Drop a few more ruined spell books into the sea, and make them stack to 16
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@@ -455,7 +455,7 @@ public final class WizardryItems {
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registerItem(registry, "arcane_tome", new ItemArcaneTome());
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registerItem(registry, "arcane_tome", new ItemArcaneTome());
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registerItem(registry, "spell_book", new ItemSpellBook(), true);
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registerItem(registry, "spell_book", new ItemSpellBook(), true);
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registerItem(registry, "scroll", new ItemScroll());
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registerItem(registry, "scroll", new ItemScroll());
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registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
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registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
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registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
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registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
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registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
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registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
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@@ -107,7 +107,7 @@ public final class WizardryLoot {
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// This is because you are supposed to only catch one item at a time!
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// This is because you are supposed to only catch one item at a time!
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if(event.getName().toString().matches("minecraft:gameplay/fishing/junk")){
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if(event.getName().toString().matches("minecraft:gameplay/fishing/junk")){
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// The first (and in this case, only) vanilla loot pool is named "main"
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// The first (and in this case, only) vanilla loot pool is named "main"
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event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 3));
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event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 4));
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}else if(event.getName().toString().matches("minecraft:gameplay/fishing/treasure")){
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}else if(event.getName().toString().matches("minecraft:gameplay/fishing/treasure")){
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event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/treasure_additions", 1));
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event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/treasure_additions", 1));
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}
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}
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