Drop a few more ruined spell books into the sea, and make them stack to 16

This commit is contained in:
Electroblob77
2020-09-09 23:13:33 +01:00
parent 70a55d1175
commit 0981768c72
2 changed files with 2 additions and 2 deletions
@@ -455,7 +455,7 @@ public final class WizardryItems {
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "spell_book", new ItemSpellBook(), true);
registerItem(registry, "scroll", new ItemScroll());
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
@@ -107,7 +107,7 @@ public final class WizardryLoot {
// This is because you are supposed to only catch one item at a time!
if(event.getName().toString().matches("minecraft:gameplay/fishing/junk")){
// The first (and in this case, only) vanilla loot pool is named "main"
event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 3));
event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 4));
}else if(event.getName().toString().matches("minecraft:gameplay/fishing/treasure")){
event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/treasure_additions", 1));
}