feat: Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem
This commit is contained in:
@@ -20,6 +20,7 @@ import electroblob.wizardry.client.model.ModelSageArmour;
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import electroblob.wizardry.client.model.ModelWizardArmour;
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import electroblob.wizardry.client.particle.*;
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import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
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import electroblob.wizardry.client.renderer.RenderSpectralGolem;
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import electroblob.wizardry.client.renderer.entity.*;
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import electroblob.wizardry.client.renderer.entity.layers.*;
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import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
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@@ -771,6 +772,7 @@ public class ClientProxy extends CommonProxy {
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RenderingRegistry.registerEntityRenderingHandler(EntityIceGiant.class, RenderIceGiant::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityPhoenix.class, RenderPhoenix::new);
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RenderingRegistry.registerEntityRenderingHandler(EntitySpectralGolem.class, RenderSpectralGolem::new);
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// Projectiles
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RenderingRegistry.registerEntityRenderingHandler(EntityMagicMissile.class, manager -> new RenderMagicArrow(manager,
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@@ -0,0 +1,52 @@
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package electroblob.wizardry.client.renderer;
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import electroblob.wizardry.Wizardry;
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import net.minecraft.client.model.ModelIronGolem;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.monster.EntityIronGolem;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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@SideOnly(Side.CLIENT)
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public class RenderSpectralGolem extends RenderLiving<EntityIronGolem>
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{
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private static final ResourceLocation SPECTRAL_GOLEM_TEXTURES = new ResourceLocation(Wizardry.MODID, "textures/entity/spectral_golem.png");
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public RenderSpectralGolem(RenderManager renderManagerIn)
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{
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super(renderManagerIn, new ModelIronGolem(), 0.5F);
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(EntityIronGolem entity)
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{
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return SPECTRAL_GOLEM_TEXTURES;
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}
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@Override
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protected void preRenderCallback(EntityIronGolem entity, float partialTickTime){
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super.preRenderCallback(entity, partialTickTime);
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.color(1, 1, 1, 0.7f);
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}
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protected void applyRotations(EntityIronGolem entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
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{
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super.applyRotations(entityLiving, ageInTicks, rotationYaw, partialTicks);
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if ((double)entityLiving.limbSwingAmount >= 0.01D)
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{
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float f = 13.0F;
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float f1 = entityLiving.limbSwing - entityLiving.limbSwingAmount * (1.0F - partialTicks) + 6.0F;
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float f2 = (Math.abs(f1 % 13.0F - 6.5F) - 3.25F) / 3.25F;
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GlStateManager.rotate(6.5F * f2, 0.0F, 0.0F, 1.0F);
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}
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}
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}
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@@ -0,0 +1,192 @@
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.ParticleBuilder;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIAttackMelee;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookAtVillager;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
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import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.monster.EntityIronGolem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import java.util.UUID;
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public class EntitySpectralGolem extends EntityIronGolem implements ISummonedCreature {
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private static final DataParameter<Boolean> SPAWN_PARTICLES = EntityDataManager.createKey(EntitySpectralGolem.class, DataSerializers.BOOLEAN);
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// Field implementations
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private int lifetime = -1;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public UUID getOwnerId(){ return casterUUID; }
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@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
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/** Creates a new golem minion in the given world. */
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public EntitySpectralGolem(World world){
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super(world);
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this.experienceValue = 0;
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}
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@Override
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protected void entityInit(){
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super.entityInit();
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this.dataManager.register(SPAWN_PARTICLES, true);
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}
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@Override
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protected void initEntityAI() {
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this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
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this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
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this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
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this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
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this.tasks.addTask(5, new EntityAILookAtVillager(this));
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this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
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this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(8, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, true, this.getTargetSelector()));
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}
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@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment!
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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this.updateDelegate();
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// Adds a dust particle effect
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if(this.world.isRemote){
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double x = this.posX - this.width / 2 + this.rand.nextFloat() * width;
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double y = this.posY + this.height * this.rand.nextFloat() + 0.2f;
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double z = this.posZ - this.width / 2 + this.rand.nextFloat() * width;
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ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(x, y, z).clr(0.7f, 0.9f, 1).shaded(true).spawn(world);
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}
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}
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@Override
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public void onSpawn(){
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if(this.dataManager.get(SPAWN_PARTICLES)) this.spawnParticleEffect();
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}
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@Override
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public void onDespawn(){
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this.spawnParticleEffect();
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}
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private void spawnParticleEffect(){
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
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this.posY + this.rand.nextFloat() * 2, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
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}
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}
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}
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@Override
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public boolean hasParticleEffect(){
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return true;
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}
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@Override
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public boolean hasAnimation(){
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return this.dataManager.get(SPAWN_PARTICLES) || this.ticksExisted > 20;
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}
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public void hideParticles(){
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this.dataManager.set(SPAWN_PARTICLES, false);
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.readNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){
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return getCaster() == null && getOwnerId() == null;
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}
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@Override
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public boolean getCanSpawnHere(){
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return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
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}
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@Override
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public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
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// Returns true unless the given entity type is a flying entity.
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return !EntityFlying.class.isAssignableFrom(entityType);
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}
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.summonedCreatureNames && getCaster() != null;
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}
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}
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@@ -378,7 +378,8 @@ public final class Spells {
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registry.register(new SpellMinion<>("silverfish_swarm", EntitySilverfishMinion::new).soundValues(1, 1.1f, 0.1f));
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registry.register(new SpellConstructRanged<>("black_hole", EntityBlackHole::new, false).addProperties(Spell.EFFECT_RADIUS).soundValues(2, 0.7f, 0));
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registry.register(new Shockwave());
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registry.register(new SummonIronGolem());
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registry.register(new SpellMinion<>("summon_iron_golem", EntitySpectralGolem::new).soundValues(1, 1.1f, 0.1f));
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registry.register(new ArrowRain());
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registry.register(new SpellBuff("diamondflesh", 0.1f, 0.7f, 1, () -> WizardryPotions.diamondflesh).soundValues(0.7f, 1.2f, 0.4f));
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registry.register(new SpellBuff("font_of_vitality", 1, 0.8f, 0.3f, () -> MobEffects.ABSORPTION, () -> MobEffects.REGENERATION).soundValues(0.7f, 1.2f, 0.4f));
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@@ -88,6 +88,7 @@ public class WizardryEntities {
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registry.register(createEntry(EntitySpiritHorse.class, "spirit_horse", TrackingType.LIVING).egg(0x5464c6, 0xbcc2e8).build());
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registry.register(createEntry(EntityPhoenix.class, "phoenix", TrackingType.LIVING).egg(0xff4900, 0xfde535).build());
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registry.register(createEntry(EntityIceGiant.class, "ice_giant", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
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registry.register(createEntry(EntitySpectralGolem.class, "spectral_golem", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
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registry.register(createEntry(EntityMagicSlime.class, "magic_slime", TrackingType.LIVING).build());
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registry.register(createEntry(EntityDecoy.class, "decoy", TrackingType.LIVING).build());
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@@ -1,51 +0,0 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.monster.EntityIronGolem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class SummonIronGolem extends Spell {
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public SummonIronGolem(){
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super("summon_iron_golem", SpellActions.SUMMON, false);
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addProperties(SpellMinion.SUMMON_RADIUS);
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soundValues(1, 1.1f, 0.2f);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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BlockPos pos = BlockUtils.findNearbyFloorSpace(caster, getProperty(SpellMinion.SUMMON_RADIUS).intValue(),
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getProperty(SpellMinion.SUMMON_RADIUS).intValue());
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if(pos == null) return false;
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if(!world.isRemote){
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EntityIronGolem golem = new EntityIronGolem(world);
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golem.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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golem.setPlayerCreated(true);
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world.spawnEntity(golem);
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}else{
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for(int i=0; i<10; i++){
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double x = pos.getX() + world.rand.nextDouble() * 2 - 1;
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double y = pos.getY() + 0.5 + world.rand.nextDouble();
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double z = pos.getZ() + world.rand.nextDouble() * 2 - 1;
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).clr(0.6f, 0.6f, 1).spawn(world);
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}
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}
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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}
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@@ -733,6 +733,7 @@ entity.ebwizardry\:evil_wizard.name=Wizard
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entity.ebwizardry\:decoy.name=Decoy
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entity.ebwizardry\:vex_minion.name=Vex
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entity.ebwizardry\:remnant.name=Remnant
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entity.ebwizardry\:spectral_golem.name=Spectral Golem
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entity.ebwizardry\:magic_missile.name=Magic
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entity.ebwizardry\:arc.name=Magic
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@@ -1077,7 +1078,7 @@ spell.ebwizardry\:stormcloud=Stormcloud
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spell.ebwizardry\:summon_blaze=Summon Blaze
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spell.ebwizardry\:summon_ice_giant=Summon Ice Giant
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spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith
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spell.ebwizardry\:summon_iron_golem=Summon Iron Golem
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spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem
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spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith
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spell.ebwizardry\:summon_phoenix=Summon Phoenix
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spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith
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@@ -17,6 +17,8 @@
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"chargeup": 20,
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"cooldown": 400,
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"base_properties": {
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"minion_lifetime": 600,
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"minion_count": 1,
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"summon_radius": 2
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}
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}
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