Dane Strandboge f9bb00a7e7 fix patterns not respecting item models and colors... (#193)
when shift key is held and the "output" item in the pattern is rendered instead of the base pattern texture

Consequences:
- The "output" item of the pattern will now be rendered always when shift is held, not just when the TransformType is GUI.
    - This means that you will see the "output" item now for in-world patterns, as well as the rendered model in the player's hand or offhand
    - However, I honestly think this is an improvement from before
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This is a fork of AE2 i made for trying to solve issues for the Omnifactory modpack.

See https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory branch for commits and https://github.com/PrototypeTrousers/Applied-Energistics-2/releases for the compiled jars.

Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)

About

A Mod about Matter, Energy and using them to conquer the world..

License

  • Applied Energistics 2 API
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Applied Energistics 2
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Textures and Models
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Text and Translations
    • License

Credits

Thanks to

  • Notch et al for Minecraft
  • Lex et al for MinecraftForge
  • AlgorithmX2 for AppliedEnergistics2
  • all contributors
S
Description
AE2UEL, a Fork of a Minecraft Mod about Matter, Energy and using them to conquer the world.
Readme LGPL-3.0 31 MiB
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