "part/annihilation_plane_on_");
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@PartModels
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public static List<IPartModel> getModels() {
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return MODELS.getModels();
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}
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private final IActionSource mySrc = new MachineSource(this);
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private boolean isAccepting = true;
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private boolean breaking = false;
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/**
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* Enchantments found on the plane when it was placed will be used to enchant the fake tool used for picking up
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* blocks.
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*/
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private Map<Enchantment, Integer> enchantments = new LinkedHashMap<>();
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public PartAnnihilationPlane(final ItemStack is) {
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super(is);
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}
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@Override
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public TickRateModulation call(final World world) throws Exception {
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this.breaking = false;
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return this.breakBlock(true);
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}
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@Override
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public void getBoxes(final IPartCollisionHelper bch) {
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int minX = 1;
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int minY = 1;
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int maxX = 15;
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int maxY = 15;
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final IPartHost host = this.getHost();
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if (host != null) {
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final TileEntity te = host.getTile();
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final BlockPos pos = te.getPos();
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final EnumFacing e = bch.getWorldX();
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final EnumFacing u = bch.getWorldY();
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e.getOpposite())), this.getSide())) {
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minX = 0;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
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maxX = 16;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(u.getOpposite())), this.getSide())) {
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minY = 0;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
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maxY = 16;
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}
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}
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bch.addBox(5, 5, 14, 11, 11, 15);
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// The smaller collision hitbox here is needed to allow for the entity collision event
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bch.addBox(minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16);
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}
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/**
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* @return An object describing which adjacent planes this plane connects to visually.
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*/
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public PlaneConnections getConnections() {
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final EnumFacing facingRight, facingUp;
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AEPartLocation location = this.getSide();
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switch (location) {
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case UP:
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facingRight = EnumFacing.EAST;
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facingUp = EnumFacing.NORTH;
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break;
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case DOWN:
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facingRight = EnumFacing.WEST;
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facingUp = EnumFacing.NORTH;
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break;
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case NORTH:
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facingRight = EnumFacing.WEST;
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facingUp = EnumFacing.UP;
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break;
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case SOUTH:
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facingRight = EnumFacing.EAST;
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facingUp = EnumFacing.UP;
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break;
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case WEST:
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facingRight = EnumFacing.SOUTH;
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facingUp = EnumFacing.UP;
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break;
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case EAST:
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facingRight = EnumFacing.NORTH;
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facingUp = EnumFacing.UP;
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break;
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default:
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case INTERNAL:
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return PlaneConnections.of(false, false, false, false);
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}
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boolean left = false, right = false, down = false, up = false;
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final IPartHost host = this.getHost();
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if (host != null) {
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final TileEntity te = host.getTile();
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final BlockPos pos = te.getPos();
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight.getOpposite())), this.getSide())) {
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left = true;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight)), this.getSide())) {
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right = true;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp.getOpposite())), this.getSide())) {
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down = true;
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}
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if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp)), this.getSide())) {
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up = true;
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}
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}
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return PlaneConnections.of(up, right, down, left);
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}
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@Override
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public void onNeighborChanged(IBlockAccess w, BlockPos pos, BlockPos neighbor) {
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if (pos.offset(this.getSide().getFacing()).equals(neighbor)) {
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this.refresh();
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}
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}
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@Override
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public void onEntityCollision(final Entity entity) {
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if (this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive()) {
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boolean capture = false;
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final BlockPos pos = this.getTile().getPos();
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// This is the middle point of the entities BB, which is better suited for comparisons that don't rely on it
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// "touching" the plane
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double posYMiddle = (entity.getEntityBoundingBox().minY + entity.getEntityBoundingBox().maxY) / 2.0D;
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switch (this.getSide()) {
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case DOWN:
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case UP:
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if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) {
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if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) {
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if ((entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP) || (entity.posY < pos.getY() + 0.1 && this
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.getSide() == AEPartLocation.DOWN)) {
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capture = true;
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}
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}
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}
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break;
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case SOUTH:
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case NORTH:
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if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) {
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if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
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if ((entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH) || (entity.posZ < pos.getZ() + 0.1 && this
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.getSide() == AEPartLocation.NORTH)) {
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capture = true;
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}
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}
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}
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break;
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case EAST:
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case WEST:
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if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) {
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if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
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if ((entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST) || (entity.posX < pos.getX() + 0.1 && this
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.getSide() == AEPartLocation.WEST)) {
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capture = true;
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}
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}
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}
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break;
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default:
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// umm?
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break;
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}
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if (capture) {
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final boolean changed = this.storeEntityItem((EntityItem) entity);
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if (changed) {
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AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(),
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new PacketTransitionEffect(entity.posX, entity.posY, entity.posZ, this.getSide(), false));
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}
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}
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}
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}
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@Override
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public float getCableConnectionLength(AECableType cable) {
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return 1;
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}
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/**
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* Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize.
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*
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* @param entityItem {@link EntityItem} to store
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*/
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private boolean storeEntityItem(final EntityItem entityItem) {
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if (!entityItem.isDead) {
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final IAEItemStack overflow = this.storeItemStack(entityItem.getItem());
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return this.handleOverflow(entityItem, overflow);
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}
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return false;
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}
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/**
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* Stores an {@link ItemStack} inside the network.
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*
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* @param item {@link ItemStack} to store
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* @return the leftover items, which could not be stored inside the network
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*/
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private IAEItemStack storeItemStack(final ItemStack item) {
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final IAEItemStack itemToStore = AEItemStack.fromItemStack(item);
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try {
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final IStorageGrid storage = this.getProxy().getStorage();
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final IEnergyGrid energy = this.getProxy().getEnergy();
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final IAEItemStack overflow = Platform.poweredInsert(energy,
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storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)), itemToStore, this.mySrc);
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this.isAccepting = overflow == null;
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return overflow;
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} catch (final GridAccessException e1) {
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// :P
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}
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return null;
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}
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/**
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* Handles a possible overflow or none at all.
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* It will update the entity to match the leftover stack size as well as mark it as dead without any leftover
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* amount.
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*
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* @param entityItem the entity to update or destroy
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* @param overflow the leftover {@link IAEItemStack}
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* @return true, if the entity was changed otherwise false.
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*/
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private boolean handleOverflow(final EntityItem entityItem, final IAEItemStack overflow) {
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if (overflow == null || overflow.getStackSize() == 0) {
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entityItem.setDead();
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return true;
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}
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final int oldStackSize = entityItem.getItem().getCount();
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final int newStackSize = (int) overflow.getStackSize();
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final boolean changed = oldStackSize != newStackSize;
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entityItem.getItem().setCount(newStackSize);
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return changed;
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}
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protected boolean isAnnihilationPlane(final TileEntity blockTileEntity, final AEPartLocation side) {
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if (blockTileEntity instanceof IPartHost) {
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final IPart p = ((IPartHost) blockTileEntity).getPart(side);
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return p != null && p.getClass() == this.getClass();
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}
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return false;
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}
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@Override
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@MENetworkEventSubscribe
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public void chanRender(final MENetworkChannelsChanged c) {
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this.refresh();
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this.getHost().markForUpdate();
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}
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@Override
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@MENetworkEventSubscribe
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public void powerRender(final MENetworkPowerStatusChange c) {
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this.refresh();
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this.getHost().markForUpdate();
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}
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private TickRateModulation breakBlock(final boolean modulate) {
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if (this.isAccepting && this.getProxy().isActive()) {
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try {
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final TileEntity te = this.getTile();
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final WorldServer w = (WorldServer) te.getWorld();
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final BlockPos pos = te.getPos().offset(this.getSide().getFacing());
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final IEnergyGrid energy = this.getProxy().getEnergy();
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if (this.canHandleBlock(w, pos)) {
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final List<ItemStack> items = this.obtainBlockDrops(w, pos);
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final float requiredPower = this.calculateEnergyUsage(w, pos, items);
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final boolean hasPower = energy.extractAEPower(requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG) > requiredPower - 0.1;
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final boolean canStore = this.canStoreItemStacks(items);
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if (hasPower && canStore) {
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if (modulate) {
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energy.extractAEPower(requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG);
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this.breakBlockAndStoreItems(w, pos, items);
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AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
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new PacketTransitionEffect(pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true));
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} else {
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this.breaking = true;
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TickHandler.INSTANCE.addCallable(this.getTile().getWorld(), this);
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}
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return TickRateModulation.URGENT;
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}
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}
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} catch (final GridAccessException e1) {
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// :P
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}
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}
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// nothing to do here :)
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return TickRateModulation.IDLE;
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}
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@Override
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public TickingRequest getTickingRequest(final IGridNode node) {
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return new TickingRequest(TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true);
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}
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@Override
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public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) {
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if (this.breaking) {
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return TickRateModulation.URGENT;
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}
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this.isAccepting = true;
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return this.breakBlock(false);
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}
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/**
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* Checks if this plane can handle the block at the specific coordinates.
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*/
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private boolean canHandleBlock(final WorldServer w, final BlockPos pos) {
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final IBlockState state = w.getBlockState(pos);
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final Material material = state.getMaterial();
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final float hardness = state.getBlockHardness(w, pos);
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final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid();
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final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state
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.getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK;
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return !ignoreMaterials && !ignoreBlocks && hardness >= 0f && !w.isAirBlock(pos) && w.isBlockLoaded(pos) && w.canMineBlockBody(
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Platform.getPlayer(w),
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pos);
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}
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protected List<ItemStack> obtainBlockDrops(final WorldServer w, final BlockPos pos) {
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final FakePlayer fakePlayer = FakePlayerFactory.getMinecraft(w);
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final IBlockState state = w.getBlockState(pos);
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if (state.getBlock().canSilkHarvest(w, pos, state, fakePlayer) && enchantments.containsKey(Enchantments.SILK_TOUCH)) {
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final List<ItemStack> out = new ArrayList<>(1);
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final Item item = Item.getItemFromBlock(state.getBlock());
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if (item != Items.AIR) {
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int meta = 0;
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if (item.getHasSubtypes()) {
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meta = state.getBlock().getMetaFromState(state);
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}
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final ItemStack itemstack = new ItemStack(item, 1, meta);
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out.add(itemstack);
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}
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return out;
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} else {
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final ItemStack[] out = Platform.getBlockDrops(w, pos, enchantments.getOrDefault(Enchantments.FORTUNE, 0));
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return Lists.newArrayList(out);
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}
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}
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/**
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* Checks if this plane can handle the block at the specific coordinates.
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*/
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protected float calculateEnergyUsage(final WorldServer w, final BlockPos pos, final List<ItemStack> items) {
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boolean useEnergy = true;
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final IBlockState state = w.getBlockState(pos);
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final float hardness = state.getBlockHardness(w, pos);
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float requiredEnergy = 1 + hardness;
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for (final ItemStack is : items) {
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requiredEnergy += is.getCount();
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}
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if (!enchantments.isEmpty()) {
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var efficiencyFactor = 1f;
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var efficiencyLevel = 0;
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if (enchantments.containsKey(Enchantments.EFFICIENCY)) {
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// Reduce total energy usage incurred by other enchantments by 15% per Efficiency level.
|
|
efficiencyLevel = enchantments.get(Enchantments.EFFICIENCY);
|
|
efficiencyFactor *= Math.pow(0.85, efficiencyLevel);
|
|
}
|
|
if (enchantments.containsKey(Enchantments.UNBREAKING)) {
|
|
// Give plane only a (100 / (level + 1))% chance to use energy.
|
|
// This is similar to vanilla Unbreaking behaviour for tools.
|
|
int randomNumber = ThreadLocalRandom.current().nextInt(enchantments.get(Enchantments.UNBREAKING) + 1);
|
|
useEnergy = randomNumber == 0;
|
|
}
|
|
var levelSum = enchantments.values().stream().reduce(0, Integer::sum) - efficiencyLevel;
|
|
requiredEnergy *= 8 * levelSum * efficiencyFactor;
|
|
}
|
|
|
|
return useEnergy ? requiredEnergy : 0;
|
|
}
|
|
|
|
/**
|
|
* Checks if the network can store the possible drops.
|
|
* <p>
|
|
* It also sets isAccepting to false, if the item can not be stored.
|
|
*
|
|
* @param itemStacks an array of {@link ItemStack} to test
|
|
* @return true, if the network can store all drops or no drops are reported
|
|
*/
|
|
private boolean canStoreItemStacks(final List<ItemStack> itemStacks) {
|
|
boolean canStore = true;
|
|
|
|
try {
|
|
final IStorageGrid storage = this.getProxy().getStorage();
|
|
|
|
for (final ItemStack itemStack : itemStacks) {
|
|
final IAEItemStack itemToTest = AEItemStack.fromItemStack(itemStack);
|
|
final IAEItemStack overflow = storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class))
|
|
.injectItems(itemToTest, Actionable.SIMULATE, this.mySrc);
|
|
if (overflow != null) {
|
|
canStore = false;
|
|
}
|
|
}
|
|
} catch (final GridAccessException e) {
|
|
// :P
|
|
}
|
|
|
|
this.isAccepting = canStore;
|
|
return canStore;
|
|
}
|
|
|
|
private void breakBlockAndStoreItems(final WorldServer w, final BlockPos pos, List<ItemStack> items) {
|
|
for (ItemStack item : items) {
|
|
Block.spawnAsEntity(w, pos, item);
|
|
}
|
|
|
|
final AxisAlignedBB box = new AxisAlignedBB(pos).grow(0.2);
|
|
for (EntityItem entityItem : w.getEntitiesWithinAABB(EntityItem.class, box)) {
|
|
this.storeEntityItem(entityItem);
|
|
}
|
|
|
|
w.destroyBlock(pos, false);
|
|
}
|
|
|
|
private void refresh() {
|
|
this.isAccepting = true;
|
|
|
|
try {
|
|
this.getProxy().getTick().alertDevice(this.getProxy().getNode());
|
|
} catch (final GridAccessException e) {
|
|
// :P
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public IPartModel getStaticModels() {
|
|
return MODELS.getModel(this.getConnections(), this.isPowered(), this.isActive());
|
|
}
|
|
|
|
@Override
|
|
protected NBTTagCompound downloadSettings(SettingsFrom from, NBTTagCompound output) {
|
|
super.downloadSettings(from, output);
|
|
// Save enchants only when the actual plane is dismantled
|
|
if (from == SettingsFrom.DISMANTLE_ITEM) {
|
|
writeEnchantments(output);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
@Override
|
|
public void uploadSettings(SettingsFrom from, NBTTagCompound output, EntityPlayer player) {
|
|
super.uploadSettings(from, output, player);
|
|
// Import enchants only when the plan is placed, not from memory cards
|
|
if (from == SettingsFrom.DISMANTLE_ITEM) {
|
|
readEnchantments(output);
|
|
}
|
|
}
|
|
|
|
public void readEnchantments(NBTTagCompound data) {
|
|
enchantments = EnchantmentUtil.getEnchantments(data);
|
|
EnchantmentHelper.setEnchantments(enchantments, getItemStack());
|
|
}
|
|
|
|
public void writeEnchantments(NBTTagCompound data) {
|
|
EnchantmentUtil.setEnchantments(data, enchantments);
|
|
}
|
|
|
|
@Override
|
|
public void readFromNBT(NBTTagCompound data) {
|
|
super.readFromNBT(data);
|
|
readEnchantments(data);
|
|
}
|
|
|
|
@Override
|
|
public void writeToNBT(NBTTagCompound data) {
|
|
super.writeToNBT(data);
|
|
writeEnchantments(data);
|
|
}
|
|
|
|
@Override
|
|
public void addToWorld() {
|
|
super.addToWorld();
|
|
enchantments = EnchantmentHelper.getEnchantments(getItemStack());
|
|
}
|
|
}
|