feat: Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.ParticleBuilder;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIAttackMelee;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookAtVillager;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
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import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.monster.EntityIronGolem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import java.util.UUID;
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public class EntitySpectralGolem extends EntityIronGolem implements ISummonedCreature {
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private static final DataParameter<Boolean> SPAWN_PARTICLES = EntityDataManager.createKey(EntitySpectralGolem.class, DataSerializers.BOOLEAN);
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// Field implementations
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private int lifetime = -1;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public UUID getOwnerId(){ return casterUUID; }
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@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
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/** Creates a new golem minion in the given world. */
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public EntitySpectralGolem(World world){
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super(world);
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this.experienceValue = 0;
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}
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@Override
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protected void entityInit(){
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super.entityInit();
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this.dataManager.register(SPAWN_PARTICLES, true);
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}
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@Override
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protected void initEntityAI() {
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this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
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this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
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this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
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this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
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this.tasks.addTask(5, new EntityAILookAtVillager(this));
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this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
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this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(8, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, true, this.getTargetSelector()));
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}
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@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment!
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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this.updateDelegate();
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// Adds a dust particle effect
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if(this.world.isRemote){
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double x = this.posX - this.width / 2 + this.rand.nextFloat() * width;
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double y = this.posY + this.height * this.rand.nextFloat() + 0.2f;
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double z = this.posZ - this.width / 2 + this.rand.nextFloat() * width;
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ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(x, y, z).clr(0.7f, 0.9f, 1).shaded(true).spawn(world);
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}
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}
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@Override
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public void onSpawn(){
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if(this.dataManager.get(SPAWN_PARTICLES)) this.spawnParticleEffect();
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}
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@Override
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public void onDespawn(){
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this.spawnParticleEffect();
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}
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private void spawnParticleEffect(){
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
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this.posY + this.rand.nextFloat() * 2, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
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}
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}
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}
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@Override
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public boolean hasParticleEffect(){
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return true;
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}
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@Override
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public boolean hasAnimation(){
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return this.dataManager.get(SPAWN_PARTICLES) || this.ticksExisted > 20;
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}
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public void hideParticles(){
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this.dataManager.set(SPAWN_PARTICLES, false);
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.readNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){
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return getCaster() == null && getOwnerId() == null;
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}
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@Override
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public boolean getCanSpawnHere(){
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return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
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}
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@Override
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public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
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// Returns true unless the given entity type is a flying entity.
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return !EntityFlying.class.isAssignableFrom(entityType);
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}
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.summonedCreatureNames && getCaster() != null;
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}
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}
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