This was indeed no longer necessary - presumably a hangover from older versions
This commit is contained in:
@@ -5,7 +5,6 @@ import net.minecraft.client.model.ModelBase;
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.client.model.ModelPlayer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.entity.Render;
|
||||
import net.minecraft.client.renderer.entity.RenderLivingBase;
|
||||
import net.minecraft.client.renderer.entity.RenderPlayer;
|
||||
@@ -97,18 +96,8 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
|
||||
float ageInTicks, float netHeadYaw, float headPitch, float scale){
|
||||
|
||||
if(shouldRender(entity, partialTicks)){
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
// TODO: Why is this here? Why don't other layers have it? What does RenderLivingBase do about brightness?
|
||||
// And why was there a partialTicks parameter?
|
||||
int i = getBlockBrightnessForEntity(entity);
|
||||
int j = i % 65536;
|
||||
int k = i / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
|
||||
|
||||
this.renderer.bindTexture(getTexture(entity, partialTicks));
|
||||
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw,
|
||||
headPitch, scale);
|
||||
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user