Replace branch with old 1.7.10 code and assets

This commit is contained in:
Electroblob
2018-06-07 11:58:24 +01:00
parent 78b61cf573
commit 09f858af20
573 changed files with 28574 additions and 26017 deletions
@@ -1,71 +1,76 @@
package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.construct.EntityLightningPulse;
import net.minecraft.client.renderer.GlStateManager;
import electroblob.wizardry.WizardryUtilities;
import electroblob.wizardry.entity.construct.EntityHealAura;
import electroblob.wizardry.entity.construct.EntityMagicConstruct;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
public class RenderLightningPulse extends Render<EntityLightningPulse> {
public class RenderLightningPulse extends Render {
private final ResourceLocation[] textures = new ResourceLocation[8];
private float scale = 1.0f;
public RenderLightningPulse(RenderManager renderManager, float scale) {
super(renderManager);
public RenderLightningPulse(float scale) {
for(int i=0; i<textures.length; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_pulse_" + i + ".png");
textures[i] = new ResourceLocation("wizardry:textures/entity/lightning_pulse_" + i + ".png");
}
this.scale = scale;
}
@Override
public void doRender(EntityLightningPulse entity, double par2, double par4, double par6, float par8, float par9){
public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
if(entity.riddenByEntity != null){
yOffset = entity.riddenByEntity.height/2;
}
GL11.glTranslatef((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(textures[entity.ticksExisted]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GL11.glRotatef(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
GL11.glScalef(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
//tessellator.setColorRGBA_I(k1, 128);
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.01, 0, 1);
tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.01, 1, 1);
tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.01, 1, 0);
tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.01, 0, 0);
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityLightningPulse entity) {
protected ResourceLocation getEntityTexture(Entity entity) {
return null;
}