Replace branch with old 1.7.10 code and assets
This commit is contained in:
@@ -1,71 +1,76 @@
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package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.construct.EntityLightningPulse;
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import net.minecraft.client.renderer.GlStateManager;
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import electroblob.wizardry.WizardryUtilities;
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import electroblob.wizardry.entity.construct.EntityHealAura;
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import electroblob.wizardry.entity.construct.EntityMagicConstruct;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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public class RenderLightningPulse extends Render<EntityLightningPulse> {
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public class RenderLightningPulse extends Render {
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private final ResourceLocation[] textures = new ResourceLocation[8];
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private float scale = 1.0f;
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public RenderLightningPulse(RenderManager renderManager, float scale) {
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super(renderManager);
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public RenderLightningPulse(float scale) {
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for(int i=0; i<textures.length; i++){
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textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_pulse_" + i + ".png");
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textures[i] = new ResourceLocation("wizardry:textures/entity/lightning_pulse_" + i + ".png");
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}
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this.scale = scale;
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}
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@Override
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public void doRender(EntityLightningPulse entity, double par2, double par4, double par6, float par8, float par9){
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public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.disableLighting();
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float yOffset = 0;
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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if(entity.riddenByEntity != null){
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yOffset = entity.riddenByEntity.height/2;
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}
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GL11.glTranslatef((float)par2, (float)par4 + yOffset, (float)par6);
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this.bindTexture(textures[entity.ticksExisted]);
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float f6 = 1.0F;
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float f7 = 0.5F;
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float f8 = 0.5F;
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GlStateManager.rotate(-90, 1, 0, 0);
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GL11.glRotatef(-90, 1, 0, 0);
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GlStateManager.scale(scale, scale, scale);
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GL11.glScalef(scale, scale, scale);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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//tessellator.setColorRGBA_I(k1, 128);
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.01, 0, 1);
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tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.01, 1, 1);
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tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.01, 1, 0);
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tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.01, 0, 0);
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tessellator.draw();
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityLightningPulse entity) {
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protected ResourceLocation getEntityTexture(Entity entity) {
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return null;
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}
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